And this linking ability works in the same way. Say the tank has 600 health and the Support being protected has 200. That Support effectively has 800 health, but who’s health, where does it go? If you shoot at the Support, the Support is fine but that 600 health Tank takes the damage for them, so you could just shoot the support or the tank, to kill said Tank, making the Support venerable.
The entire hero could glow orange, IDK. You can tell if someone is bubbled, who says there isn’t a visible or audible indication someone is linked. This is literally a bubble with more health, but with a self-sacrificing downside. I’m giving examples of new, creative ways to Tank damage for your teammates, but all you want to do is see the kill feed go up. There’s more to Overwatch than kills. There should be actual strategies, synergies, not just mindless W+M1.
Immortality Field is just broken. There’s nothing wrong with the concept, it’s just too strong for a regular ability. If Immortality Field and Amplification Matrix switched places, (plus some buffs and nerfs) Both could be really good utilities. Baptise is also a good example of a utility Support. Imagine if instead of healing, he could simply give a leeching buff to teammates, that follows like a Harmony Orb. If your teammates want healing, they can go get it themselves.
I like when I speak generally as part of a hypothetical discussion and people interpret it literally…
If I said that was the bane of formulating new ideas would you know what I meant by that? Let me know…
Again, speaking from a physical perspective limits your creative thinking…
Sigma: passive ‘reverse polarity:’ the anti-magnetic flow of gravity around sigma deflects projectiles causing 25% of damage of ranged attacks and abilities to reflect back to the user
Roadhog: passive ‘bristleback:’ the thick spines on roadhog’s back absorb 25% of projectile damage and reflect melee damage in full
Orisa: passive ‘fortify:’ Orisa temporarily reduces damage and her hardened armor reflects shrapnel causing 25% reflect damage for the duration
D.Va: passive ‘discharge:’ Absorbing over 100 damage with defense matrix in 1 second causes a 50 damage AoE discharge to enemy units within 10 meters
These are just off the top of my head with little thought…this could be an amazing way to bolster the power of tanks not by buffing their stats but by making the thought of simply attacking them the issue…
Yeah, or if Tanks could give these buffs to regular teammates, that would deter DPS from focusing a Support because they could die in the attempt.
This is a game with a super smart talking gorilla scientist from the moon who built a time machine and his 1 year old hamster friend also from the moon who competes in and wins gladiatorial mech fights and has a functionating hamster to english translator.
And you’re here talking about how unrealistic it is for shrapnel to reach that far.
Last I checked you can’t just super charge an arrow or a sword with Spirit Dragons. Laws of logic. It’s a video game, it’s meant to be fun, not logical.
Wait till he hears about Minecraft. I hear that the blocks F L O A T, scary.
Even magic has laws you have to follow, so quit trying to create nonsense.
Come up with some explanation, as to how bullet from Widowmaker bounces off Roadhog’s tough skin and somehow flies all the way back to her. As it can bounce, no complaints about it, but it clearly shouldn’t fly all the way back.
Reinhardt is just normal man, unfortunately, not some Fallout-like mutant.
Again, no complaints about deflecting bullets, but they should be deflected in random directions. It’s not like Roadhog uses his giant hands to push bullet in specific direction.
For same reason why someone should die, because someone else shot deflecting Genji.
If tanks would have permanent “deflects 25% damage at attacker”, I wonder if people would shoot them at all. Especially awful it would be for AoE attacks, like grenades or rockets, as you almost certainly will hit tank with splash damage.
If your goal is to make tanks less attractive targets, it will work.
Maybe not permanent and if it is permanent, not 25%, maybe 5-10? Genji deflect has to aim where he wants to damage to go to. If roadhog could just stand there and let damage bounce in random directions, that would just be stupid.
Maybe 25-50% damage back if it’s an activated ability. For the Orisa example, it could just be lumped with Fortify.
Stupid, but it would make sense, since he doesn’t do anything to redirect shot back.
I don’t view it as good idea, as it basically is self-damage. And normally players want to avoid it at all costs.
More like the opposite, as you would keep element of surprise. TF2 has Medic phrases about Ubercharge, but any experienced Medic uses voice command to suppress that warning.