New Feature – High Precision Mouse Input (Gameplay Option)

It’s not really a buff or a nerf to any heroes or players. Most of all, it just adds consistency to hitscan flicks. It makes it so your skill at timing during flicks matters more in whether or not you hit your target and less of whether or not you got a lucky frame.

No one is going to get better or worse due to this, but people who should miss will miss more and people who should hit will hit more if that makes any sense to you.

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Great. So does this mean that poor struggling heroes like Hanzo and Widowmaker can finally compete against the almighty must-pick meta gods like Soldier, Bastion and Sombra?

That’s right, sustained damage hero mains. Your tyranny is finally over!

Soooo how do you turn it on? I can’t find it in options

Controllers don’t have options for polling rate. So no it wouldn’t do anything on console

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It’s currently in Options -> Gameplay -> allll the way at the bottom -> Enable High Precision Mouse Input

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Does the option works properly?

Ive noticed that my flicks now all missing. Hero shots not where he supposed to, he is like gives up halfway. Feels like some buffer gets overflown by inputs so game gives up on tracking the aim.

Also, you cant record highlights in the training room?
During the option testing again, ran into Hanzo hit bug, pressed F9, game said highlight was saved but it wasnt.

(I flick shot into moving bot’s head. Arrow went through bot, he even made the OUCH noise yet received zero damage)

Projectile heroes feel awkward, hitscan heroes feel way better.

PS Overall its a very neat little update, thanks!

This was meant in general for all abilities. Even if meant only for mouse input, Reinhardts shield could benefit from it to better block shatters.

Also abilities bound to additional mouse buttons could benefit from it. For example I have my shift abilities bound to mouse button 5. Some of them can be used reactionary, like Moira fade for example.

Sometimes it feels like your reaction is on point, but due to input delay, the game registers your input too late, so you die or get hit by enemy abilities anyways.

That’s what I meant. I didn’t mean the aim part of this new setting, but the part of it that lets the game register your mouse input between server tick rates.

Aaaah, so THIS is why my dps has been plat for so long.
GM, here I come!

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I’m not sure if it’s just my computer or something but… when it was on, I felt like got head shots when I’m sure I was no where near their head. Could this just be my screen lagging and showing me something different, or is the new mouse feature working TOO well?

Although I do feel way better now (accuracy increased too!),

There is something strange in it - sometimes, mainly during heavy fights I feel increase in input lag.
Is it because my CPU is to weak? How many cores should I assign to Overwatch for the best performance?

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Wow dude this seems really cool. Can’t wait to try it out.

They’re feeding the raw input to the server now whenever a hit reg occurs client-side. Previously, hit reg was determined per tick.

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Huge improvement of aim, it is like you changed you moniter from 60hz to 144hz.
Great work!

im confused, is this already in the game or on ptr?
if it is in the game, i cant find the option to turn it on?

I think you need, this option actually synchronizes your hand faster with your moniter. it actually reduced at least 10ms display latency. Huge improvement.

Options > Gameplay, at the bottom

thx! do i need to adjust anything else? increase my dpi or something? or does this work with 60 hz 800 dpi?

I think a good way to look at it is:
There is effectively a spread on all hitscan weapons, due to the fact, that the exact moment that you are clicking, is not actually the moment the shot is fired. As demonstrated in the video with only white lines, if a shot was fired at any point between the white lines, the shot would actually have been fired at the white line.

In effect, this means that while you’re playing there is effectively a 16ms’ worth of mouse movement’s inaccuracy to your shot. So if you are flicking and shooting as mccree, and hit the enemy widowmaker perfectly in the head, but are unlucky with the polling time, you shot might actually be launched 16ms later, at which point your aim might not be exactly on the Widowmakers head anymore.

To make an exact example:
Lets assume that you make a 45degree flick on mccree in 240 seconds (looks like thats what’s approximately in the video above). Assuming that you can’t perfectly stop the mouse at your target (which you cant because you are human), this will effectively mean that there will be an inaccuracy to your shot of 3 degrees with the old system. With the new system and a polling rate of 1000, the inaccuracy will only be 0.1875 degrees. If you are shooting at a target 20 meters away, on the old system this would mean an inaccuracy of 1.05 meters, and on the new system an inaccuracy of 0.07 meters.

Effectively this will be an advantage
Players who enable this option (assuming that they have a mouse supporting the higher polling rate), will decrease their inaccuracy by a small margin. For low skill players who have a high inaccuracy simply because their aim is bad, this will represent a tiny part of their inaccuracy, and not have a large impact. For high skill players who have inhumanly good aim, this inaccuracy reduction will represent a relatively large part of their remaining inaccuracy, and it will be an accordingly large ‘buff’. It’s not a must have mechanic to stay competitive, just like high framerate isn’t technically a must have to stay competitive. Players have reached top500 with 30fps, and they certainly will also with a polling rate of 62.5hz.

This will mostly affect playstyles that rely on large flicks. Some players flick a lot when playing snipers, and some rely more on tracking. The flickers will experience the largest impact. This is true across all heroes. Genji players that play up close a lot for example, will likely also experience more “why did that not hit” moments.

Forum Mod Edit: This post has been edited by a moderator due to language. Forum Code of Conduct - Blizzard Support

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Might not be much benefit to you, since the default is every 16 milliseconds, or at 62.5Hz, little higher than yours. Worth trying at least.

:slight_smile: It is in the “gameplay” settings.