I always laugh when she kills me cause 90% of the time she isn’t even looking at me the camera isn’t moving but because hitbox is so massive infront of her it’ll still lock on and suck me off till i have nothing left.
She is dealing damage then. She is charging her puff faster if she is dealing damage. I never see Moiras run out of healing.
If she is not healing she is dealing damage, this is uptime too by my standards. You can say she can lack the healing needed at a certain specific moment. And its true, I still think her pros outshine this con.
That was true in OW1, I’m talking about OW2. I never had any problem with her in OW1 but Im having a problem with her now. Its just a different meta.
All this tells me is that you probably don’t play Moira and that you don’t pay any attention to all the times she says “Not yet” or “I cannot heal you now”. Because I honestly don’t know how you havne’t.
This is nonsense. By your logic, then, NO character in the entire game has “downtime” as long as they still get some value. Even if Brig has no Inspire going, she can still throw packs. Even if Baptiste is reloading, he can still use Burst or Lamp. Ana can always throw grenade or sleep while she’s reloading. Kiriko never runs out of ofuda.
You’ve moved the goalposts so far now that “downtime” is now basically impossible.
Moira still isn’t played at high level in OW2, so I don’t know what you’re talking about there. Again, this seems like a personal perception bias, especially since there is literally no hard data to determine playtimes.
What? Dude you can’t be serious about that. Everything you stated here has a cooldown longer than both Moira skills or a reload time. You can just shorten the timer of her puff by dealing damage, you said it yourself. Realistically you can be out of healing at some crucial moment and your team will pay for that. Sure. But you won’t be out of healing for long because you will be leeching and throwing orbs. This is just common sense.
You said so. There is still no hard data so how can you prove Im wrong? I simply say Moira is getting picked at higher elos because Im just noticing It. You can watch some high elo players and you can notice an increase too.
ding ding ding.
I have not once, ever, since her release see a player leave comp because of Moira.
I’ve seen it because of every DPS, every tank, even some supports (BRIG) but never ever moira.
seriously these people need to shut up and play.
moira shouldn’t be able to kill you. any amount of heals will make her effort futile. 1 headshot will force a retreat or heal orb, so she cant kill you using damage orb… these people are definitely bronze and it really shows.
Don’t be ridiculous all of you.
Moira can spamheal for 8 seconds before her spray runs out. Then she’s bloody useless as a healer.
The she can fill it up again by doing 8 seconds of constant damage, or waiting 40 seconds for it to fill up without doing damage.
She can throw out a healing orb every 8 seconds, which if lucky will heal 100 before going out of range of a main target.
At 70hps on her spray, assuming she has perfect aim and always has a target to recharge (which is rarely the case), she’s needs to spend half her time damaging and half her time healing to sustain heals. So once her initial 8 second burst is up, she’s going to average 35hps, plus whatever she can get out of healing orb which at most is a further 25, but more likely about 12.5. But in reality when she’s out of spray, and she takes some damage, and orb is on cooldown, she can’t be aggressive to use her RMB to charge up becasue chances are she’ll die. So it ends up being more like 16 seconds trying to charge for every 8 seconds healing, with the remainder spent behind LOS, fading away, waiting for healing orb to come off cooldown to restore health, spraying a little, then trying to recharge again.
Far from the strongest healer. Like Lucio, she gets larger numbers because it’s an aoe heal, and she can restore group damage. But going up against focus fire and she’ll just run out and be lame and need to dps to recharge.
Moira’s not a healer, she’s a support. Her particular design is around a balance of the two. She can do 50/50, and making choices with her orbs she can prioritise for bursts of healing or bursts of damage.
But if any of you making this claim actually played her for a while in a losing game where you aren’t being carried, you’d know that already.
Really they just need to post a replay code so we can watch exactly how they played.
How did you figure that its 8 seconds exactly?
I timed it with my stopwatch by starting it when pressing and holding LMB and waiting for it to deplete.
First I looked here https ://overwatch.fandom .com/wiki/Moira#Abilities where it says
160 biotic energy 12.5 energy per second but the numbers don’t match up with what happens in game because that would be 12 seconds, so they are probably old numbers prior to some moira changes.
It’s definitely 8 in game, for deplete and charge with RMB perfect accuracy, and 40s charge with no damage.
Yeah, thats why I asked. Interesting this is so wrong.
The strange thing with Moira is she makes a good team better and a bad team worse. If you’re team is holding even she can use damage orbs and help get picks and easily top up health with aoe spray and the lingering 35 HOT. But if you’re team is behind and she needs to prioritize heals, she gets depleted easily and you have a weak healer after her burst. So her utility for turning a game has to be in providing support to reduce incoming damage by getting a pick or pressuring a dps, or reducing enemy healing by pressuring or picking a healer. But the better the enemy team gets, the less likely that is to work without team coordination.
No, no. We started this conversation talking about Moira’s healing output, and I pointed out (correctly) that Moira has a resource management system which affects the consistency of her healing beyond the generic “135 HP” that people like to think she has all the time. Then you decided to try moving the goalposts by claiming what you actually meant by “downtime” was doing absolutely nothing.
You can’t now all of a sudden claim “buT dUdE…CoOlDoWnS!” because you **LITERALLY JUST GO THROUGH SAYING THAT MOIRA’S RIGHT CLICK COUNTS AS “uptime”. By your own logic, almost NO character in the game has downtime then. Especially not people with infinite ammo or resources like Sigma, Hanzo, Lucio, Orisa, etc. The closest you could claim would be ability-based flankers like Doomfist, Genji, Tracer and Hammond…but even then, for most of them, it’s not that they literally CAN’T do something. They usually just do poke damage until it’s safe to hard engage. But as harien literally just told you – if Moira is put into a position where she has no resources AND is not within 20 meters of an enemy, then she is 100% useless and may as well be AFK.
Again, your argument moved the goalposts so far that it’s removed all logic.
You say you notice it. I say I haven’t. Burden of proof is on you.
in high MMR ranks sure, but in low ranks moira becomes expotentially more powerful much like how mercy does. making her attack require tracking like a zarya would need is the best way to compensate, that way she can’t demolish low skill players while still being viable in higher tiers.
That sure is a lot of words to say that you only value aiming when determining skill, tell me; can you consistently get full value out of moira’s damage and healing? Can you place her orbs in ways that deplete the entire thing so that they actually benefit your team without padding out stats like healing or dealing chip damage? Because if you can’t that proves you aren’t good at the “braindead” easy hero.
Fun fact, every healer has forgiving mechanics that come with trade offs:
Ana- has a 4 in 1 healing ability, longest stun in the game and larger hitbox healing when scoped in.
Baptiste - Regen allows you to heal teammates that you might miss with even with grenades splash, field can reduce the danger of dive just by buying time for teammates to show up.
Brig- Requires sometimes even less accuracy than moira and also has a shield to block sniper fire or to regen with.
Kiriko - Has a run away from fights button, can turn characters completely invincible including herself.
Lucio - can regen health and speed boost at the same time allowing him to be one of the easiest characters to run away from fights with or to engage with.
Mercy - Guardian angel allows mercy to ignore most positioning mistakes on top of not having to actually fight her own battles.
Zen - I’d say Zen has the least amount of mechanics to fall back on but he did get the snap kick to force people away from him.
Now to preface I’m not saying that any of these characters can’t be difficult to play or that they don’t have mechanics to master but I am saying that they all have things they can use as crutches to offset the difficulty of playing them.
Moira has ways of demonstrating skill that I know you’re ignoring them because dying to her can be frustrating.
Finally, if you seriously think that Moira is broken because she can get value easily even in high tier play why the heck aren’t you there abusing it along side every other support player who would? Maybe just maybe, in order to get into top 500 you have to demonstrate actual talent to be there and if someone managed to get there with moira they deserve that placement.
Eh who am I kidding, you’ll just say “she dunt have to pinpoint on head shots all game she should be removed from game!!!1!”
She’s not that strong–against a good ana she’s toast tbh. In fact, she’s hard countered by a number of characters really. Sure Moira has her strengths, but she’s not some God in comp or anything.
But I didn’t move any goalpost. You are making It sound like if Moira will be out of resources continuously when she realistically won’t. I said It myself, you don’t go BRRRRR with your puff until exhaust, you just puff a bit, throw an orb, drain someone, repeat. You are just tunnelvision that she may have “the longest downtime” but that doesn’t mean she also doesn’t have the highest uptime. And I will say It again, other healers like Ana or Baptiste will need to be 100% focusing the tank to him not dying and throw a big cd when they are reloading. With Moira their HP just won’t go down for 8 seconds. Thats HUGE.
Turns down that in a game that has become a constant teamfighting the support who is harder to kill heals more and deals more damage. I count this as uptime.
I won’t convince you so thats up to you to believe it or not.
That’s nonsense. It’s 70 HPS from spray plus maybe 100 from an orb before it goes out of range. Even granting you the full 200 on an orb which is just ridiculous, that’s 760 healing over 8 seconds or 95 HPS (but it’s more likely to be 660 so 82.5). In that time ANA can do a nade for 100 instant and crank out 70 per shot which she can do 10 of in 8 seconds, so 800, or 100HPS.
Ana’s sustainable HPS beats moira’s burst. And at the end of that 8 seconds moira becomes useless as a healer and needs to go RMB to recharge, while Ana will just keep going strong forever, only having to deal with a 1.5s reload.
The orb slows down itself while being 30 meters wide. Unless your tank is literally standing in place he will get most healing from the orb which is also up to 300 according to wiki and assumming that isn’t wrong either.
By the time a Moira is out of any resource the fight is basically over, It would be a very very long fight for Moira stay useless, and even then she just will feast on someone, which is very safe with her self healing and Fade. You guys are trying to make her look sort of weak when she absolutely isn’t in the slightest.
Exactly the tank is moving evasively as well. You’re assuming he’ll move perfectly with the orb, which is also ridiculous. And the orb shares its healing with all nearby damaged friendlies, which is going to reduce it’s healing on the primary target. Unless your made up situation is also a team fight that would be over in 8 seconds and nobody else taking any damage and staying at full health. Also ridiculous.
You’re right I was using the damage numbers.
Fights aren’t over in 8 seconds dude. And targets being focused don’t always start when a moira is at full resources and has all her cooldowns up. Come on you can’t be serious here. You’re trying to make it sound like moira is the go to pick for single target burst damage mitigation and that’s just not the case. It’s Ana hands down, and she can sustain it as long as needed, which it usually is, because if a tank gets saved there’ll be another focus target coming right after and the ana can switch, while the moira can only go “hey I did what I could, you’re all on your own now I’m off to do some damage”
If someone leaves because enemy Moira is in the backline, we don’t need those people.
EDIT: I mean because of the Moira. I might leave if the team is not punishing stupidity like that.