No they can not, but the only way they will feel as if the game is truely fair is if they did.
Go back and have a look at the conversation.
No, not at all. ok, lets start this again.
There is a deep problem in PvP games, and it relates to psychology.
It can be summed up by saying 70% of drivers feel as if they are above average.
This is not saying they are, but that they feel as if they are.
This shows up in experimental psychology all the time. One of the test in there is “A person feels as if a game is fair, if they win 70% of the time.”
This isn’t saying they are. But, they will feel a game is fair if they do. The matchmaker obviously can’t give them this (in PvP)
So…
What is fair, and what feels fair are different things
You have miss understood what I was saying.
Nope it is not, and I think you need to understand game design more. Go watch cursed problems in game design.
I’ll put in a link.
This is a classic cursed problem.
You can’t really solve these problems, but you can transform them somewhat, and this is what the sub games by role does.
And it isn’t just overwatch which does this, it is a classic pattern.
So the question I was answering was…
The interpretation is, it is a cursed problem, and this is what Blizzard tries to do to get around it.
The cursed problem is…
- a game feels fair in a player wins 70% of the time
- PvP means the players will only win 50% of the time
- Blizzard wants overwatch PvP to feel fair.
You can’t have all three obviously.
Ozone got it, just right away. But I was answering their question directly, so that helps.