" Developer Comments: Although she’s not the most played, Junker Queen is the top performing tank at the moment. These adjustments are aimed at tuning her down slightly by reducing her self-healing and making the knife throw require more accuracy."
Maybe if she’s the least played it’s because he loses against all the tanks and the only use she has is his ability to go through the backlane and they simply nerf him.
It’s a change made by numbers without taking into account his performance in the game, which you say explicitly and they’re so happy with. Could it be that the only ones who play him are because they have mastered him and know how to get the most out of him? And even then it’s a joke to see that everyone counters you.
I main her, and the nerf is warranted, I said for a bit now I’d take 2.25% healing as a nerf, but I don’t like they nerfed her knife’s hit box as well.
She was very strong at 2.5x, I could out heal supports if I kept my wounds up, and it just felt like I was immortal, and honestly, it made her less fun to me.
Yes she was. She’s still good. Projectile reduction on Knife kinda sucks, but still does okay-ish.
I’m happy with the regeneration reduction as well. And I’m in agreement with the projectile size reduction with you as well. Really wasn’t necessary, but maybe players are hitting it too often; leading to too many Carnage combos.
See above. I think players are landing it too often and pulling it for Carnage combos too frequently. And this seems to be the best alternative rather than reducing the damage on her cooldowns.
Dude if you lose to every tank as queen it’s a skill issue, why are you even fighting them one on one, use them as mobile health packs until you kill the backline and then they can’t do anything.