New Hero Mechanics & “Alternative” Gameplay Experiences

These are fan-made hero concepts meant as ideas to explore rather than finished or fully balanced hero proposals.

The numbers and abilities have mostly been tested “in my head” so far, because apparently my brain is the only QA department I can afford. They would obviously need a lot of in-game testing and balancing, or could simply be used as inspiration for completely different ideas.

What I’m mainly interested in is whether the underlying mechanics and gameplay loops could bring something new or interesting to Overwatch.

One of the main ideas behind these concepts is easy to pick up, but hard to master. The heroes should be accessible enough that casual players can have fun with them without needing to understand every interaction, while still having enough depth for experienced players to discover new ways of using their abilities.

Ideally, I’d like a hero to have abilities that seem straightforward at first, but where a really good player can eventually find combinations, interactions or uses that nobody originally expected. Basically, something that is easy to understand but has a high skill ceiling.

I’m therefore less interested in whether every number is perfectly balanced right now, and more interested in whether the mechanics themselves could create interesting gameplay, decision-making and moments that feel unique to Overwatch.

I’d love to hear what you think about the concepts and mechanics themselves.

Hero List

Kraken
Defense becomes stronger the more he gets shot.

Pyra
Fire that can both damage and heal, combined with strong environmental control.

Tempest
Builds Momentum to power up stronger attacks.

Sanguis
Sacrifices his own blood to heal and support others.

Vex
Tricks enemies into shooting the wrong target and creates confusion on the battlefield.

Umbra
Removes information from the enemy team and plays around vision and awareness.

Breacher
Breaks through enemy defenses and holds ground with a powerful siege cannon.

Aegis
Reflects enemy damage back at them while protecting and keeping the team alive.

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KRAKEN

Role

Tank

Base Health

  • 500 Health

  • 200 Armor

Total: 700 HP


Hero Overview

A living fortress forged from ancient naval technology and advanced oceanic engineering.

Kraken dominates the battlefield through relentless frontline pressure and unmatched defensive control. Unlike traditional tanks, Kraken protects allies through an adaptive barrier that grows stronger as he absorbs enemy fire.

“No storm is stronger than the sea itself.”


Passive

Adaptive Barrier

Kraken’s rear tentacles automatically project an energy barrier behind him.

Effects
  • 25% of damage taken contributes to barrier generation

  • Barrier health scales from 800 → 1500 HP

  • Barrier expands as its health increases

  • Shrinks after 5 seconds without taking damage

  • Always positioned behind Kraken

  • Active unless destroyed

“The harder you push, the stronger the tide becomes.”


Primary Fire

Mastbreaker

Kraken swings a massive anchor-forged weapon in a wide arc.

Effects
  • 90 damage

  • Wide melee arc

  • Hits multiple enemies

  • Short range

“Feel the weight of the ocean.”


Secondary Fire

Tidal Spout

Kraken launches concentrated bursts of pressurized water.

Effects
  • 40 damage

  • Medium range

  • Fast projectile speed

  • 2 charges

  • Charges regenerate every 4 seconds

  • Slight knockback

  • Cannot critically strike

“The sea carves stone with patience.”


Ability 1

Anchor Slam

Kraken drives his anchor into the ground with tremendous force.

Effects
  • 60 damage

  • Knocks enemies backward

  • 0.5 second stun

  • Gain Fortified for 2 seconds

  • 40% damage reduction

  • Immune to crowd control

  • Cannot be displaced

  • Gain 15% increased healing received for 4 seconds

Cooldown

10 Seconds

“Stand your ground.”


Ability 2

Tidal Surge

Kraken surges forward on a powerful wave.

Effects
  • Dash up to 15 meters

  • Can be canceled early

  • Climbs vertical terrain

  • 40 impact damage

  • Pushes enemies aside

  • Enemies slammed into walls take an additional 60 damage

Maximum Damage

100 damage

Cooldown

9 Seconds

“The tide never asks permission.”


Ultimate

Leviathan Protocol

Kraken unleashes the full power of the deep.

Duration

5 Seconds

Effects
  • Deploy a massive spherical barrier

  • Barrier Health: 3000 HP

  • Nearby enemies are pulled inside on activation

  • Enemies cannot leave while active

  • Gain 30% movement speed

  • Gain 25% increased Mastbreaker range

Ultimate Voice Line

“THE DEPTHS CLAIM YOU!”


Perks

Minor Perks

Deep Current
Effects
  • Tidal Spout gains 1 additional charge

“The tide keeps coming.”


Reinforced Hull
Effects
  • Adaptive Barrier minimum health increased by 200

“Built for rough waters.”


Major Perks

Crushing Wake
Effects
  • Tidal Surge leaves a wake behind it

  • Wake lasts 3 seconds

  • Enemies inside are slowed by 25%

“Nothing escapes the current.”


Eternal Tide
Effects
  • Adaptive Barrier decay begins after 8 seconds instead of 5

  • Barrier regeneration from damage increased by 10%

“The ocean never stops.”


Hero Identity

Strengths

:white_check_mark: Exceptional frontline durability
:white_check_mark: Strong area control
:white_check_mark: Punishes enemy focus fire
:white_check_mark: Powerful objective presence
:white_check_mark: Excellent protection for teammates
:white_check_mark: Strong disruption tools

Weaknesses

:cross_mark: Large hitbox
:cross_mark: Vulnerable if caught without cooldowns
:cross_mark: Limited ranged damage
:cross_mark: Barrier requires damage intake to reach full value
:cross_mark: Susceptible to coordinated focus fire


Hero Fantasy

Become the fortress.
Control the battlefield.
Turn enemy aggression into protection.
Let the tide carry your team forward.


KRAKEN

“The sea always wins.”


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PYRA

Role

Support

Base Health

  • 250 Health

  • 0 Armor

Total: 250 HP


Hero Overview

A former combat engineer who harnesses volcanic energy to shape the battlefield.

Pyra controls space through lava, fire and mobility while providing sustained healing to allies.

“Fire destroys. Fire protects. It all depends on who controls it.”


Passive

Phoenix Step

Effects
  • Double jump

  • Creates a 4-meter flame field on landing

  • Cooldown: 5 seconds

Enemies
  • 10 damage

  • Applies Burning

Allies
  • Heal 20 Health

“Every landing sparks new life.”


Primary Fire

Molten Shards

Pyra launches fragments of superheated volcanic rock.

Effects
  • Projectile weapon

  • 40 damage

  • Medium projectile speed

  • 0.5 meter splash radius

  • 12-round magazine

“The mountain erupts.”


Secondary Fire

Restoration Charm

Pyra launches an ember infused with restorative energy.

Effects
  • 50 instant healing

  • 30 healing over 2 seconds

  • Total healing: 80

  • Medium projectile speed

  • Passes through allies until reaching target

“Even fire can mend.”


Ability 1

Firewall

Pyra summons a wall of volcanic flame.

Effects
  • 12 meter wall

  • Duration: 5 seconds

  • 50 damage on contact

  • Applies Burning

  • Allies move through freely

  • Slightly obscures vision

Cooldown

12 Seconds

“Cross if you dare.”


Ability 2

Afterburn Dash

Pyra propels herself forward using volcanic energy.

Effects
  • Dash 12 meters

  • Can be used in any direction

  • Leaves a flame trail lasting 3 seconds

Allies touching the trail
  • Heal 60 Health over 3 seconds
Enemies touching the trail
  • 25 damage

  • Applies Burning

Cooldown

8 Seconds

“Follow the flame.”


Ultimate

Volcano

Pyra unleashes a volatile volcanic eruption.

Duration

5 Seconds

Enemies
  • 80 initial damage

  • 20 damage per second

  • Applies Burning

  • Burning enemies take 25% increased Volcano damage

Allies
  • Heal 75 Health per pulse

  • Burning allies receive 25% increased healing

Ultimate Voice Line

“FROM ASHES, WE RISE!”


Perks

Minor Perks

Lingering Embers
Effects
  • Burning duration increased by 1 second

“The fire never truly dies.”


Volcanic Momentum
Effects
  • Afterburn Dash cooldown reduced by 1 second

“Keep moving.”


Major Perks

Scorched Earth
Effects
  • Firewall leaves burning ground behind for 3 seconds

  • Burning ground deals 10 damage per second

“The heat remains.”


Living Volcano
Effects
  • Volcano duration increased from 5 → 7 seconds

  • Initial blast damage reduced from 80 → 60

“The mountain refuses to rest.”


Hero Identity

Strengths

:white_check_mark: Strong area control
:white_check_mark: Consistent healing output
:white_check_mark: High mobility for a Support
:white_check_mark: Excellent objective presence
:white_check_mark: Rewards aggressive positioning
:white_check_mark: Strong synergy with grouped teams

Weaknesses

:cross_mark: Limited burst healing
:cross_mark: Vulnerable to focus fire
:cross_mark: Requires positioning to maximize value
:cross_mark: Projectile healing can miss
:cross_mark: Relies heavily on area control


Hero Fantasy

Control fire.
Shape the battlefield.
Burn enemies.
Protect allies through the flame.


PYRA

*“The fire answers only to me.”
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*
TEMPEST

Role

Damage

Base Health

  • 250 Health

  • 0 Armor

Total: 250 HP


Hero Overview

A former experimental strike operative equipped with advanced magnetic acceleration technology.

Tempest thrives on speed, precision, and momentum. The longer Tempest remains active in combat, the more dangerous Tempest becomes.

“A storm isn’t dangerous because it strikes once. It’s dangerous because it never stops.”


Passive

Kinetic Momentum

Tempest generates Momentum while dealing damage and participating in eliminations.

Effects

  • Maximum Momentum: 100

  • Momentum decays after 3 seconds out of combat

Generation

  • Arc Driver hit: +2 Momentum

  • Rail Spike direct hit: +10 Momentum

  • Elimination: +20 Momentum

  • Assist: +10 Momentum

Maximum Momentum Bonuses

  • 20% Movement Speed

  • 15% Reload Speed

“Keep moving. Keep building.”


Primary Fire

Arc Driver

A rapid-fire electromagnetic weapon.

Effects

  • Hitscan weapon

  • 20 damage

  • 25-round magazine

  • Medium fire rate

  • Medium range

“Every strike feeds the storm.”


Secondary Fire

Rail Spike

Tempest converts stored Momentum into a devastating precision attack.

Effects

  • Requires at least 25 Momentum

  • Consumes all stored Momentum

  • Pierces barriers

  • Cooldown: 4 seconds

Damage Scaling

  • 25 Momentum = 60 damage

  • 50 Momentum = 80 damage

  • 75 Momentum = 100 damage

  • 100 Momentum = 120 damage

Chain Lightning

  • Jumps to up to 2 additional enemies

  • 6-meter chain range

  • 15 damage per chain

“Power stored. Power released.”


Ability 1

Overdrive Dash

Tempest bursts forward at extreme speed.

Effects

  • Dash 10 meters

  • Can be used in any direction

  • Can be used mid-air

  • Reloads 50% of current magazine

Cooldown

7 Seconds

“Too slow.”


Ability 2

Magnetic Snare

Deploy a magnetic field that disrupts enemy movement.

Effects

  • Attaches to surfaces

  • Lasts 4 seconds

  • Slows enemies by 25%

  • Reveals enemies within its radius

Cooldown

12 Seconds

“You’re not getting away.”


Ultimate

Stormfront

Tempest enters a heightened state of electrical acceleration.

Duration

8 Seconds

Effects

  • Infinite ammunition

  • 30% Movement Speed

  • Rail Spike no longer consumes Momentum

  • Rail Spike cooldown reduced by 50%

  • Arc Driver shots chain lightning between nearby enemies

Ultimate Voice Line

“RIDE THE STORM!”


Perks

Minor Perks

Static Charge
Effects
  • Arc Driver magazine increased from 25 → 30

“More power. More pressure.”


Conductive Field
Effects
  • Magnetic Snare radius increased by 20%

“The storm spreads.”


Major Perks

Perfect Acceleration
Effects
  • Maximum Momentum bonus increased to 25% Movement Speed

  • Momentum decays 25% slower

“Nothing catches the storm.”


Thunderstrike
Effects
  • Rail Spike chain lightning hits 1 additional enemy

  • Chain damage increased from 15 → 20

“One strike becomes many.”


Hero Identity

Strengths

:white_check_mark: High mobility
:white_check_mark: Excellent repositioning
:white_check_mark: Strong aim-reward mechanics
:white_check_mark: Can snowball fights through Momentum
:white_check_mark: Good chase potential
:white_check_mark: Strong finisher

Weaknesses

:cross_mark: Relatively fragile
:cross_mark: Momentum must be built before reaching full value
:cross_mark: Precision dependent
:cross_mark: Vulnerable to crowd control
:cross_mark: Requires aggressive positioning


Hero Fantasy

Build momentum.
Control the pace.
Strike harder with every engagement.
Become the storm.


TEMPEST

*“A storm never stands still.”

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*
SANGUIS

Role

Support

Base Health

  • 250 Health

  • 250 Corrupted Health

Total: 500 HP


Hero Overview

A forbidden biomancer who manipulates blood and life essence.

Sanguis sustains allies by sacrificing personal vitality, then recovering those resources through aggression. Every heal has a cost, and every fight becomes a balancing act between life and death.

“Life is not created. Only exchanged.”


Passive

Blood Debt

Healing consumes Corrupted Health.

Effects

  • Healing abilities consume Corrupted Health

  • Corrupted Health cannot be restored by allies

  • Every 100 damage dealt restores 25 Corrupted Health

  • Restore 15 Corrupted Health per second while out of combat

“Nothing is free.”


Primary Fire

Blood Lance

Launch a concentrated spear of corrupted blood.

Effects

  • Projectile weapon

  • 50 damage

  • Medium projectile speed

  • 8-round magazine

“Take and return.”


Secondary Fire

Crimson Transfer

Transfer life essence into an ally.

Effects

  • Heal 75 Health

  • Costs 25 Corrupted Health

Emergency State

If insufficient Corrupted Health remains:

  • Heal reduced to 40

  • No Corrupted Health cost

“Your life is worth mine.”


Ability 1

Blood Harvest

Rip life essence from a target.

Effects

  • 70 damage

  • Restore 50 Corrupted Health

  • Marks target for 4 seconds

Mark Effect

  • Damage against marked enemy restores 50% more Corrupted Health

Cooldown

10 Seconds

“Give it back.”


Ability 2

Sanguine Pact

Create a blood bond with an ally.

Effects

  • Duration: 5 seconds

  • Redirect 25% of damage taken by the ally to Sanguis

  • Restore Corrupted Health equal to 25% of redirected damage

  • Ally gains 15% Movement Speed

Cooldown

12 Seconds

“We suffer together.”


Ultimate

Life Exchange

Manipulate life itself.

Effects

  • Target an ally or enemy

  • Exchange current health percentages

Examples

  • Sanguis at 20%, Tank at 80% → Health percentages swap

  • Enemy at 90%, Sanguis at 10% → Health percentages swap

Ultimate Voice Line

“YOUR LIFE IS MINE!”


Perks

Minor Perks

Thickened Blood
Effects
  • Blood Lance magazine increased from 8 → 10

“More blood to spend.”


Efficient Transfer
Effects
  • Crimson Transfer cost reduced from 25 → 20 Corrupted Health

“Waste nothing.”


Major Perks

Vampiric Surge
Effects
  • Blood Harvest restores an additional 25 Corrupted Health

  • Cooldown increased by 2 seconds

“Take more.”


Shared Vitality
Effects
  • Sanguine Pact redirects 35% of ally damage instead of 25%

  • Ally movement speed bonus removed

“A greater sacrifice.”


Hero Identity

Strengths

:white_check_mark: Unique healing economy
:white_check_mark: Strong sustained healing
:white_check_mark: Rewards offensive play
:white_check_mark: Excellent tank support
:white_check_mark: Powerful clutch ultimate
:white_check_mark: High skill ceiling

Weaknesses

:cross_mark: Must manage Corrupted Health carefully
:cross_mark: Aggression required to sustain resources
:cross_mark: Weak if denied damage opportunities
:cross_mark: Limited mobility
:cross_mark: Can accidentally overextend


Hero Fantasy

Spend your life to save others.
Steal vitality from enemies.
Balance sacrifice and reward.
Turn blood into a weapon.


SANGUIS

*“Everything bleeds.”

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*
VEX

Role

Damage

Base Health

  • 225 Health

  • 0 Armor

Total: 225 HP


Hero Overview

A tactical infiltrator specializing in deception, misdirection, and information warfare.

Vex manipulates enemy attention through combat clones, afterimages, and sudden repositioning. Rather than overwhelming enemies with raw damage, Vex succeeds by forcing enemies to react to false threats while striking from unexpected angles.

“If you know where I am, you’re already looking at the wrong one.”


Passive

False Signature

Vex’s clones appear as legitimate threats.

Effects

  • Clone attacks generate no Ultimate charge

  • Clones take increased damage

  • Attacking a clone reveals the attacker for 1 second

  • Clones disappear when destroyed

“Every mistake reveals something.”


Primary Fire

Phantom Carbine

A lightweight tactical rifle optimized for precision engagements.

Effects

  • Hitscan weapon

  • 18 damage

  • 25-round magazine

  • Medium fire rate

  • Medium range

“You’re looking at the wrong target.”


Secondary Fire

Target Decoy

Deploy a combat clone focused on a specific enemy hero.

Effects

  • Target an enemy within 20 meters

  • Summons a clone near the targeted enemy

  • Clone prioritizes attacking only that target

  • Deals 40% weapon damage

  • Takes 75% increased damage

  • Generates no Ultimate charge

  • If the target is eliminated, the clone disappears

  • Duration: 5 seconds

Cooldown

10 Seconds

“Eyes on me.”


Ability 1

Misdirection

Vex briefly vanishes while leaving behind a convincing afterimage.

Effects

  • Gain 30% Movement Speed

  • Become Invisible for up to 2 seconds

  • Taking damage removes invisibility

  • Attacking removes invisibility

  • Leaves an afterimage at the activation location

  • Afterimage remains for 2 seconds

  • Afterimage mimics idle and movement animations

Cooldown

8 Seconds

“Keep looking.”


Ability 2

Phantom Double

Vex creates two unstable combat duplicates.

Effects

  • Creates 2 clones

  • Spawn positions are randomized:

    • One on each side

    • Both on the left

    • Both on the right

  • Clones mirror Vex’s movement and attacks

  • Clones target whatever Vex targets

  • Deal 50% weapon damage

  • Take 100% additional damage

  • Generate no Ultimate charge

Duration

4 Seconds

Cooldown

12 Seconds

“You found me. Unfortunately, there are three of me.”


Ultimate

Perfect Misdirection

Vex executes the ultimate deception.

Effects

  • Target an enemy within 15 meters

  • Cannot target enemies through walls

  • Instantly teleports 2 meters behind the target

  • Leaves an afterimage at the original location

  • Gain 1 second of invisibility

  • Gain 20% Attack Speed

  • Gain 20% Reload Speed

  • After 3 seconds, Vex swaps positions with the original afterimage

  • The afterimage remains for an additional 1.5 seconds

  • The afterimage cannot deal damage

  • The afterimage mimics aiming and idle animations

Ultimate Voice Line

“YOU NEVER FOUND ME.”


Perks

Minor Perks

Extended Deception
Effects
  • Target Decoy duration increased from 5 → 7 seconds

“A lie told longer becomes more believable.”


Persistent Echoes
Effects
  • Misdirection afterimage duration increased by 50%

“Not everything disappears when you think it does.”


Major Perks

Mirror Assault
Effects
  • Phantom Double clones deal 65% damage

  • Phantom Double duration reduced from 4 → 3 seconds

“A deadlier illusion.”


False Retreat
Effects
  • Perfect Misdirection leaves a second afterimage at the destination point

  • Both afterimages remain for 2 additional seconds

“The escape is part of the trick.”


Hero Identity

Strengths

:white_check_mark: Excellent at confusing opponents
:white_check_mark: Strong flanking potential
:white_check_mark: Effective against snipers and isolated supports
:white_check_mark: Good information gathering
:white_check_mark: High skill ceiling
:white_check_mark: Strong repositioning tools
:white_check_mark: Rewards mind games and prediction

Weaknesses

:cross_mark: Low durability (225 HP)
:cross_mark: Average raw damage output
:cross_mark: Clones die quickly when identified
:cross_mark: Vulnerable to splash damage
:cross_mark: Requires precise timing and positioning
:cross_mark: Less effective against highly coordinated teams


Hero Fantasy

Create doubt.
Force mistakes.
Attack from the wrong angle.
Make enemies question everything.


VEX

*“The moment you think you’ve found me, you’ve already lost.”

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*
UMBRA

Role

Damage

Base Health

  • 250 Health

  • 0 Armor

Total: 250 HP


Hero Overview

A mysterious combatant who manipulates an unstable dimension known as the Void.

Umbra disrupts enemy coordination by attacking perception itself. Rather than relying on overwhelming damage, Umbra obscures information, breaks target priority, and creates uncertainty during critical moments of a fight.

Where other heroes fight the enemy team, Umbra fights the enemy’s ability to understand the battlefield.

“You cannot fight what you cannot perceive.”


Passive

Void Sight

Umbra has an innate connection to the Void.

Enemies affected by Void effects remain partially visible to Umbra.

Effects

  • Enemies affected by Void effects appear as faint outlines to Umbra

  • Allies receive limited visual information

  • Umbra’s vision is partially affected by Void effects

  • Void effects never fully obscure enemies for Umbra

“The Void hides you from others. Never from me.”


Status Effect

Voidblind

Enemies affected by Voidblind suffer a disruption of battlefield awareness.

Effects

  • Enemy nameplates disappear

  • Enemy silhouettes become darkened by Void energy

  • Hero identification becomes difficult

  • Visual effects become muted

  • Does not affect movement

  • Does not affect abilities

  • Does not hide enemy positions

  • Does not hide enemy animations

  • Does not hide weapon fire

  • Does not hide sound cues

Description

Players can still clearly see enemy heroes moving and fighting.

However, quickly identifying whether a silhouette belongs to an Ana, Cassidy, Mercy, Kiriko, or another hero becomes significantly more difficult.

“You can see the enemy. You just can’t be certain who you’re looking at.”


Primary Fire

Null Shards

Umbra launches condensed fragments of Void energy.

Effects

  • Projectile weapon

  • 35 damage

  • Medium projectile speed

  • 10-round magazine

  • Medium range

“Everything fades eventually.”


Secondary Fire

Void Orb

Umbra launches an unstable sphere of Void energy.

Effects

  • Travels similarly to Moira’s Biotic Orb

  • Duration: 5 seconds

  • Cooldown: 10 seconds

  • Deals 30 damage on contact

  • Enemies hit become afflicted with Voidblind for 2 seconds

“You saw something. Just not the truth.”


Ability 1

Phase Step

Umbra slips through the Void, briefly tearing reality between two locations.

Effects

  • Teleport up to 8 meters

  • 0.2 second activation time

  • Leaves a Void Portal at both the starting and destination locations

  • Portals remain active for 1 second

  • Allies and enemies may use either portal

  • Portal travel works in both directions

  • Momentum is preserved through portals

  • Cannot attack during teleport

Cooldown

7 Seconds

“Every path leads somewhere.”


Ability 2

Open the Void

Umbra tears open a rift above a target location, exposing reality to the Void.

Effects

  • Target range: 25 meters

  • Creates a Void Rift above the selected area

  • After 1 second, a Void Fragment crashes down

  • Deals 90 damage

  • Radius: 4 meters

  • Applies Voidblind for 0.5 seconds

Cooldown

12 Seconds

“Look up.”


Ultimate

Event Horizon

Umbra tears open a massive Void rift that overwhelms enemy battlefield awareness.

Duration

6 Seconds

Enemy Effects

  • Creates a 10-meter radius Void field

  • Applies Voidblind while inside the field

  • Enemy identification becomes significantly more difficult

  • Enemies damaged by Umbra become briefly revealed to Umbra

Ally Effects

  • Vision becomes slightly darkened

  • Friendly silhouettes remain visible

  • Enemy silhouettes remain identifiable

  • Nameplates remain visible

  • Team awareness remains largely unaffected

Additional Notes

  • Does not silence, stun, slow, or disable abilities

  • Does not hide enemy positions

  • Does not prevent players from fighting normally

  • Primarily disrupts target recognition and communication

Event Horizon does not stop enemies from seeing the battlefield. It stops them from understanding it.

Ultimate Voice Line

“THE VOID SEES YOU.”


Perks

Minor Perks

Deepened Void
Effects
  • Void Orb hitbox increased by 20%

“The darkness spreads.”


Phase Resonance
Effects
  • Damaging an enemy affected by Voidblind reduces Phase Step’s cooldown by 1 second

“Every step echoes.”


Major Perks

Twin Orbs
Effects
  • Void Orb gains 2 charges

  • Charges recharge independently

  • Maximum stored charges: 2

“The Void watches from more than one direction.”


Endless Darkness
Effects
  • Event Horizon duration increased from 6 → 8 seconds

  • Event Horizon radius reduced by 20%

“The Void is patient.”


Hero Identity

Strengths

:white_check_mark: Exceptional information denial
:white_check_mark: Disrupts coordinated pushes
:white_check_mark: Strong objective control
:white_check_mark: Unique portal utility
:white_check_mark: High skill ceiling
:white_check_mark: Rewards communication and teamwork
:white_check_mark: Effective against organized formations and sniper positions

Weaknesses

:cross_mark: Moderate damage output
:cross_mark: Relies on team coordination
:cross_mark: No direct healing or sustain
:cross_mark: No hard crowd control
:cross_mark: Casual players may struggle to maximize value
:cross_mark: Countered by strong communication and awareness


Hero Fantasy

Hide the battlefield.
Disrupt enemy coordination.
Create uncertainty.
Turn information into a weapon.


UMBRA

*“In darkness, certainty dies first.”

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*
BREACHER

Role

Tank

Base Health

  • 300 Health

  • 300 Armor

Total: 600 HP


Hero Overview

A heavily armored assault tank designed to break defensive formations.

Breacher specializes in forcing his way through barriers, chokepoints, and fortified positions. He doesn’t protect his team by standing still. He protects them by smashing open a path forward.

“Walls exist to be broken.”


Passive

Siege Training

Breacher turns sheer force into a weapon.

Effects
  • Quick Melee deals 60 damage instead of 40

  • Quick Melee range increased by 25%

  • Quick Melee briefly knocks enemies backward

“Everything is a battering ram.”


Primary Fire

Siege Mortar

Breacher fires massive explosive siege rounds designed to force enemies out of position.

Effects
  • Projectile weapon

  • 120 direct damage

  • 80 splash damage

  • Slow projectile speed

  • Slow fire rate

  • Cannot critically strike

“Move or be moved.”


Secondary Fire

Breach Charge

Breacher launches himself forward with overwhelming force.

Effects
  • Charge duration: 1.5 seconds

  • Travels up to 15 meters

  • Deals 200 damage

  • Massive damage to barriers

  • Knocks enemies aside

  • Stuns enemies hit for 0.5 seconds

  • Final portion grants 1 second of Damage Immunity

Cooldown

16 Seconds

“CLEAR THE WAY!”


Ability 1

Reinforced Plating

Breacher hardens his armor before impact.

Effects
  • Gain 150 Armor

  • Gain 25% Damage Reduction

  • Cannot receive critical hits

  • Duration: 2 seconds

Cooldown

10 Seconds

“Hit harder.”


Ability 2

Breach Smoke

Breacher deploys a dense smoke screen to conceal his advance.

Effects
  • 6-meter radius

  • Duration: 5 seconds

  • Greatly reduces visibility

  • Does not block movement

  • Does not block projectiles

Cooldown

10 Seconds

“You won’t see the impact until it’s too late.”


Ultimate

Siege Cannon

Breacher deploys a massive autonomous siege cannon to dominate an area.

Effects
  • Health: 1250 HP

  • Remains until destroyed

  • Automatically targets enemies within range

  • Fires one cannonball every 2 seconds

  • 140 direct damage

  • 90 splash damage

  • Slow projectile speed

  • High arc trajectory

  • Deals 2× damage to barriers

  • Prioritizes enemies near objectives

Additional Effects

  • Forces enemies to reposition

  • Strong at controlling chokepoints

  • Provides long-term objective pressure

  • Easy to avoid at longer ranges due to slow travel speed

Ultimate Voice Line

“BRING UP THE CANNON!”


Perks

Minor Perks

Heavy Shells
Effects
  • Siege Mortar splash radius increased by 25%

“No cover lasts forever.”


Thick Smoke
Effects
  • Breach Smoke duration increased from 5 → 7 seconds

“Advance unseen.”


Major Perks

Seismic Breach
Effects
  • Breach Charge creates a shockwave along its path

  • Shockwave deals 50 damage

  • Enemies hit are slowed by 20% for 2 seconds

“The impact lingers.”


Fortified Position
Effects
  • Siege Cannon health increased from 1250 → 1500

  • When Siege Cannon is deployed, nearby allies gain 100 Overarmor

“Hold the ground you’ve taken.”


Hero Identity

Strengths

:white_check_mark: Exceptional against bunkers and barriers
:white_check_mark: Strong objective control
:white_check_mark: Powerful initiation tools
:white_check_mark: Creates openings for teammates
:white_check_mark: Effective choke-point breaker
:white_check_mark: Long-lasting siege pressure through Ultimate

Weaknesses

:cross_mark: Large hitbox
:cross_mark: Cooldown dependent
:cross_mark: Limited mobility outside Breach Charge
:cross_mark: Mortar shots require prediction
:cross_mark: Vulnerable after overcommitting
:cross_mark: Less effective on open maps with many angles


Hero Fantasy

Break the bunker.
Shatter the defense.
Force the enemy to move.
Create a path for your team.


BREACHER

*“If the wall still stands, I’m not finished.”

___________________________________________________________________________________________________
*
AEGIS

Role

Support

Base Health

  • 250 Health

  • 0 Armor

Total: 250 HP


Hero Overview

A defensive support who manipulates light, reflection, and refracted energy to protect allies and punish aggression.

Rather than blocking damage outright, Aegis redirects enemy attacks back toward their source and rewards careful timing. Every shot fired into Aegis risks becoming a weapon against the attacker.

“Every attack has a consequence.”


Primary Fire

Prism Spear

Aegis wields a spear forged from hardened light.

Effects
  • Extended melee weapon

  • 8-meter range

  • 60 damage

  • Medium attack speed

  • Pierces through multiple enemies in a line

  • Cannot critically strike

“The light reaches farther than the hand.”


Secondary Fire

Refracted Light

Aegis channels restorative light into an ally.

Effects
  • 20 instant healing

  • 80 healing over 2 seconds

  • Total healing: 100

  • Medium range

  • Can move while healing

  • Beam remains connected while line of sight is maintained

“The light remains.”


Ability 1

Reflection

Aegis surrounds themselves with a reflective energy field.

Duration

2 Seconds

Effects
  • Receives 100% of incoming damage

  • Reflects 30% of incoming damage back to attackers

  • Heals for 30% of incoming damage received

  • Reflected damage generates Ultimate charge

  • Does not reflect environmental damage

Cooldown

14 Seconds

“You should have stopped.”


Ability 2

Shared Reflection

Grant an ally a temporary reflective blessing.

Effects
  • Duration: 2 seconds

  • Instantly heals target ally for 50 Health

  • Reflects 15% of incoming damage

  • Ally still receives full damage

  • Reflected damage cannot critically strike

Cooldown

10 Seconds

“What harms you harms them.”


Ultimate

Mirror Wall

Aegis deploys a massive reflective barrier.

Duration

6 Seconds

Effects
  • Creates a large reflective wall

  • Wall Health: 2500 HP

  • Enemy projectiles are reflected back toward their source

  • Reflected projectiles retain their original damage

  • Hitscan attacks are reflected toward attackers

  • Blocks line of sight

  • Allies within 8 meters heal for 40 Health per second

Ultimate Voice Line

“FACE YOURSELF!”


Perks

Minor Perks

Hardened Glass
Effects
  • Reflection duration increased from 2 → 2.5 seconds

“Every angle matters.”


Restorative Refraction
Effects
  • Refracted Light healing over time increased by 20%

“Every ray carries strength.”


Major Perks

Perfect Reflection
Effects
  • Reflection increased from 30% → 40%

  • Reflection duration reduced from 2 → 1.5 seconds

“A flawless return.”


Shared Consequence
Effects
  • Shared Reflection affects allies within 5 meters of the target

  • Secondary targets receive 50% effectiveness

“No one stands alone.”


Hero Identity

Strengths

:white_check_mark: Strong anti-burst utility
:white_check_mark: Excellent frontline support
:white_check_mark: Rewards timing and prediction
:white_check_mark: Punishes reckless aggression
:white_check_mark: Powerful defensive ultimate
:white_check_mark: Unique reflection-based gameplay
:white_check_mark: Strong synergy with tanks

Weaknesses

:cross_mark: Limited mobility
:cross_mark: Requires enemies to shoot into abilities for maximum value
:cross_mark: Lower healing output than pure main healers
:cross_mark: Vulnerable when Reflection is on cooldown
:cross_mark: Can struggle against highly mobile teams


Hero Fantasy

Turn attacks into opportunities.
Protect allies through precision.
Punish enemy aggression.
Force enemies to fight their own power.


AEGIS

*“What you send against us will return to you.”

_________________________________________________________________________________________________
*

A few questions for anyone who took the time to read through the concepts:

1. Which hero would you personally like to play the most?

2. If you ignore abilities, numbers and balance for a moment, which core mechanic sounds the most interesting to you?

3. Which hero do you think would have the biggest impact on today’s Overwatch?

4. How would you personally play them?

5. What hero combinations, ability combos or ultimate combos do you think could emerge?

6. Which hero do you think casual players would enjoy the most?

7. Which hero do you think would become the strongest in high-level or professional play?

One of my goals was to create heroes that are easy to understand but difficult to master.

I’m less interested in exact balance numbers right now (thats the devs problem :wink: ) and more interested in how these mechanics could affect gameplay, team compositions, decision-making and player creativity.

I’d love to hear your thoughts.

3 Likes

Very interesting hero concepts. I like your ideas for abilities and would look forward to the OW devs implementing them!

1 Like

Thanks for the reply, really appreciate you taking the time to read through it, i know it’s alot!

I’d still love to hear more thoughts on the actual mechanics themselves though, since that’s the part I’m most curious about, how these systems might play out, not just whether the abilities sound cool.

My personal favorites out of the bunch are Sanguis and Umbra:

Sanguis - Support. The whole kit revolves around resource management: sacrificing your own health pool to heal, dont heal and have more hp, then having to fight aggressively to earn it the corrupted health back. Positioning and timing become just as important as healing output.

Umbra - Damage. Lower raw damage than most DPS heroes, but the whole kit is about disrupting enemy awareness, obscuring who’s who, denying visual information, and forcing the enemy team to lean harder on communication and coordination to function.

2 Likes

How many hours did you spend on this?

If you want I could try recreating these with the workshop if I have time.

Anyway good post. (nobody checks workshop discussion topic.)

2 Likes

Thanks LILO!

I’d rather not say how many hours because honestly, I don’t know :grinning_face_with_smiling_eyes: But let’s just say it was a fair amount of time and leave it at that :wink:

I don’t have any experience with Workshop, and I actually didn’t even know you could do things like this with it.

I’d definitely be interested in seeing if some of these mechanics could actually work in Overwatch. It would be pretty cool to see them in action, so go ahead!

Google AI is a decently good guide for me. ^^