Moira Update: Increasing her skill floor and cap

I thought I’d have a little fun with this and give some actual suggestion rather than sitting here complaining like the masses.

Biotic Grasp: General

  • Revert all previously made resource buffs

Biotic Grasp: Healing

  • Healing per second increased from 65 to 80

Biotic Grasp: Damage

  • Hitbox changed to be a cone (Smaller at long range, larger up close)
  • Overall hitbox volume decreased by 30%
  • Damage per second increased from 50 to 70
  • Self-healing amount unchanged

Biotic Orb: General

  • Orbs can now be detonated, exploding into a lingering cloud of mist for 3 seconds with effects depending on orb used when hitting the orb button again
  • Cooldown decreased from 10 to 8 seconds however the cooldown now starts on orb expiring or detonating
  • Orb duration decreased from 10 seconds to 8

Biotic Orb: Healing

  • Healing per second decreased from 65 to 50 (Maximum healing unchanged, same effective HPS combined with Healing Grasp as live)
  • Detonation effect leaves a cloud that grants allies 35% movement speed, effect decaying over 2 seconds after leaving the AoE

Biotic Orb: Damage

  • Damage per second decreased from 50 to 30 (Maximum damage unchanged, slightly higher DPS when combined with Damage Grasp compared to live)
  • Detonation effect leaves a cloud that reduces enemy healing by 40%, effect decaying over 2 seconds after leaving the AoE

Fade:

  • Unchanged

Coalescence:

  • Ultimate cost increased by 10% (To cover for the fact that she’d probably be gaining more ults due to increased output)

TLDR: Reduce the numbers on Moira’s orbs and put some of that in her main kit, and instead make them utility abilities useful depending on your team’s needs whether you need a swift and direct approach to a situation or temporarily stifle the enemy healing. Also increasing mechanical and resource management requirements allowing her to achieve higher effectiveness if played properly.

Changelist:

  • Biotic Grasp damage decreased from 80 to 70
3 Likes

she takes more skill then Genji…

6 Likes

This actually made me laugh…

10 Likes

I’m on board for RMB changes.

I don’t like the idea of orb detonation. Explosive orbs sound more boring than the version we have now, imo. I like being able to set up healing stations, bouncing orbs around corners, and making use of map geometry when possible (like that tunnel in the last stretch of Numbani).

1 Like

I agree with tightening beam.
80/DPS is a bit much. 50 is fine.
I agree with biotic grasp healing buff, but we’d want to slow down resource recharge if she could do that. It’d be op to do 80 hp/s for 8 seconds then recharge it super fast.
I don’t like the orb changes. Moira’s not meant to have utility, she’s pure heals/damage.
Coalescence ult charge is generally ok, considering it’s a bottom tier ult.
Biotic grasp shouldn’t do 80DPS.
Moira’s orbs are fine. Because her damage is weak it allows her to become more effective temporarily, and they can fill in for healing resource being off. It makes it important to make decisions.

Only things which need changes are coalescence and biotic grasp.

1 Like

Heck no.

10 Likes

80 damage is more than a McCree body shot with no damage fall-off.

If she’s going to have to aim more intensively then she should receive a damage buff. It’s still less than a 0 charge Zarya to begin with.

That’s what’s gatekeeping her from being as useful in high ranks while being near one-dimensional of a hero.

You know that McCree fires at 2.38 shots per second, right?
And just wait until you hear about how much damage Ana can do.

5 Likes

try 55-60 DPS and these are pretty good changes I’d be cool with zen only does 48 per shot and its one of the hardest projectiles to land. Its still kinda gross that she’ll be able to bluntly outheal a ton of damage unless youre ulting, which is why her healing got nerfed in the first place

1 Like

I won’t be against this, even tho my only problem with live Moira is how underpowered she is.

The only thing that wouldn’t work is the speed boost. It’s a stationary cloud, you can’t use it to reposition, only to strafe faster, which makes this effect almost useless.

If she has to aim, it would be fair.
That’s roughly how much dps Ana and Lucio do.
And like Ana, she still wouldn’t be able to deal extra damage through headshots.

1 Like

I don’t think her damage should be increased to 80.

60 DPS on an aimed weapon would be pretty garbage.

I think it was mainly the fact that they buffed her resource so much to the point where she was just crapping out AoE healing without running out much, to the point where the healing had to be reduced since they never accounted for that fact that buffing her resources even a tiny bit can give her a much greater amount of uptime. Only time you run out of resource these days is if your tanks are feeding.

No, her damage is fine. The reduced hitbox of the beam is not significant enough to justify an increase in 60% of damage output.

1 Like

So a reverse cone then?

so try 65-70DPS instead, 80 is excessive since no support does that damage, not even baptiste and zen (the well designed hybrid supports)

1 Like

I have to admit that this sound very interesting.

I do think Genji’s skill floor and skill ceiling is grossly exaggerated on the forums, but even then is it still higher than Moira’s skill floor and skill ceiling.

Skill floor is irrelevant.

The skill ceiling is all that matters. Who cares if a hero gives you trouble to initially learn him/her, or not?

All what matters is how rewarding is the effort to master a hero, and seeing your skill rewarded accordingly with your effort and practice.

Ana and Lucio deal roughly 80 dps.
Bap does over 100 and Zen deals around 120 dps. And Mercy does 100 dps.
(Not counting headshots)

3 Likes

70 sounds reasonable. The main idea with the beam changes was to increase her base damage while decreasing orb damage anyway.