Nerf Bastions turret mode to 6 seconds

and most of those new/low ran players are playing mostly Damage Heroes.
so, they ask for Tank nerfs.

If we just go by majority here, OW2 will be a sad game where you basically can only pick Rein as tank. Because other tanks may not have nice things in the eyes of these people… They cry if you don’t pick Rein and cry when other tanks bash em…
This is a logical problem of those players mindset that can’t be fixed by any balance patch imho.

sure. As most SPIN2WIN attempts don’t work either…^^
so why nerf the entire kit?
the 6 second nerf, kills more tactile options than just Spin2Win as said.

100% agree. He’s even missing an ability slot I don’t by they can’t keep it, even if it’s in a nerfed state.

I feel like it was inevitable with the 5 v 5 format. It would be miserable playing a solo tank vs something with 450 dps. Hopefully things like storm arrows get a similar treatment.

I guess it remains to be seen how valuable being able to move in sentry will be. Apparently the speed boost was buffed since they revealed the changes last year.

Your suggestion is far less restrictive and seems like a good compromise.

But I still question the necessarily of the nerf.

Ball has been sort of dominating high ranks for quite awhile now, he probably needs a nerf, but I don’t think this one is good as is at it effects quite a lot of things Ball can do.

Did the devs provide this reasoning?

I’m asking this because it’s wrong from all aspects.

Hammond wasn’t rightfully nerfed because people were unwilling or incapable to shoot/stun a huge ball moving in a predictable pattern. It happened mainly because last - second panic - switched by Defenders to Hammond for stalling purposes were often uncounterable, because the Attackers can’t just switch to counter him at that point.

The same thing is ironically also true for Bastion up to an extent, btw.

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Is bastion meta? does bastion can stall point?
If anything he should be allowed to move in sentry mode.

blizz can make changes for lower ranks, they dont want the game to die because it sucks to play in the ranks where most people are

people need to get over the fact that it is NOT just about the top

They should also put Pharah’s flight on a 6 second timer while they’re at it.

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It’s actually an amazing fix.

It doesn’t allow a low Elo player to click one button and punish their lobby.

It also does nothing to high Elo.

To think this change is in any way bad speaks volumes.

really? I don’t watch pro play that often, but as far as I’m aware his pickrate is still low compared to other tanks (especially compared to other heroes high time regarding patches).

Dunno for sure, but that is what I have picked up on the internet (that is was due to Spin2Win).
Last minute switch roll out as excuse for this nerf is even worse imho. As you said, there are other heroes with the same problem and a much higher pick and winrate like Bastion.
Further this problem would be much better addressed with a 10-15m dangerzone at the end of the map that forbids switching for the defending team. Once they mange to get out of the dangerzone, they can switch again. Would be a much better solution to this problem imho.

I’m not asking for Bastion nerfs, that was just an example as said. But do you know who stalls best now imho? Lucio. I have ~100h on him and about 80h on Ball. And believe me, that Lucio already has an easier time stalling due to his constant heal and wallride-bunnyhopping for max speed (without speed aura/boost). His bumb is easier to set up and a bigger knockback range.

I have to ask, how is it justified that the single stall tank in the game gets nerfed because he does his job well (not perfect, just well).
I don’t see this justified.

While I agree with the part that the lower ranks also matter for the success of the game, I don’t think that newbies are in the position to make healthy demands/requests.
Just as real life example: Assume you just started to study on a topic. How realistic is it that you can make any meaningful arguments without even gasping the entire basics of a topic ? Realistically speaking, most newbie requests are either useless or even harmful. Because of the lack of basic knowledge.
In overwatch this translates to basic game knowledge. If someone doesn’t have a basic understanding how to counter every character in the game, chances are high that his demands and request are not realistic nor healthy for the game.

I hope that this is sarcasm^^
Because if we keep up this mentality, why bother with heroes at all? Just give us a generic hero for everyone. Imho that is where we will end if we don’t stop this^^

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Yes, this.

Also lucio they stall forever and boop everyone

I have to genuinely ask if you did bother to read the arguments.
If not, here’s a nice short video that explains the situation (while it doesn’t cover all tricks that have been lost, it gives a good impression.
https://www.youtube.com/watch?v=dTZpki1YM_4

they didnt need to demand it, blizz did it anyway

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I find it ironic that the video this guy made shows amazing high Elo ball gameplay without more than 3 seconds being attached throughout the whole video.
Ball will be fine

Can you unprivate your profile too?
Just curious how many hours you have on him… I’m only at 104 hours

how do I do that?
I have to admit that I don’t play ranked. I have about 80h on quick play with friends on him,

they are also letting bastion move while in sentry, making him a psuedo-sniper in recon, giving him a completely different ult, and a completely new damage ability.

OW2 Bastion is incomparable to OW1 Bastion and that is a good thing.

Lucio stall is less consistent and it is not like you can’t stall with ball either. You can still do it, you just have to hook each time which is still more effort than before.

That is not true (anymore). Lucio was my first main where I have almost 100h (qp), still my most played char overall (~ 20 more hours compared to ball). He was the best stalling character before Ball and now has become the best staller again, due to this bad nerf to Ball.

Let me describe you how the stalling mechanic now looks like for Ball, comparing it to before the change:

Due to the 6 second max hook limit, I basically have only time for a SINGLE CONTROLED SWING!
Swinging back has become so much more risky, since chances are always given that you might loose momentum somehow. And once you lose momentum, you have to cancel the hook immediately, because you have ZERO chance to wind up some speed again.
Further, you want to choose the direction of release, so you are afraid of the 6 second timer to even try to swing back some times, because you can loose so much momentum on high vertical swings (due to gravity…).

Further stalling a payload/objective requires you to stay at the target. Ball now can’t stay at the load for longer than a single second. Most of the time, he will just roll past the target, release hook and wait for CD to turn back and rinse and repeat.
The load is barely contested by ball and can be moved by the enemy when ball is trying to come back.

Lucio can bunnyhop wallride around the payload and has much more control over his movement. He can much quicker react when low HP and then leave the payload for a short while to heal up and come back again.

Lucios knockback has a CD of 4 seconds, the same CD that Ball has on his hook. But the hook has travel time and requires time and space to execute. Lucio can more easily, more frequent and more consistently apply his knockback.

And when if comes to “tankyness”, unless we talk about high burst in a short time window, Lucio is much more tanky then ball ever was. He has much more healing than Ball has HP + shield.

Really, the (unlimited) hook, was the single argument for Ball to be “better” at stalling. Now that this is gone, I have to play Lucio, when I want to provide a stalling character for my team (or real life friends. we often talk about roles and assign em before play), because Balls staling game has become worse and more risky without any compensation.

And all that, while it took me such more h to get into Ball compared to lucio…

Sorry to say this, but Lucio is once again the best stalling character in the game.

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Yes, that was sarcasm

Now THAT is OP and definitely not something that should be implemented.
Bastion requires a well-oiled machine of a team to be completely dominant, which encourages teamwork and is a good thing. If he could move by himself he wouldn’t need his team anymore and would just be too strong.

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