The fundamental disconnect between us is I don’t believe the system is broken in such a way that it holds anyone back from climbing some games may be imbalanced but if you are good enough you will eventually climb over a long enough timeline
Then let it die.
I play and stopped caring and focus on myself. Having fun until this game dies again.
All you can do is speak up on the forums, quit, or continue to play while focusing on yourself.
This is total BS argument. I am talking explicitly about the “long enough timeline”. The matchmaking should not maximize the playtime of players like facebook does with their customers. The matchmaking should create balanced and fair games - nothing more, nothing less. The matchmaking simply does not the job in a reasonable scope. The skill difference of players in ranked games is all over the place and supports are by fare the most vulnerable and you can now see this a the queue times. They just stop playing. Not everyone has time for the “long enough timeline” especially with this quality of games in ranked queue.
I am a healer in gold playing with players who play their first overwatch ranked game. I was Master healer (Ana main) in OW1.
Tanks are consistently going into enemies no matter how many teammates are alive etc. etc. Teamates do consistently not understand what reset nor regroup means. They consistently don’t count to 5. They consistently think, ultimate management is as much as mistery as dark matter. 11k healing average per 10 minutes does not help this garbage matchmaking. Lowest deaths does not help. You cannot compensate as a healer. I will not climb with 50.0001% winrate with such quality of games.
They don’t even use voicechat most of the time. It’s abysmal. I ping reapers and other flankers behind teammates several times just to be ignored and they die. It is too much work for supports.
I would glaldly wait half an hour for a game just to have everyone in the same elo range like it was in the first 10 seasons of OW1.
That isn’t what I meant by long enough timeline it isn’t anything the matchmaker is doing for player retention I’m saying overtime the noise will average out of the data and the only thing that will be consistent is your own skill. And I’m sorry to tell you this but being masters in overwatch 1 does not mean you will perform well in overwatch 2. Overwatch 1 was very friendly to supports lots of cc lots of slow anti flank deathbally gameplay that allowed many players to get away with not playing in good positions or thinking ahead. That also hides people’s mechanics a lot easier especially on support and tank. Now you actually get tested and need to be self sufficient to survive flanking is truly viable for the first time in about 20 seasons and many less skilled supports are freaking out about it. Personally I enjoy the challenge as it really keeps me sharp and separates a good support from a bad one.
I am slowly climbing support and I must say the games become the more and more easier. I started Silver something and am now really close to diamond already. My winrate increased from 39% to now 54% on Kiriko. I was Ana main before and her lack of escapes besides of good positioning has taught me well to think ahead. It is helping well for Kiriko and I can even frontline after teamfights to get some free crits aka ult percentages.
Ana makes huge inpact with good sleeps and ults. Kiriko just makes picks with good crits while saving people with untargetability grenade. She is just perfect. Sometimes Baptiste has even more value depending on the map but I have by far not so much fun with him as with Kiriko.
Kiriko ult as engage and disengage ult is even stronger than Ana imho because you can even alone get an easy pick with the fast attack speed.
I heard that argument pretty often that Overwatch 1 skill does not automatically apply to Overwatch 2. But I think I was not playing the extremly passive play style in the first place on Overwatch 1 which many players were often getting acustomed to.
Nevertheless, I see how thep matchmaking is taking into account stats like healing and deaths, sometimes even more significantly than the bare win or lose. I abuse this and can only keep my critiques up that it is nowhere near perfect.
I had since my last posts games where enemy DPS were both plat to diamond and diamond for many many seasons. While my DPS were silver and reached only plat at their peak in every season shown (36 to 31 or something). It’s actually becoming more and more rare that people have public profile. But it was such a game that went on my nerves as the enemy pharah had no deaths, and our DPS dont even notice the pharah because she killed supports first. The non existance of awareness was shown in their profiles. These games are games I don’t even wanna play. No matter the reward or lower SR loss when defeated. It is just too much to work against. This is when I close the game and make a break, even if it was only the 2nd game. And I can play 6 hour session, don’t get me wrong. No wonder healers have 20s queues with that matchmaking.