I finally got Jeff to respond to a thread about Bastion, and he said they were happy to listen to feedback:
Unfortunately, my post was swamped by people talking about the CC changes, so I’m making a new thread for this.
Bastion’s first problem: Sentry isn’t worth it:
Sentry is what people are supposed to play Bastion for. Anything else in his kit is like a worse form of Soldier 76. This is alright, but problem is that the pros of sentry are out weighed by the cons. Let’s go through a list.
Pros:
High dps
damage reduction via ironclad
cons:
Immobile
long transformation times
The cons out weigh the pros here because while you can deal high damage, you are extremely vulnerable, and even if you see danger coming most of the time your transformations are too long for you to do anything about it. This means Bastion will always need protection while in sentry, as it is often impossible for him to defend or escape himself. Even with his passive damage resistance, he just gets overwhelmed and it takes too long to do anything to prevent it.
When the main ability of a hero isn’t worth it, he doesn’t get picked. Instead, they could pick another hero with high damage, and avoid all the drawbacks of being immobile. This then brings me to my next point.
Bastion’s second problem: Other heroes can do his niche better than him
Bastion’s niche used to be being a barrier buster, but that is done by everyone these days. With barrier health as low as it is, there is no need to deal with all the baggage that Bastion brings when you could pick Junkrat, Soldier 76, or any number of heroes and bust the barrier from a much safer position. Additionally, these heroes are useful in other situations as well. Even if Bastion is a niche hero, he should be the best at his one niche.
Bastion’s third problem: His ultimate is too squishy
Bastion’s ultimate used to give him 150 additional armor immediately upon activation. These days, it only gives a 20% damage reduction after the 1.5 second cast time. This is a result of the ironclad nerf that happened after his last rework. However, the nerf was never needed for his ultimate, just his sentry form but tank just became collateral damage. It now gives less protection after the cast time, when it used to give much more instantly. This results in Bastion being taken out before he even gets a chance to shoot.
Bastion’s third problem: Ironclad
Ironclad as a passive has a problem which makes pocketing a Bastion even more rewarding than other heroes. When Mercy heals any other hero for 1 second, she restores 50 health. When she heals Bastion for 1 second, that 50 health is effectively 60 because it has a 20% damage reduction on it. This encourages pocketing Bastion, which is what many people find annoying about him.
How to solve these problems:
- Reduce recon to sentry reconfigure time to .75 seconds
- Reduce sentry to recon reconfigure time to .25 seconds
Both of these slightly reduce the cons of sentry form, and let Bastion escape from situations where he would otherwise die with no way to fight back.
- Change base health to 350
- Remove his ironclad passive
- Adjust self repair resource to compensate for the extra health
While this is slightly less protection than ironclad currently gives him, it applies in recon as well. This would also reducing the effectiveness of pocketing a Bastion back to normal levels.
- Ultimate cast time reduced to 1.25 seconds
- Ultimate now gives 100 extra armor upon activation
This should help Bastion survive during his ultimate by bringing it up to it;s old but still balanced durability.
An optional but interesting E ability
If the above changes don’t work out, Bastion still has an open E ability. The best change I have seen is to give him a reaction based barrier ability, which looks visually like his old barrier. It would only be available in sentry. The way it would work is that it would be used to block incoming bursts of damage, but couldn’t be used for sustained blocking. It wouldn’t be passively active, the player would need to activate it when they see the damage coming in.
It could have a little as 50 health, and only last a second, but it would be used to block things like hook and self destruct. Its health could only regenerate in recon mode, which encourages switching forms frequently.
Hopefully you see this feedback, and I hope Bastion can get some of the fixes he deserves.