I mean… I’m not going to say that you’re wrong here (because you’re not). But if you think it’s purely this simple, you’re missing some key bits of information.
- One of which is remembering you’re playing against other human beings who also want to win the game.
I recommend the Elo Hell Discord Server. That’s one of the places you could start if you wish to find people to play with in your rank and interested in learning more about how to play competitively.
It’s funny that you think this. That’s not actually true.
- You play good, the game tries to match you with players who also play good. Kinda like increasing the difficulty. That’s completely normal.
You’re free to play as you wish, but defeatist mentality isn’t competitive.
Have you ever stopped and asked yourself, why is my team getting steam rolled? What could “I” change about what I’m doing to prevent the steam roll?
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To be fair, it is everyone’s responsibility to adjust their play style.
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But since people will be people and they’re not going to even if you ask, you have to be the one to take control of the game.
This person probably isn’t a high level Overwatch player if they think this is a problem.
Disclaimer: I’m not a GM player, but I am a Masters player and I’ve spent a lot of time leveling my own accounts and I used to level accounts for other people.
Lets assume you asked one of my GM friends (Abdullah and Basil here on the forums are a good example of people I know outside of here) to run an unranked to GM account.
The initial 5 games in Gold/Platinum will be very easy for them because the relative skill of the environment is well below their ability and potential.
Once they get to Diamond, where teammates (in general) are more consistent, they’ll likely drop from an 80% winrate to something closer to a 70% winrate.
Once they escape Diamond and are climbing through Masters
- Specifically 3500 to 3700/3750
Their winrate should drop to around 60%.
As they approach 3.8/3.9/4.0/4.1/4.2 (whatever their peek SR is), they should see a convergence between their main account’s winrate (around 50% +/- 5 depending on the day/week).
Why does this happen, you ask? Well think about it. In the game Of Overwatch, you’re on a team of 6 players. That means you’re responsible for 16% of the effort (minimum) assuming everyone on your team does their share of the work.
When you put someone in a rank they don’t belong in (for example a GM player in Platinum), they will be contributing much more than 16% of their share of the effort. Something closer to 35% or so (assuming they have a perfect game).
As you get into games (higher in rank) where other players skill is more in line with the specific player, their ability to have drastic impact on the game slowly drops until they’re no longer able to contribute more than their 16%
As you climb the ladder, you encounter other players who are just as good (or better) than you are. If you don’t correctly identify what the problem is (when you’re losing) you’re going to end up raging at the wrong teammates for the wrong reasons.
- Keep that in mind the next time you flame your DPS in chat.
You can have a high win rate and still remain in your rank simply because the system identifies that you aren’t pulling your weight.
I think you’ll run into the same problems that you’re currently running into.
Because not everyone is capable of improving at the same rate as others. Giving you and your duo partner the benefit of doubt, whoever you select to play DPS for you or support for you, might not be as intelligent (with respect to game sense) as you are and they will anchor you.
Example: Overwatch was my first competitive FPS. At this point, I think I’ve put well over 500 hrs into Aim Training alone (between Overwatch custom games and Kovaaks). This has allowed me (on my worst days) to jump onto an alt account in 2.7/2.8 lobbies and still absolutely roll kids. Unless you find a DPS player who practices their heroes regularly and often, that player will anchor your performance.
You and your partner play tank duo. Ana is great for Rien or monkey!! But if you select a support player who is terrible at positioning themselves and constantly getting killed by the enemy Genji/Widow/Tracer/Soldier, this player is going to anchor your performance. And keep in mind, positioning is a dynamic and abstract concept that is not simple to learn and even more difficult to master.
Climbing in Overwatch isn’t a function of time. Its a function of understanding the game and correcting your mistakes so you can improve in performance overall.
There are plenty of these rigged match maker kids who have never made it out of gold and they’ve been playing since Overwatch released 6 years ago!!
- Not really the kind of people “I” would choose to take gaming advice from.
- There’s no “Get Rich Quick” guide to Overwatch, unfortunately.