Why is a low cooldown ability allowed to counter my long charging ultimate transcendence…
Because it’s an antiheal against your healing.
It’s always been like that, you have to bait it out beforehand.
allow Zenny to cleanse it with his ultimate
smart dude why don’t you bait immortality field before using you ultimates…
“Just shoot it lol”
as you should.
Your post reads as sarcasm, but paying attention to abilities that can counter your abilities and either forcing them out or dealing with that character first is basic Overwatch 101.
For such a strong ability, it should only have 100% antiheal on direct hits only.
Ah yes, making it only useful vs. tanks is ideal. They should suffer more.
Just don’t let it hit you
Its 10 seconds
Thats not short
That, or just make it 50%, or just have a lot of counters.
10sec, with a 4sec duration, functions a lot more like 6sec.
Well, it is not only for Zen. Every ult has a counter like this, stuns for example.
And idk if Ana needs nerfs
So its 6s. Thats more an average cooldown
So she’s got an Ult level impact ability, with an explosion radius 1/3rd the size of the objective, on a normal cooldown?
Most Ana players dont use bionade as soon as its off cooldown
As for it being an Ult level impact ult. Some abilities can also be catagorised as such.
Like orisa pull
Because it needed a counter and the game is better for it.
They role Zen, you role Ana.
Heroes countering your main isn’t a good reason to nerf or remove something.
Well, to me the bottomline is
- We need more tank players
- AntiHeal is one of about 4 things that gets very problematic when there’s low/no barriers, and is due for strong nerfs in OW2
- Ana accounts for 33% of all healer picks, and could easily lose some pickrate and still be just fine
If we nerfing ana, we need to nerf mccree fth