It’s pretty obvious by now that somebody at the top has prioritised keeping a low profile while the merger goes through - at the cost of not banning the cheats.
Got to love conspiracy theorist.
Fun fact most cheaters are banned quietly without fanfare. Nor do most cases of bans happen all in large bulks.
And more so a one-by-one biases.
This is pretty much industry standard, as the more information you give out the easier it is for cheaters to work around the system at hand.
Just because you see a cheater doesn’t mean that cheaters aren’t getting banned.
Even if you see an influx of cheaters, it’s most likely the amount of cheaters that went up rather than them not being banned.
Also all changes related to the anticheat and so on are all done internally, so it’s entirely normal if it feels like they’re not doing anything, since it’s quite literally impossible for us to track their internal changes.
They never banned cheaters… They just suspend accounts with a automated system for real or made up reasons so they can repurchase the game.
Like actual cheaters usually already spoof but why do they not hardware ban banned individuals?
Like we will never win if we downplay the cheating problem as most hate to say and see it but its endorsed by the very companies that make the game.
True. But when you see several and none of them are banned after long periods?
No, they are simply not banning them.
Used to be you would see a blatant cheater and report it, not long after you’d receive the email telling you action was taken and you could see from their profile they were gone.
Now, nothing.
Well sometimes certain cheats will be made that aren’t simply detected.
These types of cheaters aren’t seen in big numbers and it’s pretty common to see them.
I’m pretty sure that how blatant a cheat is doesn’t directly make it easier to detect.
Could be wrong about that though, but I think this is still decently normal to encounter.
I’m not sure what point you’re trying to make.
I mean, yeah.
The Matrix is real.
Just ask muh boi Andy Tate.
It’s the exact opposite. Ban waves are the norm. With all of Google out there, I don’t know how you got this wrong.
So game dev here, Ban waves are only the norm when devs are tackeling a new threat.
So they can hit as many people with a ban at once, before people realize that software has been tagged for such. Once that happens people will abandon x software and look for something new.
However, advances in hacking tech tend to take a while to outdo previous methods and or get around any new measures to Identify such, so till then we mostly get script kiddies and people scammed off of already known and trackable tools.
Which are most of the common obvious hacker cases.
You hear about the big ban waves, because we announcements for such and get waves of “false” ban complaints. All other instances are behind close doors because their mostly mondain customer service/ automated system duties to upkeep the game.
You say you’re a game dev, but for what/who? If you were actually a game dev in a competitive online game you wouldn’t have said individual bans are the norm. They happen, they’re commonplace, but the “industry standard” is the ban wave in nearly every single competitive game out there.
Have a great night now, it seems like you need the sleep.
Well, wasn’t the response I expected, but it does fit perfectly.
Morning Morning, hope you slept well.
But back to the topic at hand.
when it comes to cheaters devs normally want them out of the game the moment their found. And make systems that would allow for easy detection of such.
Be it by the community via reporting and or an automated system that would pick up on tell tail mechanical habits. Like 1 frame lock-ons and or shots the moment the cross-hair lines up with a model.
You don’t want these guys in the game any longer then necessary to determine such.
We see large ban waves when the devs are tackling a new threat, something their systems were not prepaired for.
As they need to collect as much data as they can to catch as many configurations as possible of the tools/hacks being used here.
Then when their satisfied with what the collected, they will set up their systems to automatically identify as many hackers as possible. Then flip the kill switch and ban them all at once.
And from their just let their system handle everything till some sort of new hack or exploit rears it’s ugly head in which case they prepare their systems once again.
Be it till then there’s no real reason to hold of on large ban waves, because that would mean your allowing people to cheat for longer periods of time then necessary. As unless their using something new it’s going to be something the built in systems would be able to handle with ease.
Seeing the replay codes people post here with alleged cheaters, it seems that literally all you need to do to be considering a cheater is sometimes hit a shot.
All of this to say nothing.
The only thing I asked you, Puckmen, is what developer you supposedly work for. That’s all I want to hear from you.
Look I’m not going to give personal info that would link back to my actual job M8.
I’m just pointing out that most bans are behind the scene. And that Ban waves simply only in response to new threats.
Of course you won’t. Moving on.
Why so many people claim cheaters aren’t being banned?
It takes a long time to detect a cheat and then patch in something to detect the specific cheat, so until that moment happens for a specific cheat, we have to rely on the automated report system to get rid of them.
No I’m not going to give up anonymity to prove something to someone acting like a ten-year-old. Good day!