Because the “emotional damage is short term” It doesn’t stay. And in many cases acts a motivator to get better in a lot of cases.
Were you hit a euphoric emotional state, which is basically frogers entire channel content.
Just him riding the highs of the widow 1v1 as lucio.
If your the type of person that ultimately doesn’t want to reach that point, then multipayer games that put you up against other players or challenging style content just forces to improve might not be the style of game your looking for.
A bit of gamer rage isn’t something any designer should be concerned with.
it’s going to happen regardless of it’s widow maker or that one random moria orb that seems to be chasing you across the map. Or that one slow moving platform you for some reason keep bouncing off of.
As long as the player has consistent tools to combat such in the complex scenario that is OW big team fights. Which can play out in a infinite number of ways.
Then their is no real reason to have to remove a component many people do in fact enjoy. for the most part we should be looking at making sure their aware of said tools, and willing to smooth out the learning curve the best we can.
Because I’ve been asking you pointed questions and either getting
It doesn’t matter
Some vague unrelated tangent
Am I supposed to be okay with that?
Like you say the emotional angle matters, then flip over saying “technically possible to defeat is good enough”
Those are mutually exclusive statements.
MY points are that the widow match isn’t unrealistic for any player to deal with. And come down to mostly just understanding how to move around the map.
That once most players reach past that learning curve, they in themselves tend to start enjoying that interaction.
Widow creates a unique interaction that does keep the game from going stale int he long run, along side all the other heroes that create unique interactions. And the endless ways they can be mixed and matched.
No not everyone will enjoy the experience your trying to provide. And nuking the interactions in question doesn’t resolve the issue as you now have a whole host of angry players from the other side of that interaction.
You specifically are suggesting that their fun isn’t worth another person having a bad time, and they can’t have their toys because of it.
Which ultimately leaves a bad taste in most players mouth. And does more harm then good in the vast majority of scenarios.
In most scenario’s you already have a counter for her on her team. Like rien and d.va are some of the most played tanks, and you just need to shoot the widow from behind him. Or ask them nicely to jump at her. let alone the many flankers that people like to play.
And or just walk around the flank to pop shots into her back end. Because most maps give you completely covered paths to flank the hero that by very nature has tunnel vision.
And most people that have played an FPS will already be very familiar in how the latter interaction works.
Because snipers create very specific kind of tension and pay-offs for now having “effectively” open air to do things. And involve a bit of planning and game knowledge to pull-off which is satisfying in it’s self.
people been crafting path around the sniper slight line and or sniper duels scenarios since fps campaigns have been a thing.
And this were my friend I can confidently state you are wrong.
OW wants to cast a large net of players from all sorts of genre’s, playstyles, and just cultrual back grounds even if that last bit is hard to see just playing on just the US servers.
They benefit considerably more so from having the FPS nuts having a hero they are not only familiar with mechanically but can manifest their experiences into kills or match wins, by having them rub against the moba players that use their unique game mechanics to set-up a check mate scenario where that fps nut has to outskill or die in.
That is what ultimately overwatch is, what makes it unique, and what it will forever be regardless of the format changes or the reworks or the insistence of players from any corner of this argument that the other corner shouldn’t exists.
And that’s were I will leave this conversation. Have a great night now.
And if there’s a Widow nerf strong enough for that.
Are you 100% certain that they could not get an additional 1.01% players, because of that?
So I genuinely don’t know what you’re making less than 1% of the playerbase sound like a large fraction of the playerbase.
(Especially if it’s only 0.1%, with a targeted fix)
I’m literally quoting the most senior gameplay designers at Riot and Valve, and those two companies account for all the top eSports games.
And otherwise, literally every other modern FPS game in existence is following the guidelines I’m talking about.