Mtchmaking is still rigged

It does do that. There will always be variables when you solo queue, because people have off games, good games, people flex to heroes they are uncomfortable on, etc. But the average Plat is better than the average Gold. If you’re climbing through Gold, then getting near Plat will get you tougher opponents on average.

Why do you believe they’re worse players? If they beat you, then their team obviously did something yours didn’t. Maybe they lack in 1v1 potential, but are better than you at working with random teammates.

Everyone deals with randomness when it comes to teammates in solo queue. Solo queue requires a slightly different skill set than grouping does, because a lot of your potential to climb comes from your ability to adapt to your teammates. That isn’t an issue of balance; it’s an issue of people being people, and not machines.

I was 3 stacking. In the 7 games, the 4 throwers and 1 leaver were amongst the 3 random we got each time.

And you’re right, the opposing team was doing something different from mine that made them beat us. It wasn’t saddled with 2 feeders.

I am aware of the fact that players are generally better than gold, etc. As I said, I’ve lost to plenty of plat+ in quickplay. I can tell when I’m out skilled, like the Tracer whizzing around getting 82% of her team’s kills, etc.

But all I learn in comp is that if you have Leavers or throwers in over half your damn games, you’re likely to lose.

Maybe it’s a PS4 thing, but too many scumbags in comp right now ruining it for everybody else. Rather than the better team winning, it’s the one that’s luckier not to have the scumbags on it, a lot of the time…

Season 10 has been worse than all the seasons 4 to 9 combined in terms of throwers. People realise that nothing is going to happen to them. I’ve stopped reporting throwers as none of my prior reports has been acknowledged.
There’s even players throwing with names such as “Boost4porn, Boost4gold” in a throwing 3 stack. I reported them. Nothing happened.

Still having fun stacking in quickplay, but comp this season has become a cesspit and I’ve had enough of the stink.

I realize that’s what you’ve been told but that’s not how it actually works. I consistently play for hours at around rank 3200-3300 and hover around there. However, if I play on account around 2500-2700 and start to do well, the matchmaker recognizes that I’m playing well and balances the matches to where I struggle to win.

My best guess is it’s game balancing, or it’s some sort of anti-boosting algorithm to prevent boosters from completely stomping teams (for the record, it’s my account and I don’t boost).

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No, that is how it works. It’s very obviously how it works.

Or, you do better when you consistently have better teammates. Not sure why you would assume the complicated option over the obvious one that is already common.

The game already balances by matching people of similar rank. It also wouldn’t work to curb boosting, because then you’d just be boosting the terrible players you’re putting on that smurf’s team.

From my experience, that’s not really true. I’ve climbed over 1k SR with ~40-45% w/l, and that as old Hanzo only. So, goal was to lose as little SR when you lose, but win as much SR as possible when you win, and it was related to fire, the more ults(and the more damage/elims from them obviously), the less SR you lose on defeat or more you gain on win … Also, not ever switching worked as well.
Though I haven’t played comp for last 2-3 seasons … maybe something changed meanwhile …

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I get the feeling Duchess is the kind of person that sees a dying puppy in an alley and scoffs saying, “Get over it”.

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Obviously one-tricking a lower-pick hero is an exception, but that’s not really a viable option for the average player. I’m a Rein/Zen main, so my advice is geared towards the average player, who needs to work more on their game sense and ability to adapt than quick tricks or just building god-like mechanics.

I’m not the kind of person, however, to compare people complaining about doing poorly in a video game to a dying puppy in an alley.

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Hmm. You said in other threads that games get harder as you face tougher opposition.

Now you’re conceding that games can get harder if your team mates are worse? Isn’t that what most of the people complaining about getting rubbish team mates after reaching a season high have been saying?

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I didn’t concede anything. I’m talking about the average game, not the standouts.

I’m saying games can get harder even in lower ranks if you’re not great at adapting to them. If you’re used to playing with DPS who can hit their shots, then you might have a more difficult time adapting to a team where you have to put more work into creating space for them, or protecting them. We’re only talking about one rank of difference, though, for one person. The average Diamond is better in general than the average Platinum, but there are exceptions.

Most of the people talking about a rigged matchmaker are claiming that they’re actively being punished for doing well, and that it’s built into the system, which would effect the average player. They’re pushing this idea that playing better gets you worse teammates in an attempt to force you into a 50% win-rate regardless of your rank, and that’s just not how it works. The matchmaker just matches you with people of a similar rank, and when you climb in rank, on average, you’ll find more difficult games.

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Yeah. I just think that the matchmaker is plain bad. I worked on raising my Mmr last season and got godly team mates and climbed with 80% win rate. Loads of 3-0 spawn camp stomps vs. clearly worse teams.
This season I’ve improved some more and now I’m getting throwers up the wazoo…

Then wouldn’t the matchmaker have started placing you with throwers last season, and not this one? Especially if you had a ridiculously high win-rate?

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Yeah. I dunno. I think that the matchmaker is just bad at setting up fair games.

It’s weird that I can get closer games in quick play, where teams can span sometimes 2000+ Sr, than in comp where players (barring duos 1k apart) are in the same SR ballpark.

And I appreciate that in general gold better than silver, etc.

But, by Golly, the level of skill, or lack thereof, around 2k is bonkers.

This is why I’m so looking forward to clans. Throwers are going to end up very lonely very quickly.
Feeders will either get booted out or educated to act as a team.
(Was playing with my 1400 to 1900 silver chums at weekend. They used to be super awful for trickling in and scattering. But after a few games we were beating higher Sr teams, including mid golds. A lot of this stuff isn’t rocket science. Just never been explained to them clearly).

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Even if that’s true, a closer game doesn’t automatically mean fairer match-ups. You’re playing people in one-off games, where a huge number of variables can impact the outcome. That isn’t enough to judge an actual player’s skill. If you played 100 games against a team that steam rolled you over the course of a month, I bet the outcome would be a lot closer than you think.

Nah, they’ll still have me to play with. At least on one of my accounts, I’ll keep it strictly solo queue. But if I get into a game where literally everyone is throwing, I just swap to a fun hero and mess around too.

That’s the biggest problem in lower ranks. It’s not that they’re necessarily bad at games, it’s that they’re not very good by Overwatch standards. They just don’t understand the game as much. A player can be Silver in terms of mechanics, but if you give them some game sense they can hop into Platinum.

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Been quite the opposite for me actually. When I play in those higher rated games, I usually win. Then the next five games I’m placed with diamond players that have negative W/L ratioes on their most played.

That also isn’t taking into account the multiple games you’ll get with players throwing a match that was an easy win. I straight up had 3 or 4 games in a row, with players throwing even though we had minutes more than the enemy team. Had my games completely sabotaged by one ahole on my team.

I know I’ll rank up, as I’ve made it to 4200 on one of my alts playing most of the same heroes I am now. The issue is how long it takes. I really can’t play more than 3 hours of solo queue competitive without losing my mind.

It’s funny too, because it’s only solo queue. When ever I queued with friends of a similar rank, we climbed 100 Sr every session at least. Duo, trio, etc, easy wins. I used to play in a team actually. Season 2, we played top 500s every match, it was great. None of my friends play Overwatch anymore, so it’s kind of a feelsbadman. I’m stuck with solo queue now, and boy is it a terrible experience.

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Its funny how low ability individuals project their failures onto teammates, conspiracies, aliens and what not.
Get better at the game and look at your own play instead whatever else and suddenly all your issues will go away.

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Learn to game the SR system by playing less played heroes and being better than average. Learn a good duo to really tip the scale.

It boils down to one thing: If, for example, a mid Diamond player goes to tier 2600 and the matchmaker figures out he’s as good as a 3300 player, he will soon be met with matches arranged in a way that he has aprox a 50/50 chance of winning. This is what creates elo hell.

This is nothing but a myth. When a player has an MMR higher than their SR, their matches will indeed reflect their MMR. However, should they win, they’ll gain a normal amount of MMR but win a ton of extra SR. If they lose, they’ll lose a normal amount of MMR but lose very little SR. The effect of this is that one’s SR will always converge with one’s MMR.

So if a 2600 player has an MMR that says they should be 3300 (which would never happen, because of how quickly SR chases MMR), then they would be placed in games with players of around the same MMR, and would be able to climb to 3300 with a 50% winrate, where they would then stagnate. One interesting feature of matchmaking is that it is solely based on MMR, not SR, so a 4000 MMR player with 3000 SR will find himself surrounded by grandmasters should he queue. So, if the system truly though you were a Masters player stuck in platinum, you’d be surrounded by Masters players in your games and have crazy SR gains per win.

Really the only way for such a massive discrepancy in SR and MMR to occur is through rank decay for 3000+ SR players. SR decays, but MMR doesn’t. A grandmaster who decays to 3000 will gain 100+ SR/win and lose 2 SR a loss until they equalize with the system’s evaluation of their skill, all while playing balanced matches. It’s a well designed system IMO

How is any system supposed to determine that Jeffrey27 will have their internet crash?

Or that Coldsteel the edgy reaper main has decided to go Torb and throw this game?

How could it know the Josegonzales.2005 who landed 3 amazing, teamkilling barrages last game due to their Zarya’s play was actually not a smurf and just super lucky, while it’s still in the midst of determining their rank? Keep in mind placements are designed to rapidly get smurfs out of low tier games. This means it’s easier for it to mess up, but ultimately it’s better than having those smurfs in low tier games ruining more games in total.

Stats don’t matter, stop paying attention to them any actually pay attention to the flaws in your gameplay.

You can be an effective tank without ever saying a word. Communication certainly helps but it isn’t the thing stopping you from ranking up.

Besides, similar to my points in relation to the last poster; how is the system supposed to know they won’t communicate in that game?

This is just not true.

The fact that the system will put you in very hard matches is a result of it trying to allow people to get into their correct rank. It’s still trying to get you a fair match, but it’s trying to adjust that fair match to what it thinks your correct rank is.

It’s wrong sometimes certainly, I’ll happily admit that, but expecting perfection is unfeasible.

The system has to throw you into hard matches to see if you’re worth the higher ranks. But it also has to make sure simply because you happen to win those matches it isn’t a total fluke. It’s a very hard balancing act that yes, can make it a bit of a grind to rank up.

But if you’re only playing on one true account (how you’re supposed to) that’s not as big an issue, as all of your games will be on that account and will likely adjust properly as you play. The problems mainly arise with outside influences Blizzard could never predict or prepare for without being omniscient.

Certainly an odd situation but there are things that could cause it.

Their MMR could be higher than their rank due to things like decaying or just an unlucky loss streak.

Despite winning that match, the system thought for whatever reason your team carried you, or that you otherwise performed badly compared to what it expected. This could have not been the case, but considering how many factors come into play with things like skill, it’s very possible the system can make mistakes like that.

I agree this is a bit of an issue, but frankly you should be playing the game because you enjoy it, or to get fundamentally better as a player, so this should, ideally, not be as big of an issue.

Hopefully LFG will solve this problem for you, though.

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Yep. No one cares that the Roadhog or D.Va is Gold Elims and damage. They lay down a ton of each and getting an “Elim” just means you helped.

Now when the Moira or Lucio is Gold Elims or worse, gold damage that’s an issue…

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