Necros is currently raging about the Meta

Yup. This is objectively the 1st time he’s been weak. He has most definitely fallen out of being meta sometimes, but he’s always been a solid pick regardless.

The joke is … complaining about catering to low-skills players in a game designed for low-skill players. How did they miss game changers on a press of a key that everyone gets eventually?

Which apparently you also have … no hero should be equally impactful regardless of what enemies are playing and what your teammates are playing. That’s OW’s idea - switch to counter. So, if enemies are playing hero X on Y map, you might not be able to play hero Z and be impactful, and will need to switch to get advantage on your side. That’s what OW is and was preaching since beggining, nothing new there.

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Nanoboost is only op with Genji, all other uses of it is appropriate strengh. Beyond that Blizzard generally gives heroes one of two things, a very strong ult or a very strong kit. The few exceptions we’ve had throughout time have always ended in those heroes being nerfed to bring them into line. And have been OP each time.

Genji has a weak kit to balance blade. His ult is the best in it’s class (ults designed primarily to get kills). And it always has been, statistically.

He’s in the same position as Sombra.

That’s fair enough.
But dragonblade itself is already a wee bit weak due to the sheer amount of things that can stop you being littered throughout the entire roster that causes and over reliance on nano boost in the first place.
I wouldn’t mind a nano boost nerf itself because, nano on that beast of a hero kit we call Ana is pretty packed for success.

Take that as an indirect hit to blade, and tbh, I don’t even know what you would buff about genji, the same problem on his dblade is the same problem on his normal kit, the amount of things that straight up end the playstyle genji uses is the problem for him, buffing his shurikens in any way would just be… idk. Too powerful for people that don’t have CC and do nothing to adress the problem, swiftstrike cooldown? Naw, Deflect? It barely does anything even if it was bigger, everything about him suffers from CC, and nano blade is kinda the last thing he has going for him >.>

To fix genji would probably take fixing CC out of the game or at least make CC less powerful overall. There is no genji specific buff since he is relatively well balanced, but in bringing in a concept to kill the concept of dive was bringing hard CC in as a concept. Genji has problems that I don’t even know if they are fixable without making him OP. Pretty much everything that is wrong with him is exterior to him.

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Yeah, a character that was able to be played on par with meta heroes, and above pretty much every other DPS in the game?

Like what?

Tracer is a fun and popular character who has seen way less playtime than Genji recently, are you going to say that Genji is in a worse spot than Tracer?

At least ya know, Genji has been viable more than pretty much everyone else

Genji’s current issue is Sigma and Doomfist; they’re just way too good that even a hero like Widowmaker (Who has actually been more meta than Genji) doesn’t see as much play as before.

Genji has always been strong to viable until the change over to forced 2-2-2; which ALWAYS needed huge balanced changes anyways that we never got

Where is this catering cause I see none

Welcome to the world of metas where not all heroes are created equally…

Prior to this current meta, in GM,

The three lowest win rate heroes were Hammond, Winston, and sombra.

Who all had a 50% win rate.

Again, these were the lowest in Gm.

10% of the roster.

Currently over one third the roster is at/below 50% for GMs. 12 total. Only a couple are at 50, the rest are below 50%

We see a similar trend across most of the tanks too

Look at gold- most heroes previously were at around 50% (which is what you want to see at gold), so we need to shift a bit accordingly. “Previously” it was about 1/3 the cast that was at/below 48%. Now about 2/3 the cast is at/below 48%

Many heroes are struggling in this current environment. Some by quite a lot.

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This simply shouldn’t be how it is, especially when it comes to high skill heroes like Tracer & Genji.

Genji & Tracer both used to be able to avoid their counters if they played well enough. That was good game design.

A counter’s presence was enough to alter the way you play the game, but it was never enough to outright make you swap. If you were the better player you could outplay your counter and not be forced off. That’s not how it is anymore.

Nanoboosting a Doomfist, especially in this meta generally yields more or equal value to an entire nanoblade.

Yet it’s almost impossible to use without the influence of an enhancing ability like Nanoboost, Blue Beam or a CC ability like EMP.

Tracer isn’t nearly as popular as Genji. She’s bad too right now, for similar but different reasons.

Viable as a blade bot. I said it before; Genji used to be able to go in without blade and have an impact with his DPS combos, he used to be able to make high impact plays with his deflect and he used to be able to blade without a hard pocket. None of these things can be done anymore and they haven’t been possible for a long while.

Ask any Genji player, for many seasons now Genji’s job has been to farm his blade and get a nanoboost to kill things.

Along with a plethora of things that he has to wait for, wait out, force out and track before going in with blade.

Immortality Field is a major one. If that’s not forced out blade is worthless.

It’s not just these major things though, almost every hero has a tool for dealing with a Genji now and it’s simply impossible to bait out and wait out every single one of them before going in.

Even without Sigma and Doomfist there’s so many things Genji needs to wait for before he can blade. Forcing out something like an Immortality Field, Roadhog Hook, Orisa Halt, Flashbang, etc. was reasonable enough before, but now with the sheer number of them it just becomes impossible- especially when some of these escapes and CCs are on such low cooldowns- Fade is only 6 seconds.

  • Orisa Halt
  • Roadhog Hook
  • Orisa Fortify (If he wants to nanoblade her)
  • Lucio Beat
  • Lucio’s Boop
  • Any form of invulnerability (Wraith, Cryo, Fade)
  • Immortality Field

and even then, having every single one of these abilities unavailable to the enemy team doesn’t guarantee a successful blade, because at the end of the day; without a nanoboost Genji is a 200hp melee hero with zero sustain when he pops that blade.

I guess kinda, I have a predetermined way people must develop an opinion that goes further than just stats. If you can make a case that isn’t just stats I would be more willing to listen to it and talk shops rather than talk about how the idea of you getting to your conclusion was based on a hard fail of bad process.

Problem for genji since you brought up something good and relevant with proper reasoning, yeah you shouldn’t be able to play into your counters reliably. But genji specifically, and quite a few heroes in the dive composition are the most countered heroes in the game, they’ve been developed against not by direct nerfs, but indirect nerfs that gives almost the entire roster an easy way to shut genji out of the game by always having more cc off cooldown even when it’s being used actively meaning you on genji never have a decent time to go in because there is too much of one concept throughout the entire game, which would be CC, which dive reacts the worst to. With it being so widespread through most hero options we have, genji is far more countered than the rest of the roster, therefore the hero can’t really ever be played without being paired to an anas nano boost and play as blade farming bot.

Too many counters. As I’ve said, you probably can’t buff genji without making him OP, the only way to fix him this far down the road is to squash the sheer amount or effect you can get from CC in this game somehow, and realistically I don’t see that happening. He’s in a bad spot and because of how he was indirectly nerfed, it’s not as simple as buffs/nerfs, it’s now eliminating a concept of the game that needs to happen. That’s hard mode for balancing it.

No nerfed the dive heros was the bigger error on ow.

Now all heros are multirole insta kills asssasins with cc habilitys.

Who are the people you’re talking about? Never heard of them.

so all toxic streamers come together and start being toxic … what a shocking surprise.

How good was the Genji-play during GOATS? Feels weird to see that first argument and then the second one.

What heroes? Genjis? DPS?
If you see people who play tanks and supports as pepole who “feel like they are better than filthy DPS mains,” wouldn’t that mean they too would like to go back to GOATS? Yet you argue that they support the META shift that enables the “filthy DPS” heroes into the game now by banning GOATS.

I’m just having a lot of issues following your thought process.

I play D.VA A LOT and I hate everything about this meta. It’s not just DPS mains having a hard/unfun time.

Wait to november or december, they gonna throw a lot of garbage to the game… Again, that good revenue makes people more weird than they are.

and we should care about the 1-trick genji smurf’s opinion why?

He’s complaining about moira being on every game right? Why can’t we nerf her to make him viable?

your argument went out of the window the moment u mentioned Necros. that dude complain literally everything. just last night he complained about he’s having longer respawn time than the enemy (he wasnt joking)

Ooooh nooooo his hero isn’t meta. How hoooorrrrible! You know you’re hero doesn’t have to always be meta.

Listen it suck Genji hasn’t been meta for a why, but we saw how poor his synergy really is with the rest of the roster. It’s why he was so easily replaceable with Soldier 76 and Sombra in Dive.

While Tracer seemed to have stuck around through all those because she just synthesized a bit better (and I think that’s due to her recall mainly)

Even though Genji is balanced kit wise, he might need to be retuned to work in more 2-2-2 comps. Heck I say find a way to re-add his triple jump (not ledge dash), just to help with his survivability bit with all the CC.

The special thing about OW was that you never knew for sure what enemies will pick, except some stupid things like 33 era.

With 222 its all gone. You dont need to spy throuhg spawn doors to know what they will pick.

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