Not all players are bad. But it only takes that ONE person to ruin that entire experience of an online video game
I play video games to relieve stress, have fun, and enjoy the day away. Dont we all? Instead of the above, I end up alt-f4ing most of the time because of one bad apple ruining my fun. Then again, I have been reading more books. So thats a plus from it
Since the start of this year, Ive experienced at least 9 out of 10 games with that one bad apple. Mostly spanning from this summer (coincidence?)
There is no way to curb this rampant disease either, unless people stop allowing it to happen (both customers, and developers together). Jeffâs, be nice to people approach only threw gas on a smoldering flame. Since then, Ive experienced high volumes of trolling, afking, throwing, harassment, camping, you name itâŚ
I am a gamer at heart. I love video games. Will never stop playing them. But i think its time for a break from the online part. At least until summer is over, and make my mid-day gaming a thing again.
True, but on the other hand, only ONE person has the power to brush off such behavior and not let it get under their skin.
Short of that, there are numerous tools in place to help you tailor your online experience to your preferences.
My best advice is to make friends and always try to group with them. No friends? The new LFG system is excellent and Iâve only had good experiences so far.
And if none of the above works? Well, when it seems like there are knuckleheads at every party you go to, at some point you have to stop and ask, am I the knucklehead?
Honestly dude, you are never going to âfixâ them. Jerks are jerks. The best thing you can do for yourself is work on your own reaction to them. I have worked on mine a lot. I still get tilted but itâs a lot better than it used to be, and someday I think they wonât bother me at all. Thatâs the real fix.
Itâs regretful to hear youâve experienced negativity within our game. Thatâs unfortunate and just not cool. Unfortunately, in most multiplayer games that exist today there is a probable risk of encountering unpleasant players.
The Overwatch team is working hard to mitigate toxicity, encourage polite conduct, and foster a more positive community in-game. In the future, if negative players harass you, weâd recommend you report and mute those players in-question. This will alleviate stress and frustration from your experience and assist us in identifying these bad apples.
Blizzard (along with many other video game companies) has joined the Fair Play Alliance, a coalition of video game companies who share research and best practices with each other on how to combat disruptive behavior. We have a long way to go, but hopefully this effort will lead to something productive for the industry as a whole.
Iâm sorry you had a poor experience, I wish you well.
Most accurate/spot-on comment Iâve read all week.
1999 RuneScape had almost all of the same conduct issues that OW has right now.
It isnât the gameâs fault. The element of voice chat mixed with the anonymity of the internet is what unfortunately allows toxic behavior to thrive.
Plato understands the internet.
He wrote about it around 400 BC.
The book was the republic. The internet was Gyges ring.
h ttps://en.wikipedia.org/wiki/Ring_of_Gyges
Essentially the lesson is that âevilâ people do these things because they can not be truly punished, as they are invisible. âGoodâ people never use invisibility because they know the power would corrupt them. The internet is one giant invisibility cloak, and it is corrupting all of us slowly.
There is no way to stop people from being toxic. You canât predict who and when someone will throw, shout racist or sexist remarks through their mics, etc etc. It just isnât possible. Even if OW had the most stringent report/punishment system in the world, it would require that behavior to be present first because itâs not right or fair to punish for behavior that hasnât happened.
Quake 3 community was never toxic, i donât think iâve ever seen a single toxic person in my semi-pro Q3 âcareerâ Early-to-mid 2000 CS was non toxic too. Then internet became fast and cheep and here we are now. Also in older games i never felt mad after losing game - if you lost duel to someone in Q3 it meant that fella put even more time and effort than you to become this good. Now you can lose to some RNG-P2WLOOTBOX-BROKENHERO and you feel like you were cheated, lol.
Mentality changed too, i had a friend who was much better than me and it took me about 150-200 duels to finally win a single map. Now ppl wanna instantly win games and if they donât they come here and complain: âjust bought game, placed silver and lost about 500 SR and fall down to bronze hur-durâ. They become frustrated and frustration leads to toxicity. They blame team, matchmaking, blizzard - but never think that actualy theyâre simply bad at this game and they need to learn and practice.
Iâve noticed that the quality of interactions online in general has fallen drastically ever since the internet became cheaper. Weird. Itâs almost as if⌠nevermind⌠lol.
Prime example of the ânew ageâ of gaming that included massive toxicity is when the Xbox 360 first launched. Remember the voice comms in Halo 3 public matches? I sure do. It was really somethingâŚglad I still to this day have old VODs of those. People on here think OW is badâŚwhew, theyâre lucky they missed out on those days then.
Have you ever thought of Counter-Strike: Global Offensive way of reporting players. Where when someone reports someone, the case getâs sent to âOverwatchâ where a player of Gold+ will be able to watch 1/2 or 1/3 of the match and determine through watching the player whether heâs cheating, toxic, throwing, etc. After maybe 1000+ see the case and about 90% of people agree the guy is throwing then that guy getâs banned for however long. You should check it out as I think it would be a great addition to combat toxicity and hackers.
Thing is, if someone wants to be right and proper butt in an MMORPG, you are under no compulsion to be around them. You can mute them, block them, and never participate with them again.
In Overwatch doing that is a bannable offense and the game actively punishes you for it. Like, imagine being a black man and having a team of 5 guys join your team who then proceed to talk in VC about the final solution for the African race.
You canât quit, that gets you punished. Turning off VC is a reportable offense for ârefusing to communicateâ.
Itâs OW, not the Daily Stormer. Even in my most toxic MMO/FPS matches/raids/etcâŚIâve never heard that level of vitriol. That sounds more like the rhetoric youâd hear on a white supremacist forum, as opposed to a standard video game match.
Edit: If somebody was seriously behaving in a manner that terribleâŚmost people (including myself) would likely just record it and send it in as a ticket, as opposed to using the standard report system. That type of rhetoric is likely to get you a permanent mute (if youâre talking about wanting groups exterminated/etc.)
Monster Hunter is never toxic. Sure, youâll get the odd people who cheat to get high tier armor or some guy who gives you crap about your weapon choice, but they are the exception by a large margin