Non-Intuitive Characters Are Unhealthy In Team-Based Games

Ideal situations, you have other dps on the highground that you heal, and have your pylon to supplement where you can not.

Okay zoomer.

Can you elaborate on Brig? I’m struggling to see how she’s especially unintuitive. I just kinda feel like any character with depth could be considered ā€œunintuitiveā€ as the intuitive playstyle is wrong at times.

If blizzard was founded in 91. And i was born before that. I wouldnt be a zoomer. Do you just not have the capacity for thought? Or… what am i missing jawa?

Brig is a melee character with a flail and a shield. Melee characters generally, almost exclusively, belong on the front line. Brig however, since her rework, and especially so since tanks became raid bosses, absolutely cannot tank any damage and explodes if she ever tries to front-line, with the one exception being during her ult, where she has semi-moderate front-line capabilities.

Players tend to want to shield bash in with her and brawl it out, but they end up just exploding and getting sent back to the spawn room. Instead, you have to almost exclusively use your shield bash as an escape tool, or, typically at best, a repositioning tool.

Brig has since been relegated to being a bodyguard for squishy poke heroes. But newer players, or simply players that do not understand how to play her to success, still try to play her like a front-line melee brawler, because everything about her kit screams that that is what she is supposed to do.

isn’t it the point of the game? A bad player will position wrong with the characters they play and therefore they will be ranked lower and play with people with simmilar skill level.
Of course the characters you mentioned could look like they do something different than they actually do, but learning what characters actually do is part of learning how to play with them and becoming good at the game.

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It’s a self correcting problem that many players do not seem to grasp. If you are truly better than the players who have ā€œno ideaā€ how to play their character, you will improve at the game and be better them. That translates to winning more games on average and being a higher ranked player.

You can have unlucky / lucky win and loss streaks, but over the course of enough games you will course correct if you’re better.

It’s good for games to offer a variety of playstyles, and if some have a steeper learning curve because they aren’t immediately obvious, I don’t see the issue with that personally speaking. I’d argue that makes those characters / playstyles more interesting to me at least.

She was made to be a frontline support, and now is relegated to being a healbot in the back.

That much I agree.

Well you see that’s one of her playstyles. It has been the norm for a long time but that doesn’t mean she is a bad brawl character. She has simply struggled with synergy in brawl. Those problems have been solved in the past with release Queen having an overtuned shout. Now with the release of Juno, Brig finally has the synergy to be played in more brawly comps.

I expected this response which is why I added this to my comment. All heroes have multiple good playstyles. Good players will know when each of them are used and bad players struggle to adapt.