New Experimental Card – June 23

When we only have 7 supports and two main healers of course ana will be good. She has both utility which a lot of other supports are missing or got removed through nerfs and high healing due to her nade.

The powercreep of DPS heroes has put a lot of our supports in the dumpster because instead of buffing healing or utility they nerf it. Brig changes, mercy changes, baptise changes.

The only support they’ve actively been buffing with good changes is moira. She is the only support able to outheal DPS powercreep at the moment that is AOE. Not single target.

Sym didn’t do armor. She has done shields which are different. They don’t do damage reduction, however they can regenerate.

Ana anti-nade is way more powerfull than brig’s repair packs…

“Her ult is basically a non ultimate ability” :confused:
Not really a good argument if you want to make a character sound good.


I’m actually okay with the idea behind removing the armor gained from the armor pack, but then that just leaves 3 stacks of a ranged heal to use even more sparingly.

This could work, but there needs to be a counter balance applied to it like:

  • Extra healing pack
  • Lower CD on healing packs
  • Longer duration for healing packs
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I feel like Molly probably doesn’t have a response for this but… I think the change I proposed in a topic is a good balance for Brig. Would mean a lot if anyone at Blizz could see the post and reply.

Hey Molly.

Thank you for the updates in the Experimental card.

I wanted to take a moment and comment about Ashe.

While I do play the hero and I understand she has a large pick rate at the moment, I think the team should leave her as she is. The dynamite can be a little frustrating but for the most part it’s not that big of a deal.

Ashe still tends to fall short in her ability to duel more established heroes effectively. The changes made to her in the update before this adjustment were appropriate but not over torqued.

Heroes like soldier, McCree, widow have better overall duel capability and with Ashe as she is live, gives you the ability to outplay the duel but in an even matchup she’s still lacking.

I think a better approach would be to focus on tuning other heroes and Ashes strength will likely be pushed lower on the tier ladder than she currently is.

Just my thoughts.


Which is very understandable considering it’s an arcing projectile that can be blocked by shields, absorbed by Defense Matrix and Kinetic Grasp, with the debuff on enemies being cleansed by some abilities, and the ability overall being on a 10s cooldown and leaving Ana pretty vulnerable when it’s down.

Don’t get me wrong, Ana is definitely strong and I have no opinion on whether she deserves another nerf or not, but if you compare her grenade to an expandable, guaranteed (unblockable) long range burst heal ability with several charges and no aiming involved, I don’t find it that surprising for the 'nade to have the potential to do a bit more.

Love Ashe’s change, I think it balances her well as the viper requires skill but throwing a dynamite does not require skill as much. About Briggite, I think she deserves now a faster repair pack cooldown, as now it heals without overhealing. Not sure about the regeneration rate, but the new downtime seems reasonable. I do think her shield needs a bit more HP. Thanks!!

I know, I made the dropdown text saying I know sym did shields, but same concept. Another DPS giving allies extra hp essentially.

The removal of the overheal reduces the power of Repair Pack in so many dimensions. I can understand wanting to reduce the availability of extra HP that blocks extra damage and modifies some important damage breakpoints, but removing the overheal also reduces the duration of the ability from 5-6s to 2s (since the overheal armor persists for 5s if not destroyed and it takes some time to accumulate), so it’s drastically less useful as a pre-heal ability.

If the armor is the main issue, what about extending the duration of the healing effect to 5s but capping the amount at 110? That way it would still be useful for pre-healing but wouldn’t provide quite as much sustain as the armor overheal.

that sounds even more terrible, it would be like a zen orb but with a defined duration instead of being infinite.
having repair pack give 50 armor without overhealing and after some time that armor converts to health would make it a better option.

I think this is a great first step. Brig and armour need to be decoupled for a few reasons:

  1. It makes squishies too tough. Tracer with pack is literally unkillable by another Tracer who doesn’t have pack. It’s better than harmony orb and even a Mercy pocket at times, and requires no continued use of resources. I’ve watched 4.6k peak streamers like Kabaji be utterly rebuffed by a low GM Tracer who has pack. The counterplay is basically switch or get a pack yourself – it’s not healthy for the game, imo.

  2. The devs judiciously choose armour values for all heroes (mostly tanks). Brig providing armour throws this out of whack and hitches Brig’s wagon to the strength of armour. You cannot buff or nerf armour without affecting Brig’s power. Breaking the link (just as was done with Torb’s old armour packs) is the right thing to do.

  3. Once again, armour totally dumpsters certain heroes. 50 armour on a small target is a big deal for a 76, Tracer, Winston etc. Anyone who does tickle damage struggles against armour while burst heroes (Hanzo, Widow, Cree etc.) do much better. This is a fairly arbitrary design choice as far as I can tell, and it makes little sense to hobble heroes based on whether Brig has provided armour to an enemy.

Also, to all the people complaining that armour is “Brig’s thing”: It was “Torb’s thing”, and years later it’s not a problem. Nobody thinks of Torb and armour and laments the end of his armour packs – it had to go for the good of the game.

The devs can work out how to keep Brig useful. There’s plenty of things that could be tried – longer healing time, overhealing with temporary shields, etc.


At this point, why even keep Brig and armor together?

The dev team really seems to be against the armorhealing. Fine, it doesn’t cause any more issues than any other support using their abilities, but we’ll sit here and pretend Brig’s armor is the one and only problem in this game, the one that obviously demands the dev’s repeated attentions, and that there’s no other problems in this game that haven’t been addressed in months or years.

Honestly if this is bugging the dev team this much that they’ll leave the rest of the game rot just to focus on over-armor, then just remove it completely and give Brig some other utility. There’s probably a lot of things this game needs, and you can re-shape her to whatever whim you have. Find a role for her to fill, and fill it. But removing Brig’s over-armor shouldn’t be done unless you’re ready and willing to strip a lot of support abilities across the board (yay a nerf Moira is immune to!). You can’t just focus on Brig and pretend that hers and hers alone causes a change in gameplay strategy or helps teammates push the envelope.

Seriously. Just give her something else at this point. Take away her armor identity and give her something new. Just stripping her abilities away and leaving her isn’t an answer.


Blizzard. You’re nerfing healers too much all while creating more powerful DPS. This is a mistake in my opinion. This will promote longer que times for DPS. Healers will leave from feeling inadequate given their throughput. Players will request more heals and create more toxicity. As a support main, these healer nerfs harm more than help.


^ This entirely. I just wish Blizzard would read it. They sure as hell show they aren’t listening to their community at all. Only the glorified streamers. One day you will have your precious 30 GMs playing this game exactly the way they want it with a couple of hundred viewers on Twitch. After this I almost long for it.


we can all see that you are a silver Genji main

How can you bring what heroes I play into your argument? Firstly, I have 43 seconds on Genji this season…? Secondly, I have 100 more SR than you in every role and peaked 3112 on Open Queue. HOWEVER, I have 10 hours Reinhardt this season (50 total), and I know that it will take me 7+ swings to kill Brigitte when rally and inspire are active. Even if I pin her during rally, she still won’t die!! Is that a support trait?

it’s not fair that brig gets nerfed only because she needs less skill then ana

But why should a hero that takes less skill give you so much more value? The devs are balancing the game now to make it that you get more value from you mastering a hard hero (Ana, Zen, Lucio) than if you just exist on an easy hero (Brigitte and Moira).

her ult is most of the time useless

How can you say that as a Mercy one trick? When everyone is inside of Rally, it is so hard to focus a single target down because they have up to 150 extra health with damage reduction You’ve clearly never tried to fight a 300 health Tracer in you back line before.

OMG right? And when Zen ults nobody can be killed within his aura! What’s that about! And when Ana nano’s someone all of a sudden they get super strong!? Welcome to Overwatch. What you are experiencing is a so-called support Ultimate Ability. I swear these people…

EDIT: And in case you don’t understand my point; Ults are supposed to swing the battle to that hero’s favor. You’re not supposed be able to beat a hero exactly the same way you do when they’re not ulting. But hey, let’s nerf Rally too why don’t we. Let’s see you complain about OP Brigs even after these nerfs because you don’t have the skill to defeat her.


I really like the overheal-armor being removed from repair pack. I hated being a pre-pack slave and this change is just a whole lot more enjoyable. There is still over-armor from Rally, so the uniqueness of Brigitte’s kit is still there. I feel like there’s room for a future tweak to bring back armor to repair pack without the overhealed, but please let the current change go live.

The 250 hp shield is much appreciated. The lowered regen rate feels like it takes forever to recharge the shield to full hp, but the extra 50 hp means that the shield uptime isn’t any worse.

The new Brigitte is definitely better

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Don’t you dare put those Brig changes into the live game or i will not play her ever again! PERIOD!