My thoughts on the Mercy Buff

Well I was thinking more of lines of keep the base at 50 > 55> 60

The Mercy style of play people want is the fast 100 choices a second style.

Valk is the reverse of that, since you don’t have to target people as a fast moving putting out fires style.

Her current Rez is ALSO against that style, since it pins you, and stops you making meaningful choices.

Personally, I think they should get rid of both, give her a counter ult (like Zen), and give her some low cooldown single target abilities, which enhance the 100 choices a second style of play.

4 Likes

We’ve already felt and seen what 60hps on Valkyrie was.

Garbage and Im still surprised people are surprised that other people arent happy with it.

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If anything, the reverse would be better, to promote more switching between targets when possible.

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Yes, speed up the game place, more choices…

That’s why I compared it to coalescence because you feel as if you can make choices during it. Who do I target and Why?

Valkyrie doesn’t do that. It’s just, do I do this or that? Does it matter?

It’s the support ultimate to a support ultimate (or at least that’s how I use it).

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Yeah, and it is totally against the style that made people love playing Mercy. I still can’t believe Blizzard doesn’t have a handle on Mercy’s style.

Unfortunately they absolutely refuse to remove res.

But I completely agree, she currently feels “slow” and lacks excitement.
While some people like that, I loved… I don’t know, moving more? Doing something…

Both Valk and Res makes me feel like I’m in a slowmo spectator, and it’s a weird contrast with her GA and beam changing speed.

3 Likes

If that was the case then something along the lines of 70>60>50 would be nice. The problem right with her is that she is terrible at healing tanks. Takes waaaaay to long.

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Healthpacks are a better healer than Mercy currently. They also do not take a hero slot.

I hope eventually we get something that fixes her core issues. For now, this is better than nothing.

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I don’t know, I think it is worse than nothing, because it is pushing her further and further into the slow paced, ‘run on auto’ style. I’d rather not have that.

I meant the bandaid half revert is better than completely ignoring her.

This isn’t ideal, It gives me a bitter feeling. But I’m grateful something has changed back.

She’ll still have trash healing outside of her ult though.

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I think they simply want to say: Valkyrie is good, Valkyrie does not need to be reworked.

I would like to shorten them at this point, since the text walls of valid reasons do not seem to interest them. 3 quick answers on Mercy "No explanation challenge"

  1. I do not like Valkyrie because I feel more passive in action.
  2. I want a rework that makes the character iconic (torbjorn and symmetra have new ones and are well structured according to their concept)
  3. the ress is iconic and does not go trashed. but Valkyrie can also disappear for me just as the shield generator, armor modules and scatter have disappeared.

Ugghhh, tell me about it.

Whenever I go tank, and I see a Mercy on my team I go, “Oh boy, wheres the nearest healthpack”

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I internally groan when there’s a Mercy on my team. Especially if they’re in a duo. Because you already know that they are just going to pocket their dup partner and leave the Zenyatta to heal the tanks (seriously why do I keep running into people like this).

With Mercy as a Main heal, you just can’t play that aggressively, which the enemy can severely punish you for with spam comps. I don’t feel like I can rely on a Mercy to have my back in the middle of a team-fight. That isn’t something that should be the case with the “Pure Healer”.

2 Likes

As an ex master level mercy player, mercy is incredibly boring and easy to play and I was frankly sad that a higher skill hero such as ana was pointless to play just because mercy, a far easier hero was just simply better. So now that I think blizzard has struck a balance between ana being the optimal hero in most situations and mercy being viable in some situations is perfect for the meta we are currently in. And I don’t understand your complaint about mercy’s healing being too low, when she used to be able to outheal a winston’s damage without having to be in line of site and without reloading is just ridiculous. I think part of the reason why people think that she is bad now is because for 95% of the time up until the recent patch that changed mercy she was a must pick and now that’s changed she feels weak even though she is still quite viable, which for a long time is more than could be said about ana.

The Mercy partial un-nerf is really weak. 50 hps outside of Valkyrie is still not enough, and boosting it to 60 hps during Valkyrie is better than yet another nerf, but it is still weak. It’s been a very long time since I’ve had fun playing Mercy.

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I didn’t know you could have fun playing mercy…

It’s slower if you just heal but, if you are damage boosting/dealing damage it can be a bit faster as the big healing nerf was just a big healing nerf.

I’m definitely getting valk faster on the PTR when I’ve got a good player on my team that can be damaged boosted.

That isn’t to say this is a good change.

I agree that Mercy was never to engaging for me (as I’m more of a Tank player than support anyways), but that’s not to say that some don’t enjoy her. Some like her know, and that’s fine.

Ana wasn’t meta because Mercy fit better as Ana struggles to hit snipers on high grounds, plus Grav + Dragon was an insta-win (this also came to be because with super buffed Hanzo he got Dragon way way faster).

Ana wasn’t meta in dive because of punishing using one of her cool downs was. She also struggled to keep up should the divers go to high ground. Moira also had 0 vertical mobility so Mercy was the superior choice.

Mercy’s healing has never been the main reason she was meta. In addition, we’ll never know if 60 Hp/s was really too strong because in the support patch Lucio got a bigger aoe and improvements to sound barrier and Ana was now able to use Nano in more situations than she could before. Moira also was able to pump out more heals with the resource buff. Maybe these changes would’ve been enough to bump Mercy from the top spot. We won’t know because Blizzard got desperate to get Mercy off the top and jumped the gun.

That’s the thing, Mercy’s “situation” that she excels in is a pocket hero. She’s a main healer, she always was meant to be a main healer. 50 HP/s is too weak to support a Tank. If a tank is at low health, let’s say at 100, Mercy now has to sit attached to them for 8 seconds in order for them to be full. That is a massive amount of time in Overwatch. Ana can just made and 2 shots and you already have most of your HP back. 50 Hp/s is not useful in the middle of the fight when you have to keep multiple people alive. It just takes too long.

Everyone just gets tunnel vision on Mercy balance because she was good for so long. People justify it that “because she was meta, she deserves to be trash”.

Imagine if in a couple months, Ana gets put in the same situation Mercy is in now (yes I know “but she was!”, I get it ,just stay with me for the sake of this example). where her only niche is being Reinhardt’s pocket. Would you be fine with that? Would you agree if people said Ana shouldn’t only be used because of Reinhardt? That’s that role is fine because she was meta for a couple months?

It’s the same for Mercy now, she’s just a pocket hero. Mercy’s don’t even bother healing me in most games because they know it will take to long and that I will probably die anyways. If I do have a Mercy as a solo heal I play very cautiously as I know I can’t rely on Mercy to keep me alive should I be aggressive.

it’s equally ridiculous that Zenyatta gets temporary wall hack when he discords someone (as it lingers and you can just see the icon until it disappears). Obviously I’m exaggerating but honestly this is such a non-issue as a Tank player myself. Mercy’s beam lose connection after 4 seconds out of LoS I think. Either way, a Winston should avoid diving solo. It’s called target priority. For example, if someone gets Armor Packed by Brigitte, I either back off or switch targets. it’s the same for Mercy. I either start target Mercy herself or I back off. I do the same for every support, I wait for an opportunity then go for them. If you have someone else dive with you, Mercy won’t be able to out heal that.

I never got why people keep thinking Mercy out damaging Winston is such a big deal. Winston is known to be on the lower end of DPS. So why should someone with comparatively low DPS out damage someone who’s design is suppose to be “Strong consistent healing”?

Just because one support was bad for a while doesn’t mean that it justifies another being bad. If it did many characters would have never been buffed. You know the saying “An eye for an eye makes the whole world blind”? That’s what happens when we justify a character being bad.

Statistically (or at least the one’s we have because Blizzard doesn’t share theirs), she is bad. I believe there was a post that said “A month of Mercy in numbers” or something like that, and it shows how bad her stats are.

I could argue the reverse and say that because she was meta for so long people refuse to believe the idea that she could be bad.

In short she feels awful to play, and to play around, I don’t like Mercy’s on my team. I don’t feel the bring anything of value besides pocketing a Pharah or their dup partner.