That’s only the case if everyone has really bad aim.
All i want is to give my teammates a fighting chance.
The devs could have reeled back the highest amounts of heals.
Nerf ana’s 70 hp per bullet, give baptiste’s healing a nerf so it’s less than 100 per second.
But instead the devs nerfed everyone’s healing.
If every support had healing beneath 80 hps, we wouldn’t need the passive at all.
But ana, bap and kiriko have 100 or over hps, so they nerfed everyone instead of nerfing 3 characters.
They didn’t need to nerf the healing on characters that barely do anything to keep a teammate alive in the first place. (And now they’ve started buffing healing again. We’ll be back to where we used to be in just a few seasons)
That’s a direction i do not understand.
Instead of making healing output more equal accross supports and toning it down, they just made it impossible to heal during a teamfight.
If they want to keep the passive, at least put bullets back to where they were before season 9.
Or just revert season 9 and nerf some healing output on the strongest “healers”.
A barely viable support shouldn’t suffer because a few supports can heal insane amounts.
And supoort damage shouldn’t be nerfed as long as healing is near impossible.
Healbotting doesn’t help, let us kill the enemies so we can heal our teams after.