Since I was quoted, I think I should greatly explain my thoughts and what I meant there and that week of relevant posts.
I think CC as a concept in itself can potentially be enjoyed and not break balance, but Overwatch is an inner-woven system of balance. All the concept balances moving 6v6 into 5v5 felt unfinished and disassociated without thinking on how one affects another. It also brings the issue of “how” something gets replaced. Whether you like CC or not, some characters were extremely integral with CC.
For example, McCree and Mei were at their core CC and needed it. Their CC was taken and substituted with raw damage. However, that is actually extremely lazy. If this game were to take ALL forms of CC, displacement, or anything else and do it in the method of how they handled Orisa’s right-click or McCree grenade then you would only see tech and combos which are nothing more than focusing on the most efficient and quickest way to damage. The more concepts, abilities, and strategies that you remove from this game simplifies it further while also making it harder to balance.
CC, like other changes, is an example of the issue.
Just to be clear, for you two and the others I’ve quoted in my previous post : I just picked the first posts with very explicit titles as proof that people did ask for CC, because I found the idea that “nobody asked for it” very weird. You can obviously justify yourselves if you want to, but you don’t have to.
One ability is not the whole hero. And it’s always been worse than flashbang, and much worse now that he still needs to hit 2 shots as well as the nade, instead of 1. The hero as a whole was not strong at ow2 launch. Not till he got better falloff and other heroes got nerfed.
No one asked for CC to return, but you DID ask for nerfs to mobile heroes, like Mercy. So that means either CC or nerfing the mobility of so many heroes. Mercy, Lucio, Genji, Tracer, Sombra, Doomfist, Ball, etc. Adding CC back is just easier.