CC is necessary because a game like this where there are characters that can hop around are so agile you can’t hit them, you need something that says STOP. you may think it’s lame and boring till you come across a tracer who’s dashing around and kills you before you can land a single hit because you don’t have the aim of a GM player, then you’ll be begging for it
To a degree I’m sure this is true, but I’d also argue the people who adamantly want CC removed are the also the ones who play the heroes that require it the most (e.g. flankers, ball, doom, etc). I think many of those players are fairly oblivious to how difficult their heroes are to deal with, but also dont want their mobility nerfed either.
No, it’s absolutely necessary. Dva, Doomfist, Junker Queen, Ramattra, Winston, Ball, Echo, Genji, Sojourn, Torb, Tracer, Lucio, Mercy. All of these characters and more benefit from movement and there isn’t much you can do to stop them. Mei and Cassidy should both get a slight nerf to something else though so they don’t start dominating lobbies with the slow.
Is genji really that problematic?
I agree with tracer but atleast he doesn’t have a “No” option like recall/translocator
But snipers are currently the best heroes which flankers are supposed to counter on paper
Bringing stuff in the game that kills flankers easier aside from their damage being nerfed would just make snipers even stronger no?
I think “more cc” players are oblivious to how difficult mobility heroes are to play with them having the highest average death than most other heroes including low mobility heroes, support heroes and range heroes.
lol mobility heroes aren’t walking over anything so you’re wrong there.