I’m just saying it would make things worse than they are now no matter what. A bad design isn’t necessarily broken.
That much is obvious.
I know for myself that back when I used to play a lot of League and was actually somewhat decent at it, I could easily place in high gold after 10 games and be plat in no time. (plat in League is something like low masters in OW)
I don’t know about TFT personally but after asking a friend who used to play, it actually might look like you got placed really low, but in reality you can climb to gold withing a couple games, and you can’t compare a 1v1 strategy game to a 6v6 FPS MOBA shooter. OW can’t do what TFT does.
Your claim about Paladins is wrong too. The same guy I asked about TFT played Paladins as well, peaked in master and his highest rank after placements was plat 1.
So you get what the problem is. New players get dumped in the middle of the ladder by default with placement matches having minimal impact on it. The problem with placement matches is that there’s only 5 of them and they’re too lenient to put the bad players as low as they should, and on top of it, the MMR settles too fast and as a result these players stay where they are due to the matchmaker trying to maintain a 50% win rate for them. That is why we see such drastic skill differences between individual players in gold and plat, as I’ve said a million times at this point. What needs to happen is placements need to be much more strinct and decisive with a bigger sample than just 5 games and a higher possible SR span to be placed in. And while 2500 being the default starting point is not good, 0SR being the starting point is even worse.
As time passes, there will be fewer new players and more alt accounts and smurfs. We see that in effect right now after almost 5 years of Overwatch. While I agree that going from low SR to high SR is better compared to starting in the middle, the low SR shouldn’t be a default starting point for everyone. That’s where placements come into play and OW placements are a complete joke. That’s why they need to be reworked for fresh accounts.
You just had several posts, including this one, talking about putting everyone in bronze by default, but now you’re talking about putting players of T500 skill in a higher rank, how exactly?
How would you do that if they play heroes that aren’t obvious at stomping? Let’s just not count heroes with a steep learning curve like Genji, Tracer or Doom where experience is obvious. Let’s say they just have good game sense and carry by smart ability usage instead. There’s plenty of high SR players who don’t have insane mechanical skill, yet they are some of the best players. Do you only ban mechanically skilled players who stomp by raw aim or playing mechanically demanding heroes a little too well? Do these players not get to climb fast because they don’t do anything measurable?
Can you imagine the number of false flags coming their way? People would abuse the crap out of that the moment they see player do something crazy by accident.
It occurs wrong. There are problems now and you’re coming up with a solution that wouldn’t solve any of the existing problems and introduce more problems on top of it.
You’re basically saying “let’s put all criminals regardless of the offense in a maximum security prison and only move them to better places if they behave”. Instead of misplacing people with a bad placement system, you want to remove the system entirely and misplace everybody rather than fixing the placement system.