First, I apologize for all the questions, I’m tech dumb and I found some how-to videos but they’re old (from OW1) and frankly I barely understand them. Completely winging this Workshop stuff.
1: How to unmute Dummy Bot Ultimates? I’m playing around with Dummy Bots, specifically Winston if that matters and he seems normal for the most part except for his Ultimate.
He makes normal noises, calling out enemies, random voice lines like the “lets show them a ruckus” or whatever it is he says, when he ults he has the grunting, but he doesn’t roar. He does the animation but there isn’t a sound. None of my code should be muting him, and if it did, I don’t understand how it would specifically mute JUST the roar.
2: How can I make a Winston-like leap attack? I tried “Facing direction of” and applying impulse up, then forward but I have to aim up ever so slightly otherwise I slide like 2 inches forward.
3: How do I register a secondary fire hit to apply a dot effect? I have it set so the hero shoots a projectile that deals damage and applies a dot. BUT everything I’ve tried either doesn’t apply the dot at all, only applies it if I’m holding down secondary fire or the dot effect triggers itself and keeps applying more and more dot.
4: Is there a way to use hero-specific moves/effects on a different hero? The previously mentioned orb that deals damage and applies a dot, I imagined it as a horizontal version of Reinhardt’s Fire Strike but I have no idea how to make that. Maybe a cloud that follows an orb but… Is there something better? I’d rather not have to try and find a way to get a cloud to follow a set of connected orbs and make all said orbs count as one entity.
5: How can I give a hero Orisa’s Unstoppable effect from Fortify?
Any help, directions to resources or guides are appreciated!
Seems to be a general bug with the game, some sound cues do not trigger at animation execution, the reasons could be many, maybe the server and client communication to validate these processes are disrupted. Could also be a hardware problem do you have your drives up to date?
Have you tried to use vector X = 0, Y = 1, Z = 1 as the input for direction?
You can use Event Ability and check it against Button values in any rule event that registers damage or healing hits.
You can use Workshop Extension, but they cost points, and enable some Buff, Debuff or Explosion or Kinetic Buff effects, they enable those hero specific ones too, then you can use them within and attach them with Play Effect, Create Effect, Create Projectile/Create Projectile Effect etc.
The only thing that comes close to is to apply status Invincible.
Everything that Kizaru said is correct other than one thing, which is about the leap thing, while technically fixing the direction to forward and upwards would work, for 1 they never told you to use World Vector Of so the Vector wouldn’t have even been relative to the Event Player & 2 there is just a much better way to do it in terms of recreating the ability mechanics.
You can do Direction From Angles which takes a horizontal & vertical angle separately, then for horizontal input do Horizontal Facing Direction Of(Event Player) & for vertical input you can do Max(30, Vertical Facing Direction Of(Event Player) + 20) the 30 makes it so the impulse angle cant be below 30, and the facing + 20, just makes it do slightly above the angle the user is facing.
you could also do the Max(30) on the direct angle instead of the added angle and the result would be slightly different but not by much. Max(30, Vertical Facing Direction Of(Event Player)) + 20
of course the 30/20 values will more than likely need tweaking to match the results you want, but the base idea is still simple & effective. this is exactly how I’ve replicated his leap in the workshop a few times and it works like a charm.
also if this doesn’t work try Min instead of Max, -30 instead of 30 & Subtract 20 instead of Add 20, i know something uses negative angles for up but i cant remember if its overwatch or another game, if it is overwatch then you should do something like Min(-30, Vertical Facing Direction Of(Event Player) - 20)