Moira's grasp goes through walls!

yeah and desync. both are garbage in crossplay lobbies because thumb controllers on console hardware just aren’t esports grade neuro-kinetic interfaces.

everytime it feels clunky broken or wrong, i press P to verify someone ruined my bronze5 PCMR fun by bringing in a whole glob of buffered code to help the thumbstick user. going to get much worse with more cloud buffering out the user io/interrupts.

if im bronze5 and notice even 10ms of additional unresponsiveness, sluggishness, and questionable server after-effects, then imagine what a silver3 or GM would notice.

I wish I still had the replay, but I used Suzu on a riptire in the middle of my stacked team, everyone else lived

I died

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We don’t know that. As we never played her without that buff with current health values. A 5second kill sounds very long. Tho I would be fine with her dmg going to 62.5, so it is 4s again.

She benefits much more from them being dead and not able to dmg her.

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I’ve had the same thing happen with stuff like D.Va bomb.

I’ve also had swift step go off. I see the effect, it goes on cool down, everything. But I die and in the kill cam it looks like I never used the ability at all.

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Ive had the same happen with lamp when throwing it out. It saves the person next to me but I and the lamp dies to the riptire.

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Share a replay so we can better identify what the issue is.

Sounds like latency to me

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That’s all it is; favour the shooter

YOU look safe/ used a defensive ability

THEY see you in the open/ not using anything

Server goes; I agree with the person attacking more than the person defending because their connection is slower

Unless you’re playing like LAN or whatever, you are generally punished by the game for having decent ping lolol

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She’s also easier for hitscans to hit by far. And projectile heroes, though the projectile nerfs have helped her a bit.

i kind of agree on how maybe it wasnt a good idea to make her time to kill the same as before since for all the other supports it didnt happen. ana takes more shots to kill someone, illari doesnt two tap anymroe and kiriko too. so basically they adjusted her and not anyone else.

no wonder why she is one of the best supports atm

still this whole global hp buff/projectile-bullet buff/dps passive was a huge mistake. devs just throwing things out to make things interesting. i can see why they would want to do that to create interest and to freshen the game up but it really messes with balance. now they are scrambling to make it like it was before heh.

still i cant judge since im not running this game or trying to balance it. it is a hero shooter and not a mirror hero fps so i am sure its pretty difficult sometimes

also i think the devs have a huge ego. admitting mistakes is the most noble thing someone can do and admit you messed up. instead of just compounding the mistake and making it worse or pretending it didnt happen

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Welcome to the world of online gaming since 2007.

I hope you’ve enjoyed your stay.

My ping is around 90-140 usually.