Finally throwing in the towel for this as I’ve hit my wits end for the disgusting amount of lag that is present in EVERY single game played since the last update was done to OW which seemed to introduce that Nvidia Reflex option, so it has been about 3 weeks of nothing but lag, disconnects, rubber-banding & full disconnects to the point I am not able to re-join the game once it allows the connection to Blizzard again for the login and I end up getting penalties and warnings like crazy for something completely out of my control…
I am no stranger to seeing network related issues with OW post-updates to the game and the way I optimize/secure my home network has me performing captures to determine which outbound traffic is not able to route through due to various policies and I make the necessary changes - I have done this since playing from day1 Launch Day of this game and I do the process for EVERYTHING else either game or non-gaming related, a very familiar and common process for me that is a rinse-repeat scenario these days.
I have noticed that every update seems to introduce more & more new servers along with new additional ports (sometimes) in to the mix that between the Blizzard Game Client exe, Overwatch exe & the Blizzard Agent exe there are dozens of different servers that are all being connected to & if ignored it also would seem that any one or combination of those other servers has enough importance to be able to severely impact the network performance while playing if their connection issue isn’t resolved…that is of course servers other than the main one that is connected to which is seen using ctrl+shift+n.
I read far too many of the troubleshooting posts here and they all seem to focus on a single endpoint for these issues, the IP from the ctrl+shift+n, and seem to avoid completely a large list of additional connections that are happening alongside the main server connection that do have a massive impact on how that game will perform. Depending on who’s in the game and where they are geographically located your PC will make and hold connections to Amazon Data Servers for that geographical region.
All the handles/names listed were from the IP search on arin to check registrar info/ownership & all of the connections were isolated to the 3 executables only that were listed previously.
I should note I am located in Western Canada as well.
A Small portion of Amazon servers that OW/Blizzard exe’s will connect out to:
Amazon Data Services Brazil ADSB-3, Singapore ADSS-3, Japan AMAZON-ASIA-SIN3, AMAZON-GRU Brazil, AMAZON-SIN Singapore - to just name a few as an example (There are countless others in my growing whitelist) and any issues with data routing between you and those servers will cause brutal disconnect/reconnect issues almost immediately after joining the game lobby for the duration of your playing with the individual that introduced the new server connection.
For another example of a subset of whitelisted addresses, there are countless connections to multiple addresses owned within the blocks for handles:
US-BLIZZARD1-20120416, GOOGL-2, GOOGLE-CLOUD, BLIZZARD ENTERTAINMENT - BLIZZA-3, BLIZZARD MNT-BLIZZARD, MNT-BLIZZARD Blizzard Peering Abuse BP5978-RIPE, MNT-BLIZZARD Blizzard Peering Abuse BPA18-RIPE, Amazon Technologies Inc. AMAZON-2011L, Amazon Technologies Inc. AT-88-Z (And sooooo many more but it would be far too much text to paste them all) and any issues with data routing between you and those servers will vary in response/severity for lag spikes, overall high ping & game disconnects.
Another important set of connections is out to the provider for the voice chat within OW, Vivox. These connections are particularly painful as issues connecting to any addresses located within any of the various VIVOX-BSN, Vivox, Inc, Vivox handles will cause crippling lag spikes whenever someone joins / leaves the game and eventually completely crater and cause the game to lock up every single time.
The above may be a lot of text but it could be 100x more if I went in to further detail and listed everything that has been compiled over the course of playing OW…I guess the overall point I am looking to make is that the game relies on many more connections and servers to function properly and lots of people seem to never get a resolution to their issues that are identical in every way to mine that I am now facing, and I’ve burned countless hours on this and have even done a 100% vanilla network setup with no rules, direct router connection with single endpoint device & nothing else connected or online - but yet face the exact same problem, for weeks now starting when the game was last updated - previous to that it was business as usual with no disconnect issues and a ping that always hovered around the 40ms-65ms range.
I am looking to see if there can be a resolution to this issue as I show 0 blocked/dropped connections when playing (For any of the 3 executables, both TCP & UDP were checked) & nothing at all is indicating a problem on my end and I have ruled out every possible scenario for hardware & firewall rules/policies during troubleshooting. Below is the WinMTR capture done during a match and as it shows there is very minimal loss of packets and the values are nothing alarming, but yet in-game it was 100% rubber-banding from start to finish and spikes so high it went to 700+ ping and would lock up for 4-5 seconds before going down and doing the fast-forward catch-up thing. The server it connected me to during that match was 24.105.10.90…Looking for some help on what to do next as finally out of fresh ideas.
`|------------------------------------------------------------------------------------------|
| WinMTR statistics |
Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
---|---|---|---|---|---|---|
10 0 0 50 - 1 | 3951 | 3948 | 0 | 0 | 18 | 1 |
10 0 0 1 - 1 | 3889 | 3870 | 1 | 2 | 16 | 1 |
70 77 224 1 - 1 | 3861 | 3835 | 12 | 50 | 1613 | 20 |
rc3no-be123-1 cg shawcable net - 1 | 3880 | 3859 | 13 | 50 | 1394 | 18 |
rc2wt-be100 wa shawcable net - 1 | 3904 | 3889 | 28 | 65 | 1879 | 51 |
rc6wt-tge0-10-0-11 wa shawcable net - 1 | 3907 | 3893 | 28 | 72 | 1882 | 37 |
ae1-br01-eqse2 as57976 net - 1 | 3857 | 3830 | 57 | 102 | 1914 | 78 |
xe-0-0-0-1-br01-eqsv5 as57976 net - 1 | 3879 | 3858 | 57 | 100 | 1921 | 64 |
et-0-0-29-br02-eqsv5 as57976 net - 1 | 3884 | 3864 | 57 | 101 | 1790 | 61 |
xe-0-0-1-1-br02-eqla1 as57976 net - 1 | 3860 | 3834 | 54 | 102 | 1916 | 62 |
137 221 68 91 - 1 | 3880 | 3859 | 57 | 99 | 1919 | 66 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
No response from host - 100 | 793 | 0 | 0 | 0 | 0 | 0 |
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