Seems like entitled dps players may get what they want. Unfortunately it would come at the cost of team oriented gameplay. Here are my list of pros and cons.
Cons
- reduction of synergies, combos and teamwork
- most tank players get screwed. All tanks (especially off tanks) will need reworks and lots of pressure will get put on the solo tank to more than likely not even have much say in the outcome of a match. Walking sponge and Shield bot springs to mind.
- 1 specific tank will likely become meta so will become even more boring role than currently is.
- tank players like myself who enjoy teamwork will leave
- some healers also get screwed. Heroes like ana and zen will stand no chance against a comp like genji, tracer and doomfist ESPECIALLY when off tanks will no longer exist to peel. Would need reworks or health increased probably.
- team oriented gameplay takes a massive hit and it becomes more about individual plays by the dps and possibly healers.
- people like myself who enjoy this game for the team oriented gameplay will look elsewhere for it.
Pros
- dps get quicker que times MAYBE
- no more double shield
IMO it would be such a shame to shift away from creating more engaging tanks, better balance, decent incentives to flex etc and instead change the whole philosophy of this team based game just to cater to 1 over populated role.
The game as it is is enjoyable and effective for all 3 roles but is ruined simply by slow/bad balance decisons. Tank busters need toning down, snipers without weaknesses shouldnt exist, burst healing needs toning down, cc needs toning down and we need more regular changes.
Imo