💜[Moira] Heal orbs not Matrix/Deflected

It’s on a 6 second cooldown, which is still relatively low compared to her 10 second healing orb (with 0.5sec cast, and slow travel speed).

Moira could easily fade twice in the time she would otherwise use one orb. Which is 3x healing positions.

I remember when Moira first came out, I didn’t even think at first that healing orbs could be blocked by DM and reflect. It makes sense that they can be blocked for consistency because the purple orbs can be, but they aren’t something I really thought was a “projectile” because they don’t just go from point A to point B, hit something and/or blow up.

Once I realized that they could be eaten, I’ve honestly felt sorry for any Moira I play D.va against. It just doesn’t even feel fair, that half of Moira’s power level is completely hard countered by D.va.

Rather than make them unblockable, though, I’d like to see Moira’s orbs cooldown cut in half and their total healing / damage also cut in half to match. With the same total power but more orbs, Moira would not only be more versatile but also harder for D.va to completely shut down.

This kind of change would also eliminate the frustration of dying to a single purple orb from full health as a 200hp hero caught in a tight space.

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I surprisingly like this idea a lot more. A good D.Va can still be a pain to a decent Moira, but it would at least be more forgiving should something go wrong, but wouldn’t totally eliminate Moira’s ability to 1v1 because she can just throw out more orbs.

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Thing is, that would just be a straight buff to her healing output. And we might just get something like ultra-GOATs.

How? I’m saying take 300 healing on a 10-second cooldown and make it 150 healing on a 5-second cooldown. When you consider that the cast time interrupts any other action Moira may be taking at the time, the net result would be less total healing because of that interruption.

Oh wait didn’t read that fully

I mean, that feels like it would be a nerf to what she’s good at with tank comps.

And it still wouldn’t fix her ranged healing.

So you’re saying that fixing Moira would involve making her able to go to these ranged heroes and Biotic orb on their feet?

Not gonna happen. They’d have to do the same with Ana’s bionade… and then there would be no hard counter to bionade besides… Zarya bubble and shields?

The whole point of DVA is to counter projectiles…

More like use fade frequently, and horde the orb for self heals. And if she heals a teammate with it in the process, that’s fine too.

How does this solve her inability to range heal (and how does DM not being able to eat orbs affect this). Part of the problem in using Biotic Orb as a range heal is that it will not heal that Pharah/Widow/whathaveyou sufficiently during its travel time.

It would be a nerf to what she’s good at with tank comps, yes. Part of why she’s so awesome in that role is because the 300hp heal orb can get soaked up by a group of tanks without wasting any healing, while 150hp wouldn’t be enough and she’d have to wait on the cooldown to heal more. That’s a more quickly available window of opportunity to kill the tanks. Isn’t that a good thing, though? Isn’t a team full of tanks that never dies a bad thing? Doesn’t everyone hate GOATs?

On the contrary, it would be a great boon to ranged healing. A single wounded flanker ally hiding in a hallway across the other side of the objective doesn’t need 300hp to get back to full health, and even if they take some damage while being healed with the orb, most of that heal orb is going to be wasted after it moves past them. A 150hp orb that is more frequently available would greatly increase the consistency with which the full value of the healing orb can be applied before it passes by your teammates.

You don’t always want heroes to completely overlap in their playstyle strengths with similar heroes.

This would help Moira a lot, but she’s still have her unique strengths and weaknesses.

Okay, yes it would. Assuming it couldn’t be matrixed.

And heck, how about we go full Junkrat.

5 second cooldown, half healing total, and can carry 2 charges.

Then why did you say Biotic Orb could then be more easily utilized as a range heal?

Point is, Moira has no utility. Her raw healing numbers do not make up for this, nor will her raw healing numbers if DM does not block healing orb. That is her primary problem. Her secondary problem is her range because her “competition” has that in spades and more utility. Even Mercy who is short range has GA to make up for it. Fade cannot be used to make up for it. Making Defense Matrix and Deflect inconsistent (which is what you are proposing no matter how you want to try to spin it) will not solve this.

Upholding arbitrary semantics purely for the sake of semantics isn’t going to convince me gameplay should suffer.

Much less the fact that it already has many caveats signified by “this criteria is unique, therefore it doesn’t count”.

And the fact that devs have changed arbitrary criteria like this many times in the past.

They’re not arbitrary semantics. The exceptions to DM are not projectiles. Flat. Biotic Orb is a projectile. Flat.

Moira is already kill able. Fade should be 5 seconds. In higher tiers, people tend to headshot much more.

Fade on 5 seconds will make her live slightly longer or potentially get away or regroup or Fade to stall for a healing orb for a mere second.

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It means if the enemy picks Moira, you have to pick Ana since she’s the only counter.

Orisa shield is a projectile.

The fact that you choose to arbitrarily say it’s not, means that you’re okay with classifying different types of projectiles to have different meanings.

It is not. You have to roll with what the devs say. Orisa shield sticks to the ground and is deployed, is semi-permanent, can be damaged, and is classed as a barrier. It is not a projectile.