Sombra counters Genji when she’s not his primary target. If dash is off CD, he can interrupt hack and destroy her when she tries to duel him with her SMG. If she just translocates away, he’s free to go back to doing what he was doing.
If they made hack harder to interrupt or counter, she’d be way too good at making tanks miserable.
Sombra counters nothing. Most abilities have longer than 5s cooldowns anyway, and her gun is worse than most of the roster have.
That’s why she sucks. That’s why no one plays her on ladder.
OWL is just such a massively different environment, with less trash damage to break Hack, and more coordination to actually get value from Hack in terms of disabling something, as well as getting the follow up.
By design she will simply never be good on ladder. Even at her best for those two weeks, she was still bad, and yet they nerfed her to a state worse than she started.
I’m a huge fan of Sombra, but there’s just too much bias against her, I don’t see the point in wasting any more development or artist time on her, they should just retire her. They could do it quietly and no one would even notice.
A good genji is difficult to hack, its like dealing with the speed of lucio plus being a dps, you’d be sooner dead than able to land a hack. Hack generally doesn’t work on him.
I feel like at higher levels of play, people would be able to follow up with a hack incredibly efficiently if it was channeled, it is a lot more reactive and definitive. If I say I am going to hack Rein in 2 seconds, it is going to happen. Currently it can be interrupted extremely easily meaning coordination is unreliable.
Also it allows Sombra to dictate the plays, she doesn’t necessary have to coordinate with other players, just react to what they are doing.
For example if Soldier ults, Sombra would be able to instantly bring down the main tank shield for 2 seconds. Currently she cannot do this, as casting hack takes time and can be interrupted before activating.
I would also allow her to use her primary while channeling hack, which obviously makes her a lot more effective against ability based heroes like Genji.
Like i said, you already lose time just making the hack call out. By the time your teammates react on it, the duration is basically done. People already struggle really hard with only 5 seconds.
Instead of trying to coordinate hack timing with your team, Sombra would be able to independently decide exactly when to use hack as it would no longer be inconsistent.
For example if your team gravs, Sombra would be able to hack main tank shield to bring it down.
Currently, you would want to hack first and then grav to ensure the enemy has no way of blocking the damage.
If it was channeled, Sombra would not have this limitation. She would be able to hack while your team is making a play and would not have to try to coordinate everything exactly with the rest of your team.
Another example is if McCree or any hero got Nano’ed. Sombra wouldn’t have to time the hack, she could just see that her McCree got Nano-ed and would be able to bring down shields for the duration to allow the McCree to pop off.
Doomfist doesn’t counter Genji. I’m not sure where people are getting this from; Doomfist’s release video?
Echo doesn’t really counter Genji any more than any other projectile hero does
Mei can counter Genji if he is getting frozen consistently, but since her recent ammo nerf that’s a lot less likely.
Pharah doesn’t counter Genji, but in turn Genji doesn’t counter Pharah. They’re like 2 ships passing in the night.
Sombra on paper counters Genji. Sombra in practice can’t Hack Genji when he double jumps.
Symmetra hasn’t been remotely a Genji counter since 2.0, and even then she wasn’t much of a counter.
Just because a hero has an effect that goes through deflect doesn’t mean they counter Genji. Just because Genji can be killed by a hero doesn’t mean that hero counters Genji.
3 high damage abilities that ignore deflect say what
Genji is almost completely useless against flying targets, and focusing beam passes through deflect
Mei literally has to freeze Genji once and headshot him to kill him. Ice wall and ice block can also cause him to lose dash reset during dragonblade. Primary fire also ignores deflect
See Echo.
My hours upon hours of Sombra both in matchmaking and scrims will confirm to you that this is a lie.
Primary fire and turrets both ignore deflect. Turrets themselves also reduce his mobility
I never said that it did, but it certainly gives them an advantage if Genji throws up a deflect.
The ability to bypass deflect does not make someone a Genji counter. There’s no reason for most of Doomfist’s abilities to regularly connect with Genji, and even if they do there is no reason for Genji to be caught in the followup. And the size of Doomfist at the range where his abilities would even hit means Genji can’t miss anyway.
See above
Okay, targets like pharah who are generally far away, sure. Targets like Echo who swoop in and out and have an enormous hitbox, not so much. I’m not saying Genji is good against Echo, but Echo isn’t exactly good against him either.
Mei has to freeze Genji. That isn’t as easy as it was, since the ammo nerf, and she’s more likely to run out when Tracking Genji. Ice Wall and ice block can cause a loss in dash reset during dragonblade, but it is more likely that they won’t. Especially since Genji can just climb over the wall.
Sombra has trouble Hacking Genji (and Tracer, Doomfist, really any mobility) in the middle of that mobility because of the bugs of her kit. It should work, but it isn’t consistent. I may not have as much time on her as you, but I have played her enough to know that Hack isn’t as reliable as it’s supposed to be against Genji.
Again, the ability to ignore deflect doesn’t make it a counter. Genji can just as easily destroy the turrets or not go near them.
Bruh. Your main arguments for everyone except Sombra and Pharah have been “they have abilities that go through deflect.” Might I remind you that Genji can just as easily not use deflect? And given the recent update, even if he does use it he can cancel it instantly? What you ignore is that all of these abilities, particularly those of Mei, Sym, and Echo, require consistent tracking for value. And at close range, Genji is one of the hardest heroes to track.
Honestly at this point I think you’re just bad. Genji has plenty of counters but you’re for some reason denying they exist because they require the smallest modicum of effort to perform. It’s to the point where a character that literally ignores reflect using an ability that can one shot him isn’t enough for you to qualify it as a counter. if he had as few counters as you claimed he would have entire meta’s revolving around him. You seem to be forgetting how long he’s been absent from the meta
And you say that like it’s easy to land Rocket Punch on anyone, let alone a target with a small hitbox and the best 3D mobility in the game. So yeah, that’s not a counter. Just because a hero can kill Genji doesn’t make them a counter. A counter needs to actually be able to consistently deal with their target, and there’s nothing consistent about any of these heroes as it relates to Genji. Genji’s counterplay to these heroes is easier to pull off than anything they could do to him, because none of these things counter mobility, which is the entire reason people have trouble with him to begin with.
And you seem to be forgetting that, even when he wasn’t meta, he was one of the top DPS to be played. Out of 17 heroes, Genji has consistently been one of the top 5. And this is in spite of all the heroes you claim counters him.
Anyone can kill Genji when he’s attacking someone else and isn’t paying attention, but when he’s directly attacking you, there are very few counters to that.
I personally have no issue dealing with Genji, because I’m more than happy to use the counters the game has given me. But at best, the heroes in your list are mild inconveniences, not actual threats and certainly not counters.