Since i have every achievement, i think it’s normal that i’m the most qualified to talk about this 
Gm is like 0.1% of the playerbase
Bap’s achievement is <0.01%
I think i know what takes priority
/s
Anyway
This post will talk about the problems i have when playing a hero, how do they feel and if they could use either nerfs buffs or whatever, i may suggest a couple of changes but most of the times they’re not gonna be detailed (With numbers/%), just like a raw idea
Ana
Ana is overall balanced. Now i think having less defense boost and more speed on nano could make the game more fun but she’s overall pretty good
Some people might be mad at anti nade, understandable. I still think immortality is a good counter to it, but i wouldn’t nerf nade, i’d rather put a cleanse
Looks at experimental moira since she’s pretty bad rn
Ashe
She’s also pretty balanced IMO, but i do feel like the april fools coach gun could be cool, since it’s less of an anti dive tool and more of an offesive tool, and since dive characters no longer get pushed back by 3-5 pellets that hit through their abilities, this might be good for them
Other than that, i’d also like something like a bob charge cost reduced but can’t charge while it’s active, but overall no changes really needed
Baptiste
Idk how he’s doing rn. For me he feels pretty balanced probably because i can’t aim my directs, but GM probably do better so maybe decrease direct heals slightly
Immortality could also use some changes like a weaker version of the april fools one + Cleanse to counter ana for the healthiness of the game, idk what else though
Bastion
Now FINALLY Someone to talk about for quite a long time
First off, bastion on sentry is a threat. This is why he’s focused on GM and easy to take, he’s first priority, however, It’s almost the ONLY Thing that makes bastion a threat, and this needs to change
Bastion is also gigantic, he’s so big there are plenty of times where people can see you and shoot you while you can’t see them, which is why i’d also like to implement the april fools size reduction
Now as for some more proposals
Recon might needs spread reduced. Or have recoil like soldier’s while having no spread
Sentry needs less cast time, and since we’re powershifting from it, possibly a nerf, but my ideas would be to half the entry cast, and make it so bastion can move while doing the exit cast, he just can’t shoot or heal etc
Repair is fine, however i did like the OWL change where he moved faster
Not only is this a cool getaway option, but i also found that bastion could get to MANY more spots while rocket jumping and healing on tank mode (Yes you all should know me well from parkour)
TANK mode needs much less cast OR more damage, 205 is definitely not cutting out. Maybe 250 but something that makes it feel more powerful
In PvE going tank is actually useless because sentry does much more damage
Finally for the general things such as passive and health, not sure how this would work but i think having OG defense but only apply on armor could be quite good. Also replace 50 health with armor, or some changes around it
Brigitte
She’s overall balanced but she’s just not brig and many brig mains have stated this
She doesn’t need to be Op, she just needs to be tanky, noone wished for main healer brig, she was never meant to be one, why is she one?
I’m not sure how pre 2-2-2 brig would work, she might be too op or not, but most brig mains want health up and heals down, so consider that bliz 
Also ARMOR on DIVE is NOT gonna help dive
3 packs HELPED dive because
3 targets with 50 armor (total of 150 armor)
If they didn’t have armor, they would get mercy pockets
Of course that’s good for dive
Pre 2-2-2 NEVER Helped dive, it countered it, because it only had 75 pack to 1 target with no extra pocket heals
Of course this pack could be reduced to 50, but the point is that OG pack does NOT help dive as much as it counters it
Doomfist
As every doom main says
and dey sai K.O
Revert
Uppercut
Nerf
.3s feels too long to be stuck in the air, i’d also like it so he falls faster, he feels like a weird pharah just standing still
As a side change i’d like to see the 1 shot removed from punch but charge up much faster
D.va
She seems to be doing ok (even though i miss the days of pre missile dva and would like to give her 12m matrix) I think she’s good rn
I do feel like i take way too much damage and need extremely good healers or I Die, but i’m pretty sure i’ve always felt like that with dva so
I think matrix management makes up for it, dva is quite skillful and quite ok 
Echo
She’s fine
Genji
Now i know some genji mains want 29 dmg, that’s fine, I do agree with him being a bit more bursty, however my biggest problem comes from feeling that it’s really hard to get in close, I’m not sure how 2 dashes with 25 dmg would work but that’s an idea out there
In any case, i think what made genji OP (and yes he was op, he had mccree pickrates in double shield) was spread, so i’m definitely down for anything that semi reverts spread but makes him bursty
Hanzo
I shouldn’t be talking about hanzo because i hate him and i wish he wouldn’t be picked at all, so i won’t… ok i will… a bit… with least bias as possible
I’d like storm arrow to be nerfed, have the recovery nerfed. I don’t want the arrow quantity to be smaller because the achievement is already quite hard (Lucky me i did it when ez scatter was a thing) but yeah, nerf storm arrow, and make him an actual sniper and buff the projectile speed back
Junkrat
1 Thing i want junkrat mains to realize is that he feels spammy and his grenades do quite a lot
Unsure if less damage for more fluidity (Less recovery, shorter cooldowns, quicker casts, quicker reloads etc) Could be good for him, other than that he’s ok
Lúcio
He’s fine
McCheeseRightClickUwU
Sorry mccree defenders, he’s as op as may 2020 genji was
Winrate is not an excuse, There’s a reason why he has double the picktare from the 2nd most picked character
Now, i like the thiccree meme, so i’d like to keep him with 225hp, little bias i know, but in return
FTH dmg down to 45 (which reduces the tank busting, some people suggest cooldown and that also fixes tank busting but doesn’t nerf against flankers if that makes sense, although mccree might be a flanker counter idk)
Stun duration down to .7
Reload back to 1.5s (I thought revolvers were slow but powerful (?) this revolver is overloaded to be fast and way too powerful)
Now some people might use “BuT iF hE’s So Op WhY aReN’t YoU gM yEt?!?!?!?”
I don’t like mccree, and to make it different from the typical rank and whatever
When i go mccree we instantly start winning, shooting as him is not too hard, stun is too powerful, FTH is nearly a free kill, he does too much damage and the revolver doesn’t feel slow unlike other games
so
that
I may have improved
But if we have an advantage from having mccree
It just explains
Also high noon is no longer a terrible ult, it charges on squishies very quickly, but it still has major downsides, so it’s balanced
Mei
She seems to be doing good so she’s fine
Mercy
She’s fine as well
Moira
I talked about this with ana but since she’s so bad because they INCREASED skill floor and literally left her like that, having low value for the aim and management she requieres now, i think a team cleanse on fade is not out of the question
As for additional changes
A. the lingering effect increased
B. Can heal through barriers (She’s a close range healer, pls)
Orisa
I understand bliz is scared of double barrier back but i feel like the last halt change is more like powercreep because it doesn’t fix the problem and makes her stronger, to the point where it’s gonna be really good when she’s good
But leaving unknown future events aside, and considering halt was quite bad, i’ll let it pass and say that maybe either more barrier health or 8s cooldown wouldn’t harm her
Pharah
Compared to echo, she’s way too stationary, and she depends on the air too much
Echo is effective in both the ground and the air, and her mobility can be used horizontally, vertically, diagonally, if cancelled soon after cast you can go as high as pharah’s shift or as fast as lucio’s wall ride depending on where you’re going, it’s skillful to use IMO, but it just makes pharah a joke
However, i did say echo was balanced, and i still believe that
Pharah is tricky to balance due to console and low ELO PC, many players suggest more health since she’s quite big, but
What if
we made her faster, but with less health?
And we’re talking about WAY Faster
Not sure how these ideas will work, but i’ll leave them here
Health reduced to 125
Armor increased to 50
(Total 175hp)
Moves at 6m/s (like tracer genji)
Jets increase speed to 220%
Concussive blast is now 6s
Enemy knockback reduced by 20%
Self knockback increased by 10%
Applies a self speedboost of 15% for 2s
Crouching while airbone makes her go down quicker
(Also why isn’t this one here yet? I understand it crashed the game but i wouldn’t have expected them to take 6 MONTHS to fix this)
Again, unsure how these would work, but seem like fun
Reaper
I’m not sure how low ranks work but i feel like reaper is just fine except for his ult, it feels like a thicle tornado that goes way too high and the visuals don’t represent that
I’d like it to do a bit more damage but have its height reduced
Rein
I’d like 3s shatter and less damage. Or maybe something like the OWL change where it’s 3s nearby but in this case, 2s on the very tip of the shatter, so it should still have a similar power to 2.5s, but it’s… different… you know?
and maybe more shield health idk, he’s fine really though
Roadhog
I also think he’s fine despite people complaining about hook, that’s all he really has going for him and it’s quite easy to avoid unless you have no mobility, in which case you should be behind teammates anyway, and if he’s flanking, you go behind teammates from his angle
Sigma
My boi sigma
Idk, with the orisa changes he might need something, but for now he seems just fine
Soldier 76
I also think he’s fine
Sombra
Despite unpopular belief, i also think she’s fine, I can finally consider infinite stealth a buff with the speedboost buff and not some not worth powershift noone asked for that it’s a nerf for those who mastered her just to make her being easier (Which again, if you mastered her you don’t care about this)
Now people can like the cloak/decloak buff, i also liked it, but we need to realize sombra is 100% balanced around OWL
So maybe the cloak buff could make it in, the decloak can’t, i don’t see it being good under .6s
But overall she feels good, parkour is just 
This doesn’t change my mind about infinite stealth being unhealthy. I just don’t see how it’s healthy for the game but whatever
Symmetra
ah symmetra
First off buff skins ok? no event legendary for 2.4 years? cmon bliz
Now onto her MAJOR problems
her damage potential is VERY high, i think it’s around the 500 dps?
But is super unrealistic
You need
God Team
Trash Enemy
Charged Beam
Charged Orb
Placed turrets
That alone takes at least 10s, that does not happen on overwatch (Usually at least)
Also most sym mains miss shield gen. People will say “SyM sUpPoRt WaS bAd”
Maybe, but she felt fun to use, fun subjective? ok she felt rewarding to use
Clutch tp
Could block ults with her shield on cooldown
Y’know, she felt… good
The only buff that would’ve made sym good is move TP to what it is now, removing lock on might have been healthy but some disabled people hated it. Because they could no longer play sym, and wether you like it or not, sym 3.0 is not sym, sym was completely different, like literally different in every single way
Proposed changes (not necesarily to move her to support, although it could be good)
Primary fire
Charges reduced from 3 to 2
Damage changed from 60/120/180 to 80/140
Secondary Fire
Can pierce anything but map collission
For every pierce, damage decreased by 25%
Charge time reduced from 2s to 1s
Turrets removed (Idk how people still hate turrets since they’re literally useless since the slowdown nerfs)
Replaced with Photon shield (sym 2.0 shield)
E abilities
General
Shield health reduced from 250 to 150 (I think these are the values?)
Only 1 E ability can be active at a time
TP
No longer infinite, duration is now 6s
Cooldown is 8s
Cast decreased from 2s to 1.33s
(Infinite tp is the worst change ever made for sym)
Shield gen
Just like her old ult, sym can place shield gen instead of TP by pressing the ability button again
Cast is 2s unlike tp
Cooldown is 12s, where tp would be 8s
Gives every teammate +100 shield health
Radius is 80m
Duration is 6s
(Shield gen values are up to discussion and change because even I feel like they’re too much)
I currently don’t have changes for her ult, i think it’s boring but i also think these changes are enough for sym. Y’all tell me sym mains (Also junkrat buffs cuz shield gen)
Turbjurn Gready tu WURK
He’s fine, i think hitscans are just heavily outclassing him
Tracer
Maybe full fall off revert, other than that i think she’s fine
Widowmaker
I also think she’s fine
Winston
He’s also Fine
Wrecking ball
Switch his name to hammond, that’s it though
Zarya
I think she’s also fine although the april fools experimental looked interesting
Zenny boi
Mr president is fine
(Wow those were 7 heroes in a row)
and
thoughts?
idk