Still canât believe they nerf Junkratâs projectile size due to complaints because he wasnât a âskill set heroâ in their eyes.
The heroes that can be on support roster is Zarya, Symmetra, Sombra, Mei and possibly 76, but the developers lack that hindsight and refuses to make a healer roster for healers.
The excuses to excuse the piss poor rework as some kind of upgrade from before are getting more trollish and more desperate.
Mccree doesnât need to use Flashbang to get a kill, Dva doesnât need to use rockets to get a kill, Hanzo doesnât need storm arrows, junkrat doesnât need to trap his kills, Soldier doesnât need to use rockets either, the list goes on. Their abilities assist them but they are not necessary for killing offensively or defensively AND they can kill without scraping by on the skin of their teeth. Doomfist and Sombra use their abilities but they are infinitely shorter than Symmetraâs â and thatâs not even going into how their weapons can kill/pack a punch too (Sombra has a gun thatâs often criticized but she not only can melt 200 hp heroes but she has both a reliable escape AND a really fast ult charge rate.)
I have played and actually cared about Symmetra from the beginning, so I have played her longer and have more experience than someone who has to resort to strawman and ad hominem arguments to get their point across.
None of them need the abilities particularly, but they make it easier. And a quick kill is generally what youâre looking for anyway. Sym doesnât need her turrets to kill you either, but theyâre very handy in dealing with things she canât safely get close to like McCree or highly mobile targets like Genji or Doom. All heroes have an easy button, and Syms turrets are some of the better easy buttons, which warrants their vulnerability.
Pretty funny how none of these comparisons consider the fact that symmettra excels at breaking shields because it costs her 0 ammo.
She never has to reload and in a close range shield fight, sheâll have full ammo capacity ready to attack the defenders after shields are broken. At the end of the video they think itâs funny to depict how sym dies quickly but other heroes shown here wouldâve died just as quickly in a similar situation (stand still and shoot).
Sym might not be the best shield breaker but she applies constant high pressure to shields and isnât a light threat. (Pun intended)
Itâs not just Sym the devs have given up hope on.
All Iâm expecting from now on are some skins and cooler new heroes.
Not hoping much for the balance of the heroes already in the game and quite frankly if I was choosing how to balance this game, I wouldnât know what to do either.
Too many players want too many different things, you canât make everyone happy.
From a business standpoint; balancing the base game around playersâ requests isnât bringing in money. So itâs logic that they balance for OWL and not so much for us.
Iâm disappointed too, but itâs far from a new game so Iâve made my peace with this. Every hero is somewhat enjoyable anyway and viable up until mid-ranks.
The majority of the playerbase is in these ranks and itâs understandable they wonât make drastic changes for heroes that are played still at these ranks and are doing well.
Itâs cowardly to not speak with the playerbase and let the game die like this, but itâs logic business-wise, for the moment anyway.
Iâd blame people that are above Geoff and/or on his level because heâs clearly not the only one taking decisions here. I wouldnât wanna be in his place right now.
I would approve it with certain changes in value.
Faster ramp up on the gun, faster deployment on the TP and faster interact.
Iâd also give Sym 250 HP being 100 HP and 150 shields.
Done, Iâd see that as a great rework. There isnât much more to do about Sym, sheâs still fun to me and I wouldnât give her drastictly new abilities.
Honestly I would prefer if they could bring those strong parts of her old kit back. While just rework Teleporter and Shadestep completely. But looks like we donât have the time
These strong parts you speak of are probably shield gen (countering snipers) old teleporter (albeit not helping mid-fight) or her auto-lock⌠but appart from the shield gen, these caused more problems than anything else.
It was a 120 DPS auto-lock so of course itâs gonna cause frustration and get changed. I understand itâs unfair for those who were accustomed to this or for players who have difficulties aiming (be it medical or general) but itâs more fair.
Other weapons with such strenghts have huge drawbacks. Moira has a generous hitbox but deals 50 HPS only. Winston doesnât need to aim just like old Sym but he deals 60 HPS (except when people group up, which is stupid) etc.
I donât know Shadestep. Reaperâs Shadowstep (I believe is the one youâre talking about) is another problem entirely yes. It should be sped up or reworked.
Sym is finally in a place where sheâs playable, and actually pretty strong.
She has some aspects that make her clunky; that is, her teleporter could be played around with a bit more, in order to make it feel more dynamic/fluid, but in terms of numbers, etc, Iâd argue sheâs balanced and really fun to both play and have in your teamâŚif thereâs communication. (Yes, that little caveat, same as sombra)