No one asked for cc back

Since I was quoted, I think I should greatly explain my thoughts and what I meant there and that week of relevant posts.

I think CC as a concept in itself can potentially be enjoyed and not break balance, but Overwatch is an inner-woven system of balance. All the concept balances moving 6v6 into 5v5 felt unfinished and disassociated without thinking on how one affects another. It also brings the issue of “how” something gets replaced. Whether you like CC or not, some characters were extremely integral with CC.

For example, McCree and Mei were at their core CC and needed it. Their CC was taken and substituted with raw damage. However, that is actually extremely lazy. If this game were to take ALL forms of CC, displacement, or anything else and do it in the method of how they handled Orisa’s right-click or McCree grenade then you would only see tech and combos which are nothing more than focusing on the most efficient and quickest way to damage. The more concepts, abilities, and strategies that you remove from this game simplifies it further while also making it harder to balance.

CC, like other changes, is an example of the issue.

When can we be expecting buffs to heroes that are gonna be unplayable due to McCree and Mei

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For the record, I do want some CC back. Some stuns are perfectly fine, and I genuinely think the game would survive if Brig got hers back since it’s already heavily restricted.

1.) She has to be close to you.

2.) Her shield has to be up and not broken.

3.) She’s a melee hero. So her close range game should be powerful.

4.) The ability would have a cooldown.

I don’t think the game would suddenly catch fire if she got her stun bash back.

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Just to be clear, for you two and the others I’ve quoted in my previous post : I just picked the first posts with very explicit titles as proof that people did ask for CC, because I found the idea that “nobody asked for it” very weird. You can obviously justify yourselves if you want to, but you don’t have to.

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the only change mei needs is her end-of-ow1 wall back

the wall is so bad now, it doesnt work on half the surfaces it used to, it has limited range, it sucks


Boy this sure is the truth. Mei is a disaster now.

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What would be better is to not have the slow at all :stuck_out_tongue:


Blame the ball buffs for this happening.

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I did.

You’re right, he was weak for a while, then a tad too strong, and currently pretty mediocre, so I guess that could be considered balanced. Not much reason to pick him tho.

nah we are NOT about to act like his grenade hasn’t been obscenely busted since day one

One ability is not the whole hero. And it’s always been worse than flashbang, and much worse now that he still needs to hit 2 shots as well as the nade, instead of 1. The hero as a whole was not strong at ow2 launch. Not till he got better falloff and other heroes got nerfed.

doesn’t it do like 120/130 damage? on a LOCK ON ability on a cooldown? that alone is enough reason to pick him. it’s obviously not AS egregious as before but it’s still a busted ability that has to go

if they thought a high damage lock on grenade was balanced they’d have used it as tracer’s ultimate

Lots of people have been asking for CC back. The game is way too fast paced right now, and all of the characters that previously relied on CC for their kits are in a bad-to-terrible state.

OW1 got a bit carried away with the CC at times, but there’s a big leap from making tanks more playable to half-turning the game into a boomer shooter.

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Besides Junkerqueen the tank roster has been pretty tame with its powerlevel recently

Well yeah.

This, cc is necessary even if it’s annoying.

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No one asked for CC to return, but you DID ask for nerfs to mobile heroes, like Mercy. So that means either CC or nerfing the mobility of so many heroes. Mercy, Lucio, Genji, Tracer, Sombra, Doomfist, Ball, etc. Adding CC back is just easier.

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Then it becomes a lot worse against mobility targets as well.

Go touch grass spray and pray diver