New heroes made the game less fun

I’m primarily a support player and none of them have bothered me as much as a standard Genji.
So they fit right in.

Sojourn in every match makes it feel more like CoD than Overwatch. She’s like playing against those players that run around corners with sniper rifles and shotguns one shotting you in the face with zero effort.

This can be said for any hero released after the OW1 launch.

I feel matches flow better with supports like Zen, Lucio and Moira as opposed to Kiriko, Mercy and Ana keeping their teams alive forever. The former also fit the role of support better while the latter are basically just healers with Ana having some slight damage capability.

I find Kiriko and Ramattra fun to fight against. Also JQ.

/thread end.

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It looks like you’re in the minority judging from responses. So no not /thread

That’s moving the goal post. OP said they never met someone. I proved otherwise as do others.

I’ve never met you. You’re a forum avatar to me. I don’t know you as a human being.

Again irrelevant. I understand the actual point you’re trying to make with the thread. But you did a poor job at articulating it. Digging your heels into this instead of making your original talking point better is an L.

I just don’t think that’s true.

Cleanse is a bit too powerful because it’s packaged with an invulnerability and a burst heal, and its cooldown is too short for how loaded it is… but it’s honestly not that bad. Seems like some folks just get annoyed every time the enemy team doesn’t just roll over and die every time they hit a shot. For people with that kind of mentality, they’re always gonna have something to complain about.

And honestly, the reason Railgun is OP is because they tacked it onto a hero who is in no way, shape or form a railgun character. It’s only her “defining feature” because it’s so OP that it’s hard to look at any other part of her kit. But everything else about Sojourn is a a high-mobility chaser who should have low firepower and a soft-but-versatile kit of utilities to help her corner vulnerable targets and finish them off.
Instead they gave her the weapon of a completely different type of character, with none of the downsides that railgun characters usually have, and were surprised pikachu face that it was busted.

But as an occasional Sojourn-enjoyer… I honestly just want them to give up on Sojourn having a railgun. Just buff up her primary a little, replace her secondary fire with a single-target debuff utility and she’ll be so much more balanced and cohesive. And if they’re that desperate to have a railgun in the game then maybe they should go make a railgun character with appropriately limited mobility and weapon downtime.

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Who knew giving them bloated kits that outcast other heroes in their roster would suck so much?

only everyone ):

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I completely disagree with that Their kit are super fun to play and the sinergy and flow is spot on

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And here’s another one who like those heroes, me :grin:

I play a lot of Kiriko and have zero issues when the enemy team plays her.

I mained Ana for most of OW1, and was going to “retire” as a support main until Kiriko came out. She’s incredibly fun to play.

I hope the next support hero is half as fun to play as her.

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Ramattra is only annoying because Annihilation is a gross ability, but his neutral game is fine. Probably the most honest character since Sigma.

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Kiriko is fun to play against since she has nothing intrusive in her kit unlike for example Ana does with sleep and antinade being horrible for the game

Ram and Sojourn? :-1:

Yes, they can be fun. I’m not saying they are not fun. I am saying their ability structure is very different from other heroes and that is a problem.

Think, Soujorn has intendent value on ALL her abilities. None of those abilities HAVE to be combined to get value out of them. Slide works best on it’s own, the AOE does, the primary fire is good on it’s own and it’s only combination is railgun which it entirely needs.

Kiriko’s only combination interactions are teleport with things which also makes it a very versatile ability. However, they all function quite well independently on their own. Combinations only offer more versatility to get them off.

Junkerqueen is sort of out of this exception considering her whole thing is to be a brawler and get in there close range. However, her Shift Shout ability gatekeeps her entirely so hard they really can’t play around with her. That as well as her anti-heal ULT, she keeps dipping from absolutely broken to an absolute throw pick.

Heck, Ramattra is also the same way but not as bad. He just has massive dependency on ULT and Nemesis form.

This isn’t an argument that these characters aren’t fun or cool. I like them, but there’s also an argument that the lack of correlation of their abilities also make them weird when you consider the power spectrum of the rest of the cast of heroes. It’s weird and most prominent in the case of Soujorn. If it isn’t considered, it creates this weird inability to balance their kits and a constant struggle to make them good or not. Take Kiriko. Suzu is WAY too good but they can’t touch it because it’s the core of her kit as they’ve said. They’ve also said the same of Soujorn and railgun.

You can say the same thing for a lot of older heroes. Bastion turret is good on his own, Moira orbs are good on their own, Ashe main atrack is good on his own, Cassidy gun, Widow one shot, and so on and on.
You over analyzing here IMO

And Ramattra is effective everywhere because his kit is loaded and streamers asked for him to be buffed when he was already good enough.

Bastion - Weird spot because of his changes but still has types of synergy. Grenade has a unique knockback and helps with his own form of positioning and intertwining with his DPS damage. A combination of that and his burst while having a great healthpool is what makes him what he is: Hard Damage. It’s the purpose of why he counters certain things because this is meant to be oppressive. That’s the role, so I guess he’s somewhat an exception.
Moira - Moira orbs get the best value and work with the primarys as their intended purpose. Their value by themselves isn’t nearly as strong which is why a Moira Heal Orb+Spray is super high. Likewise, your damage is pitiful without necrotic orb+necro beam. These all combine and work together with the careful planning of Fade to make her kit work together.
Cassidy - Cassidy has always been a combo character. The gun really has value when combined with grenade and this was the case both with flash and magnetic grenade. It’s why it’s there. It’s not the best design currently in what it is, but that was the intention. Cassidy players liked the Flash Bang+Gun Fire interaction. Because trying to get an elim without such combo is extremely hard.
Ashe - ALSO has several abilities meant to be combined to make her work. Yes, her gun has great value by itself. However, her coach gun and dynamite have synergies within her kit to be useful.

Widow and other snipers - Yes, their primary weapons also have massive value in their own. In the case of Widow, however, your whole kit is maintaining sniper spots from your trap to your hookshot. The whole point of the kit is to maintain the role and purpose and they combine well.

My point is new heroes get a lot of value out of singular aspects of their kit in special abilities while still maintaining a lot of power in other aspects of their kits and it keeps them from not having too much in drawbacks which is why everyone complains so much about Soujorn who is the ultimate testament to what I am talking about. If these weren’t concerns, we wouldn’t have to be having so many conversations and complaints about these characters and still be making numerous nerfs/changes to them without fixing where they stand. This isn’t a conversation about whether you like these characters or not. It’s about whether they are healthy for the game as a whole to the roster and why/why not.

Kiriko probably is the one that stands out as she seems pretty healthy now but allegedly that Suzu interaction is still a major problem in high ELO and it took a LONG while to fix her.