Moira dmg orb, why?

thanks for being one of those staying on topic here. yeah, maybe that could be an idea

I play quite a bit of Moira and I look at her damage orb as being necessary for two particular reasons:

  1. Poke phase. I generally use it to just build ult during down time. You pretty much always want to be doing something in Overwatch that has some sort of value. Outside of her 20 meter radius, Moira can’t do anything to charge ult if her team hasn’t taken any damage.
  2. 1v1. If I have to fight someone that dives me and I don’t have Fade, I’m as good as dead if I can’t throw a damage orb out to help add to my overall damage.

Outside of those two situations, the only other time I throw out a damage orb is if my team is absolutely dominating the other in team fights. Otherwise, it’s heal orbs all day. Let the DPS and tanks wipe the floor with the other team. A DPS Moira is a huge disadvantage to a team, especially if she’s the only main healer on it.

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thanks for the good answer

I tend to use damage orb extensively to cycle coalescence faster than the enemy support ults but this is a matchup dependent strat.

This is like saying, “what good comes from having guns in the game?”.

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This makes me think this is a shadow “change my mind” thread

we can try, but we never will lol

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To OP:

there are circumstances when your team doesnt have any damage to heal, including but not limited to the start of a match

or your team includes a second healer with unlimited healing and you’ve just gotten a team kill on the other team

Many OW coaches agree that such times are good times to use the damage orb instead of the healing Orb

And these are just two of the circumstances as examples, there are many more

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I mean, if someone is using it wrong, that’s the player’s fault not the ability’s fault. Damage orb is good to toss out at the end of the fight to help clean up or for 1v1s. It shouldn’t be used that often, but that doesn’t mean it doesn’t have a place in the game.

Eighter it just tickles a team and feed ultcharge to the opponent support (feeding)

That’s the player’s fault, not the character’s. Don’t blame Moira for idiot team mates.

Or its spammed into a room/direction, bouncing off a wall and hitting an unfortunate player with not quite full hp on his way back trying to regroup with his team…dead. (rng)

Maybe it’s rng or luck, if so, whatever, it happens. Maybe the Moira saw a low health target head that way and instead of leaving their team sent out the damage orb. If you’re low enough health to be killed by a Moira orb, either throw yourself into the enemy team to be able to regroup faster (because you’re probably going to be killed and staggered anyway,) jump off the map, or don’t go into a tight corridor when you know that Moira exists.

Or its used in combo with rightclick to obliterate people in 1v1 with little to no effort (low effort, high impact)

Don’t 1v1 a Moira. Or, do 1v1 a Moira and have your team take advantage of the fact that the enemy team’s main healer isn’t doing their job and actually healing.

Hitting rightclick in a general direction of a teamfight shouldnt be the way to finish off kills eighter.

Using an ability in the game isn’t a way to finish off kills?? Okay.

Of all the abilities in the game, damage orb is the one that’s irritating you? I don’t see it, but I guess to each their own.

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ive had some great on-topic responses on this thread that definitely have affected my view on the matter. i think we can sum it up to, yes, it is neccessary, but it also brings along unfortunate consequenses with it, like low effort or RNG.

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Staying on topic =/= supporting your argument :woman_shrugging:
Many people here are staying on topic and simply telling you that its fine, but you’re just saying its “off topic”, which it isnt.
Edit : Except for the last thing you wrote, which I didnt read before writing this.

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In my opinion, the only problem with damage orbs is that they don’t disappear after Moira has died.

The reason Moira’s orbs persist for so long is because they do a set amount of damage and healing which gets divided among the affected players. Her damage orb will do a total of 200 damage at 50 damage a second. This means that if it affects two enemy players, it’s doing 100 to each of them. Or only 50 damage to each player if it affects four players. Her healing orb is 300 total healing at a maximum of 75 healing per second.

That’s why they persist for so long. If you’re going to nerf the duration of her healing and damage orbs, then the healing and damage that they do needs to be buffed.

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There’s no RNG to it, though. The orbs have a set hitbox and they travel at a certain speed and trajectory, bouncing off surfaces based on the angle they hit at. Moira’s orbs aren’t random, and she can’t really spam them, because they’re on a cooldown. And being that she has to juggle her decision on whether to use healing or damage with her orb cooldown each time, playing her optimally takes game sense and decision making, which is very much an important skill.

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Re: the “no skill” argument…

Every “low/no skill” ability in this game is very limited and can be exploited or avoided. Either it’s short range (Moira RMB, Winston LMB, Brigitte/Rein melee, etc.) or slow moving (Damage orb, junkrat grenades/mines) or even stationary (turrets/mines/traps) or low damage (Winston/Moira/turrets) or very loud and telegraphed (Moira orbs, Doom RP, several of the ults, etc.).

In other words, the victims of these abilities have options for staying out of range, or evading, or seeing it coming, or picking an engagement that capitalizes on the weaknesses of the “easy” abilities. Failure to do any of those things means that, regardless of whether or not the enemy “earned” the kill through skillful play, the target “earned” their own death by not playing around the strengths of the abilities.

And if that enemy player herds their target into a small room, or backs them into crossfire with a turret, or drops in on them from an unexpected angle, or coordinates with a teammate for an effective flank, then that took forethought and it is not fair to call it lazy or RNG.

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It’s also very useful in very niche situations to get the upper hand in situations that you otherwise wouldn’t. For instance, people often complain about Brigitte’s barrier making her too hard to kill, but you can use the orb to either secure a kill on a weakened Brigitte who made the mistake of overextending or to force her to turn her barrier to block the orb so that you and your team can shoot her.

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Actually it can be very useful o charge your own ult

This like never happens

Or it bounces away or you win the one v one but your team needed the heal orb

Damage orb is a core part of her kit. It what makes her harder to go after as a flanker because you have to get through fade and the possibility of a damage orb

Removing it would be a huge nerf

Don’t balance the game off of your personal preferences

Lest we just end up deleting all the heroes you hate

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A huge part of learning how to play Moira is learning how to throw an orb so that it does what you want and knowing the maps well enough that you know where to throw them.

An amazing Moira knows how to throw out a damage orb so that it will chase a fleeing flanker like it was attached to them, just from aiming their orb right and knowing which walls its path will lead to. (Actually, somebody give her Hanzo’s geometry line.) But it’s not lining up your crosshairs and clicking at the right moment so that’s not a real skill.

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If there was one thing in the entire game I could get rid of, it would be Moira orbs.

I use it if i find myself having to deal with a flanker either they go away or i kill them i dont throw them midfight mostly unless i see someone who tries to get away or something and that secures the kill. I am no dps moira :wink:

Ugh. I hate it so much. 200 potential damage that takes zero skill.