Agreed, the fact this Fade is tied to her escape option is balanced, much like Brig Shield Bash, which has same cooldown secs, stuns/negates ults, but this is better due to Cleansing potential.
Just because it has 6s cooldown, is never reason to use it ever single time it’s available, you will most likely save it for 20+sec because there is more value holding it than escaping with it, much like Brig.
6 secs is plenty time to take out Moira after her Fade, so much damage can go out during that time. People already punishing Brig’s Shield Bash usage moment they see it down.
If she uses fade to escape ult, she can get anti’d if she uses fade to cleanse anti, she can get ulted.  It’s all about adapting to this, using both anti+grav is only helping moira.
             
            
              
              
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              Because it is on a 6s cooldown. The Clense part is OK, in fact, welcomed. It gives her a much needed utility.
Sure there is a timing because the clense part only comes after the fade animation is completed.
BUT JESUS, It is on a 6s cooldown, which sooner or later, players can get the hang of the timing much quicker than they are with Immo Lamp.
             
            
              
              
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              Top it off while Immortality does have potential lasting 5 secs and has long cooldown though it can be thrown so far away from baptiste to stay safe, it all depends on enemy team to take it out, though behind a shield or corner it usually will last for at minimum 4secs, it has long cooldown yet its used to survive the same ults as new Fade, it’s better than 1 sec of invul, and still being able to escape vertically anytime with jump boost, not to mention, limitless ammo healing at far range and able to click heads & his ult can’t be stunned once placed which increases entire party dps shooting through the window, almost 1 shooting people with say Rein Firestrike,
While moira has to constantly deal damage at midrange to maintain resources for heals, and stay away while ulting else she can get CC’d out of it. Let her keep this Fade, it’s a welcomed addition.
             
            
              
              
              
            
           
          
            
            
              The compensation nerfs are nonexistent though. It still isn’t as bad as when they gave Genji 4 flat buffs, but who cares if it is slightly more difficult to hit people with bio grasp. It won’t matter when can 1v1 most heroes at melee distance now. They need to give fade some compensation nerfs, ANY compensation nerfs. I like that they went with more aggressive and different changes to her kit, but they should look into making some major tweaks.
Even though it is extremely apparent that her kit is too strong now, this is on the experimental card, so you would think that they would dial things back a bit. However, they actually put 4 buff Genji into the game, so we don’t know what to expect anymore. I just hope that we don’t have to deal with another broken champ right after Genji is nerfed.
             
            
              
              
              
            
           
          
            
            
              I just think it’s clunky to put a cleanse at the end of an ability made to escape.
             
            
              
              
              
            
           
          
            
            
              It doesn’t really matter if Moira is getting into the faces of her own team though. People say that saving your hog and ball torture team from a dva bomb isnt viable because you would die is extreme bs. In what world would you not sacrifice your own life to save potentially your entire team? These buffs are much too strong, and need to be dialed back.
             
            
              
              
              
            
           
          
            
            
              shatter
> team gets shattered
>she reacts, doesnt get shattered, doesnt move during fade
>fade ends, un-stuns everyone, so shatter only lasted 1/3 its duration
dva bomb
>team groups up around moira within 2s
>moira is bubbled or shielded
>fade ends, everyone not bubbled or shielded is safe.
grav
>everyone but her is gravy’d
>she fades in ending inside the grav
>During that 1s, mobility that cant be used is used.
>counter ult on a cooldown
Look, things like dva ult are already easily countered with lamp, but now I gotta worry about a naruto running scientist before I ult?
Sure, in a mei ult it’s like a trade, one gets freed, she’s stuck for the remaining duration, but it’s usually a good trade, like someone with ult to change the tide of the fight.
I think the other moira changes are fine, the 150dps max will be toned down to at lowest, 75, but this fade has too much potential.
Did you all forget about fade jump?? She ends it, the affect will occur, she keeps momentum by jumping, and shes a good distance away from the aoe she made.
1 second of cleansing is a fairly long time.
             
            
              
              
              
            
           
          
            
            
              I think the range of this added effect is too low to provide any substantial impact. It seems that fade should still be used as an escape option for Moira, and this new ability is just a plus to it all. The main issue I have is that its effect takes place AFTER Moira’s fade is finished, meaning that Moira can’t really help people out of D.Va’s self destruct without blowing herself up in the process. And while I don’t expect every player to be able to cash in on this bonus fade effect, I think it’s currently worthless having it at such a short range, since you have to practically touch an ally in order to grant them the effect.
             
            
              
              
              
            
           
          
            
            
              
But you were literally comparing 'nade with her new fade. This is a completely different matter. Saving your tanks is always worth it because they have the highest possible health pool and a lot of dmg potential.
It is only one buff, actually. The other ones can be considered a nerf (although a needed one) and an adjustment (since her orb now will reward better timing and somewhat precision).
Sure, they may need to increase her CD but I think 8-10 secs sound good. Besides this will create a low of new plays and synergy between supports that you would never thought were even good together, let alone viable for comp.
             
            
              
              
              
            
           
          
            
            
              Imagine giving Nano Genji a Fade, no sleep for you ana!
             
            
              
              
              
            
           
          
            
            
              
Imagine doing that but realizing they may have trans, grav or anti availabe after using it. It is either you time it perfectly or you completely f*** it up.
I think this increase the pressure to be more accurate and aware of things which is something OW needed.
The problem is, nanoblade is already too strong anyway so I don’t think you would need to “fade” your genji lol
             
            
              
              
              
            
           
          
            
            
              offtank ults becomes useless alltogether, which makes nanoblade even stronger than it already is because now all moira has to do is fade genji if he’s solo grav’d or fluxed (which were the most consistent methods for shutting him down)
             
            
              
              
              
            
           
          
            
            
              
Not really? This fade is only effective 6 m around you, so unless your entire team is there, you would either have to decide to save the few teammates inside and to possibly die afterwards, or either save it for later.
ML7 tried it out with grav and unless your are Lucio or Genji (with his dash), Tracer, etc., you are not getting out of that grav because it pulls you in.
Sig ult is tricky as well, because if Moira is not inside Sig’s ult, cleansing your teammates while falling down is almost impossible to time correctly.
Partially correct but then again this is a synergy problem with Ana and Genji, specially Genji since his Blade range as well as his movement while ulting is plain stupid. Which other DPS has this incredible synergy with nano?
Answer: None.
I agree that this may exacerbate the nano blade problem, however, it is far froim being Moira’s fault lol
             
            
              
              
              
            
           
          
            
            
              It would mostly be overkill to fade a nano genji xD i’d imagine Anas getting upset when sleep dart goes right through them.
             
            
              
              
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              New fade is VERY VERY buggy… in bad ways.
             
            
              
              
              
            
           
          
            
            
              in a meta like goats or rush where your entire team is grouped 90% of the time fade becomes even more of a god-tier ability. If you are going to anticipate tank ults coming in (which is what you should be doing), then they will be hard countered. Even if you are out of position and arent caught in a sig ult all you have to do is fade in before it goes up. Syngery with nano is completely an ana problem. blade by itself gets shut down extremely hard with the sheer amount of utility in the game; nano just enables him.
             
            
              
              
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              I think if it was a 4m radius it might be alright.  6 seems generous.
             
            
              
              
              
            
           
          
            
            
              
it counters EVERYTHING.
its 1sec of god mode for ur team on a short cooldown.