Yeah, wich is why i would nerf their most boring parts of their kits and their barriers instead, for the most part.
Tanks
Zarya
(–) Energy gained per bubble damage reduced by 20%.
(–) HP reduced by 50 (200 health and 225 shields).
D.va
(–) Defence Matrix duration reduced by 1s
(–) HP changed to 400 + 250 armor (50 armor convertion to normal)
Winston
(–) Barrier HP reduced by 50
(–) HP reduced by 50 (350 Heatlh and 150 armor)
Sigma
(–) Projected Barrier HP reduced by 100
(–) Projected Barrier HP regeneration reduced by 10/s (90hp/s)
(–) Kinectic Grap damage to hp convertion reduced by 5%.
Doomfist
(–) Power Block frontal damage reduction reduced by 20%
(+) Power Block now has 0.5s of CC invulnerability on the start.
(+) Power Block now reduces 100% frontal damage received for its first 0.5s
(+) Seismic Slam’s slows targets hit by 25% for 1s
(+) Meteor Strike vertical range on epicenter greatly extended.
(+) Meteor Strike charge required reduced by 10%
Roadhog
(–) Maximum HP reduced back to 600
(–) Take a Breather now heals 300 HP
(–) Take a Breather cooldown increased by 2 seconds.
(+) Take a Breather now cleanses Roadhog of every debuff on him around its halfway point (after healing 200 HP)
Junker Queen
(+) Carnage cooldown decreased by 2 s
(+) Rampage now deals an extra 50 damage on impact
(+) Rampage now allows for better control after cast, meaning better handling with left and right + distance you gain with back and foward.
Wrecking Ball
(±) This one i’m not too sure about, he’d prolly be okay with a tiny burf, specially considering that Sombra is also gonna get bonked.
Reinhardt
(–) Reinhardt can no longer be sped up while he has his Shield up.
(+) Firestrike now does 30 melee damage with its swing.
(+) Barrier Field’s movement penalty reduced by 5% (25% total)
Orisa
(–) Energy Javelin cooldown increased by 2s
(–) Energy Javelin impact damage decreased by 20
(–) Javelin Spin cooldown increased by 1s
(±) Now has two charges shared between her Javelin Spin and Energy Javelin
(+) Energy Javelin can now headshot
(+) Terra Surge now gives back one charge of Energy Javelin/Spin on conclusion.
Some of these are little outdated, like on DF i would go back on the Seismic Slam slow buff and instead just keep the block blocking 80% while also reducing the amount of dmg required to get a powered punch to 80.
For Hog, ive got a full rework around his kit to make him less dependant on his high damage and more team play potential.
For Rein , i would also reduce charge’s CD by 2s , then reduce his shield health by like 100 ish.