You know what made OG OW special? Strong space making tanks, weaker dps, and weaker hps with stronger utility.
Nobody would care about tank nerfs and 5v5 if dps weren’t so discus tingly busted. The only heroes at launch that were nearly as busted as modern dps were Widow and tracer, and I posit the majority of balance issue came from the lack of nerfs for those two heroes.
Seriously, Blizz, you’ve nerfed your tank. And nerfed your supports, it’s time to nerf dps to make this game balanced like it once was.
You joke, but hook 2.0 was actually quite balanced. I’d arge Roadhog was the thing glue that held the games positing together. People used to play by thier tanks so they didn’t get yoinked now dps play where ever they feel like.
The irony is that even with all of the tank and support nerfs, they are still the ones that dictate the meta and DPS is still arguably the least impactful roles on a meta (though by a small margin).
Tanks dictate it. Supports reinforce it. DPS compliment it.
I think several DPS heroes are problematic and can/should get nerfed and I will agree with you there. But I also feel that many (not all, not most, but many) tank players found enjoyment in having as much influence on a match as they did because they were so impactful.
DPS hold the most influence and carry potential in the team fight stage.
And everyone knows team fights win games.
While they are wholly incapable of controlling an objective, they can effectively make the objective a non-issue by popping off and carrying team fights.
My experience has been that if your tank or support dies in a team fight, you are at a HUGE disadvantage and your fight is likely to be a loss. If your DPS dies, you can still proceed quite easily without them.
DPS can make big plays and influence the fight, but tanks’ mere presence is more impactful just by mere existence. And I say that as a flex player. I’ve been playing a lot of tank and support and DPS. Tanks are far more influential in a fight.
Are we playing the same game? Tanks are egregiously overpowered right now and often have better DPS than most DPS, but also have 3x the health plus defensive abilities.
This reminds me of something Flats said. He said in original OW Winston ult gave you so much health people were better off ignoring you till it ran out. But in modern OW when Winston ults he is almost instantly burst down and the amount of health he gets in his ult hasn’t changed since launch, so dps obviously has to be toned down by a crap ton to get things back to normal.
lol.
Widow that could quick scope and had 150 damage body shots
Genji with 8 second dragon blade
Hanzo with scatter that could delete tanks with one shot
McCree that could delete tanks with one right click and could snipe
Tracer with 400 damage pulse bomb
Hog with hook 1.0
DPS heroes now are weaker versions of their old OW 1.0 selves.
Most of what you listed was countered by a simple barrier. Reins barrier is much weaker now, and burst damage is increased across most roles. As well as Dva having a barrier like DM.
Want my opinion? I know you won’t agree with it but here it is. It was taken away because of tank nerfs necessitating it. Hog 3.0 really killed his antiflank potential, old school Dva would be probably a main tank in today’s environment.
I’ve always argued that Hogs nerfs caused the entire game to break apart as team no longer had to play together.
When dps now have free reign over the entire battlefield, they need nerfs.
Scatter arrow and Widow for example were destroyed by a good DVA.
And hog could yoink and destroy Cree.
Heroes were all strong in thier own way. And had clear counterplay. Nerf the counterplay, and you will get nerfs to everything else. It’s what caused this mess of a balance to begin with