Apparently this is the solution to all Overwatch’s problems.
I genuinely cannot comprehend the sheer level of stupidity here. We know this change isn’t based on data because you specifically said “We are seeing your feedback that she is becoming a must-pick”.
In the same patch that Winston is getting a buff to his Tesla Cannon so that it ignores damage reduction from armor, and Tracer is getting a buff that increases her damage by 0.5 per bullet, you’re nerfing Brig because she’s apparently becoming a must-pick despite having a 4.89% pickrate this month and being the sixth most-picked support in GM alone, barely surpassing Moira.
Meanwhile Ana has a 12.13% pickrate in GM alone, yet there seems to be a refusal to adequately nerf Ana.
EDIT: The nerf is a nothing nerf. I don’t care about it. It’s the reasoning that doesn’t add up.
Maybe they can give us release Brig for April Fools 2024. Really show everyone what caused the streamers to get PTSD.
I don’t think she needs buffs. She’s strong in her niche, but that shouldn’t warrant nerfs. Ana, Kiriko, Bap and Mercy are the top four supports in GM currently.
Illari’s pickrate has plummeted, while Zen and LW are bottom-tier for pickrate now.
They reverted a random buff she got anyways. Felt like the soldier helix dmg buff, just why? She certainly is a strong hero, dunno why they ever gave her extra 10 dmg on it anyways. Unlikely this revert will change much of anything.
Why nerf ana when it’s bap illari that’s meta right now? (as far as I understand)
Ana is like zen and mercy. She makes good team even stronger. But unlike mercy, ana can be annoying to fight against, so she’s more similar to zen than mercy.
I think we’re confusing annoying hero with hard carry hero. Ana is annoying, but when it comes to hard carry support hero, bap wins.
Ana and zen is probably the most annoying hero to fight against. But ana’s carry potential is slightly below bap.
Bap is not too annoying to fight against. But he has the highest solo carry potential by far compared to any other support.
The nerf kinda affects the breakpoints of some combos on 150 and 200 health characters. But it’s not like Brig is currently face tanking or flanking to be an issue with those.
If anything Bap deserved something more aggressive and got away with a slap on his wrist.
Like, even removing Brig’s balance from this, if she’s a must-pick and that means she’s strong and should be nerfed, why haven’t they hit Ana in the knees with the nerfbat? She’s been a must-pick for 7 seasons now, and they never actually give her a proper nerf to the problem. There’s no world where Brig is picked more than Ana. There’s no rank where this is happening. Yet, they nerf Brig and leave Ana untouched. Same with Bap. Hit. Them. With. Proper. Nerfs.
I wouldn’t be so adamant on her being able to play bodyguard against dive while having 10 less damage on whipshot and with Winton piercing armor now. At most it will deny some value from solo flanks, but that will always be the case considering Brig’s kit. If a dive gets coordinated correctly, Ana’s dead before Brig react.
Regardless & more importantly, pickrate is not the sole determining factor of balance.
Dive hasn’t been the meta comp for quite awhile, nerfing Brig which is the best support at combating it by reverting a whipshot damage buff she’s only had for a fraction of her existence isn’t the end of the world.
That being said, the devs also consider the winrate of characters, specifically the unmirrored winrate I believe, so they might have more accurate data than we do. Overbuff, while good for spotting trends, isn’t gospel and shouldn’t be treated as such. In OW a winrate of 47% is very different to 50% and even more different to 53%, and expecting Overbuff to accurately represent those numbers isn’t the best idea. They could easily be off by 2-3 percent points which can be huge
Ana has a 12.13% pickrate. Illari’s pickrate is currently 4.44%. Bap is 8.51%, and Kiriko is 8.09%.
Overbuff. I’m aware it may not necessarily be accurate, but it’s the only data we have. So unless the player base starts demanding data transparency, it’ll have to suffice.
No, but there’s definitely something not quite right when one hero is sitting comfortably on a 12.13% pickrate.
If Brig is approaching “must-pick” status, why is this not reflected in her pickrate? Further, how is Ana not a must-pick at 12.13% pickrate?
If you scroll through the thread a little, you’ll see how I agree the nerf itself is a nothing nerf. It was a buff Brig didn’t really need. But if people never speak up when Blizzard clearly gets something wrong, nothing will ever change.
Yes, because ana is the only single target long-ranged healer. If we have another support who can take ana’s spot, her pickrate will decrease. Until then, no amount of nerfs will lower ana’s pickrate. If we nerf ana’s healing too much, we probably won’t have dive meta.
What other support can keep winston/d.va alive from long-range? I can’t think of any.
Bap enables sigma/orisa, ana enables winston/d.va. This will never change until we have more supports who can compete in the same spot.
Her healing isn’t the problem. It’s Anti. Anti is the problem. The elephant in the room Blizzard refuses to address. Under 5v5, it is simply too powerful to deny 100% of healing.
I’m not denying that, but I don’t think her anti is the main reason her pickrate is high. The only time ana becomes a must pick is when the enemy has hog. But most of the time, you pick ana based on what hero your tank (or even DPS) is playing. Rather than what tank the enemy is playing.