Needed nerfs on heroes

currently in overwatch there a few characters that were buffed a while back that were never touched after and the game is unfun to play against these characters:

ana: the best support in the game hands down, she needs very little skill to get incredible value, yes a very good ana will get max value but a plat ana can get incredible amounts as well with a 10nth of the skill. her nano has made more metas than anything in the game enabling entire teamfights to from a 3v6 to a 3v2 or even a 3v1. her bio nade is unfun to play against not just for flankers but for anyone, literally anyone. the inability to heal and the throwing range of it means its another no skill based ability that can shut a whole team down requiring minimum skill, ive had so many ana’s flank me and i could do nothing about the bio nade because the only thing in the game that counters its effect are a zarya bubble, that simple fact alone shows how broken she is. her damager per second is 70 per shot with no ability to crit hit but when you can kill a 200hp squishy in 2 seconds without the need to hit bodyshots who needs crits right? her healing hands down is the best in the support category begin unrivalled with her only downside being having to reload. sleep dart has a big hitbox especially with it being a projectile it’ll stop any play right in its tracks granted its easier to play around sleep than a bio nade.

out of all of these:
inability to heal
70dps
70 healing
300hp with nano plus damage increase and damage reduction of 50% makes her the strongest support and a even stronger dps,

at least 2 pieces of her kit need toning down, either her damage or heals and either nano or bio nade, she’s right now a must pick and has always been one of the best picks hands down with very little chnages happening to her at all.

echo: she is perfectly balanced until you get to her ult, which is just a get me out of jail free card and impossible to punish. it would be fine if you could change her and make it where she takes damage whilst transforming considering the range and height she can do it from and make her abilites on cooldown when she exits o she can just spam fly in ult spam revert spam and fly away which does incredible amounts of damage with little to no counterplay abliilty.

hanzo: either leap or his ability to hold charged shots has to go, considering he can lay out 750dps in 3 seconds and the abillity to quick peek with no risks combined with spamming across the map with storm arrow hanzo doesnt need to be able to just leap out of there, it makes it unfun for anyone who dives him considering once he leaps it takes 1 second to fully charge a 250hp headshot or a 125hp bodyshot. on the other end his ability to climb walls whilst holding a fully charge shot it just as unfun to play against as it means he can keep spamming over a wall with a minimum amount of time to react. so one of the 2 going would be fine.

torbjorn: he now does waaaaaaaaaay to muc damage and with an e like his in cqc and long range its just too much.

all shields: shields need damage reduction on them as right now they feel like a paper.

zen: zens orbs do incredible amounts of dmaage over a huge distance, this is countered by his potato healing, imo they need to give him to or 3 weak healing orbs and give him damage fall off.

zarya: so far out of all the tanks zarya is by the highest damaging and being in meta in pro league and ladder for a very long time the overall damage needs to come down some.

ashe: ashes dynamite burn damage is a bit exessive and needs tuning down, she needs to click heads not click dynamites. and her spamability with her secondary needs tuning down slightly not much but a tad bit.

sombra: her ability to hack whilst going around corners and how it comes back every 2 seconds is a bit much.

hammond has too much hp and a lot of damage and is very hard to deal with in a 1v1, he needs some kind of weakness minus cc which is everyones counter.

doomfist base hp needs to be lower, his ability to gain shields and fly out of nowhere and delete you faster than you can react is a bit much espcecially with the new shotgun changes.

No to all of those (20 characters)

5 Likes

None of these characters need nerfs, except for maybe zarya. And the only nerf I can think for her is to revert the decay rate of her charge before it was buffed.

6 Likes

Ana only needs a healing output nerf. Ana has no mobility, and is usually in the backlines. Genji is a character for a reason.

Echo’s ult is fine, use comms and tell your team to focus her.

Hanzo I sort of agree with, I played a game yesterday where this Hanzo dominated our Widow, and it was impossible to hold Points with 5 people every fight.

Torbjorn is perfectly fine. Play Junkrat or Double Shield Bastion.

Shields do nothing right now, you’re correct. I’m a Rein main, it’s a lot of sitting and waiting for Shield Recharge.

Zen is like a worse Hanzo, a Projectile character. Use Shields or Map cover to hide from right clicks, it’s a pretty loud ability.

Zarya is Meta, I wouldn’t say she’s overpowered. She could use some damage nerfs though, at 100 charge she melts through everything.

Ashe’s dynamite does more damage than Lucio heals himself for. This definitely needs a nerf.

Sombra needs longer hack cooldown, that’s it really.

Ball is fine where he is, he is a very situational character anyway.

Doomfist is so easy to counter and kill. Stuns and Hitscans work well, especially when he uppercuts.

You are clearly a troll hoping to get attention, go away.

1 Like

You didn’t play when ana had the damage nerf and I can tell

1 Like

afaik ana does the same amount of healing as she has ever done. maybe they should remove her nano giving hp and revert her to the way she was when she was consider a trash pick

nerfing ana will only cause problems in the future when she no longer is meta again

This post is just all over the place.

1 Like