No shield tanks in Overwatch 2 on defence like Kings Row?

I am not going to stop bringing up my own legitimate counterpoints because some people want to express their concerns uncontested.

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More like, you’re now allowed to pick almost any tank you want (Assuming you’re below Masters), instead of being nagged like crazy to play Rein/Zarya.

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By getting rid of tank hammond?
(I agree with your roadhog zarya statements)

People will still scream for a shield though. They’ll never stop.

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The game has 32 heroes out of which there are 7 supports 8 tanks and 17 DPS, the new hero being ANOTHER DPS.
We need more tanks and supports!

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Yup. That’s the plan.

Gives some semblance of Tank synergy, without it being the extra durable version.

As well as a solid sniper counter that didn’t need to sacrifice an entire teams tanking, just to go chase snipers.

Why was brigs damage nerfed?

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I see your logic here. I’m split 50 /50 on whether it would work.

My biggest concern is people saying “Why are you playing ball, go a real dps we need more damage” unless he gets a huge buff to his DPS across the board.

I figure everybody can carry a “lack of kills”, and the flanking DPS who never gets a Kill, it’s actually pretty common.

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They can add natural cover for maps like that.

More cover. The devs did say they are reworking old maps to create more natural cover like for Junkertown & Kings Row in that OW2 PvP livestream.

Yes well you’re doing it wrong. OW2 will mean being able to run dva without a shield tank on king’s row. And the idea that she’d be still considered an offtank at that point is utterly ridiculous. She’ll be a main tank because there will only BE main tanks.

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They said they will rarely add additional cover to maps and when they do it’ll be very minimal.

But OW1 will cease to exist. If I care about how OW plays, then I care about how OW2 plays and the good parts that get deleted

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I wish I shared your confidence that what they’re trying to do will actually work and will result in an eventuality that has not existed for the entire life of the game.

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From what we’ve seen you’ll have twice as much defense matrix to use as Dva. That can block a lot of damage assuming your team isn’t standing out in the open against long range heroes the entire time, which would be a problem for Reinhardt too since his shield isn’t infinite and is vulnerable without one since he’s melee

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Well I’m still working on the design/formatting, but here’s something more like what I got in mind.

A balance patch like that, would be relatively simple to balance Tanks, because all of them have a barrier-like ability of some sort, self sustain, self peel, and firepower.

SUMMARY

  • GENERAL - Explosives splash damage can’t be damage boosted.
  • ANA - Less anti-tank CC
  • BRIG - Frontline brawler instead of backline CC-bot
  • MERCY - Minor buffs all around, because it’s less power in damage boost, and every healer gets regen passive
  • ZARYA - 2x bubbles like April fools patch, but also the bubbles fall off and become miniature Winston bubbles.

━━━━━━━━ GENERAL ━━━━━━━━━

  • Explosives splash damage can’t be damage boosted.
Comment: *Lowers the annoyance factor from Explosives spam (I.e. PharMercy spamming at range). Small buffs can be given to affected players if needed.

━━━━━━━━ SUPPORT ━━━━━━━━━

Regeneration (Role Passive)

  • After 3 seconds out of combat, all healers self-heal at a rate of 15hps

ANA

GOAL: The goal here is to take some power out some of the most powerful "MOBA" Anti-Tank abilities in the game, to make the game more appealing to Tank players. Ana also typically was greatly limited by a lack of selfheal, and blocked out by barrier spam. And that's going to change. She also currently accounts for roughly 1/3rd of all Healer picks.

BRIGITTE

GOAL: Makes Brig into a mobile frontline brawler, who heals with inspire whenever she's doing damage. Instead of a backline CC-bot. Should make Brig substantially more popular in lower ELOs, and less of an "anti-fun" pick for high tier.

MERCY

GOAL: Damage boost is getting weaker and Regeneration is availible to all healers. So Mercy needs buffs. So here's some basic buffs to heals, Blaster and

━━━━━━━━ TANK ━━━━━━━━━

Role Passive

  • All Knockbacks reduced by 50%

ZARYA

GOAL: Allows Zarya to function a more like a typical barrier tank, while still doing her usual bubble peeling.

D.VA

GOAL: Makes D.va more capable of functioning like a Main Tank.

WINSTON

GOAL: This is the gameplay feature we saw at BlizzCon.

REINHARDT

GOAL:

ORISA

GOAL: Makes Orisa more fearsome at close range, with the capability to close that gap easier. Additionally she can self-sustain more easily with shield-health. Making it so that she gets the same benefit from a healthpack as a 200hp hero.

SIGMA

GOAL: Sigma is already well suited as a barrier tank, with offtank aspects and decent damage. Just need to buff him up to Rein tier.

ROADHOG

GOAL:

━━━━━━━━ DAMAGE ━━━━━━━━━

:white_check_mark: Traversal (Role Passive)

  • 9% faster movement speed

WRECKING BALL

GOAL:

MCCREE

GOAL:

HANZO

GOAL:

WIDOWMAKER

GOAL:

MEI

GOAL:

DOOMFIST

GOAL:

TRACER

GOAL:

GENJI

GOAL: GOAL:

SOMBRA


BASTION

GOAL:

SYMMETRA

GOAL:

ECHO

GOAL:
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People will still cry out for rectangle man unless his shield size is nerfed a lot.

Right, and you can go ahead and do that. I never said not to.

right but the point is i’ll continue not caring, and win most of my games, and that’s all that matters. only now your other tank can’t join them in throwing, and your healers can’t pretend not to notice you and only focus on the other. your dps also have to go the way you want to go/is best for your tank (like dva going window on hanamura genji must follow) without another tank confusing them about which lane to go.

1 Like

Good players already use cover. The tank shield is for the tank and to transition from point A to point B. Non tank players who think they need a shield aren’t playing the game properly.

3 Likes