Except colloseo. Colloseo outside of the middle ehich you never tp in doesn’t have any use for long tp but has tons of nasty spots where you can setup death nests so 4 turret wins.
But some escorts too. Long tp kinda breaks kingsrow and shambali ( tp from the small left room on attsck into the back balcony where mega is or from mid A to back side of B
Yeah any map where the team has to traverse long distances and has decent sightlines seem pretty good for her tp perk.
Also, they can fix TP being bad on Colloseo if they just remove Colloseo 
Colloseo is literally one of the best symm maps dont you dare.
Don’t care I have flanked into their spawn and they cant kill me while I harass their supports out of the game while listening to Tinashe- Nasty on repeat
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I’ve been almost exclusively playing her since the perk drop when I get DPS and shes definitely strong rn. Short sightline map or map with lots of flanks, set up a car wash and bait, take extra turret and stronger beam, you can absolutely melt just about any tank outside of roadhog/zarya using shields to charge when you can.
If the map has long sight lines or not a lot of good flanks/rooms to set up car washes then take the extended teleport and the shield regen perks and play like tracer by putting hte portal behind the team and dipping in and out to distract the supports.
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A tip bro. Never take long beam. Always take regen tp
I’m surprised anyone would be unsatisfied with Sym’s perks. I think hers are top-tier compared to most. She gets straight buffs to things she’ll always be doing anyway. I’ve been taking extra turret then beam range.
Sym is strong now, although i would change her teleport giving her heal (the major perk).
3 ideas instead of that perk
- Give her a photon barrier like sym 2.0
- Make her primary fire have auto lock but reduce the range by 50%
- Make her alt fire do a mini explosion when they hit something
Remove her best perk for 3 frankly kinda bad ones? I mean
.
… don’t
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Sir please dont take beam range. Trust me. Its so much worse than the other one
I think it’s due to her being overshadowed by the extremely popular and OP heroes that gained substantial power with their perks.
Sym’s perks really are good from a standard level and it should be the norm of how perks should be made.
Wat??? 
Impossible, devs never shown any bias in hero balance
I agree with everyone saying her perks are strictly good, but I don’t agree that 4 turrets is that useful, and I think we DO all agree that shield regen tp is her automatic pick for her major which is because beam range is too miniscule that no hero should have a no brainer perk pick, it should be two even choice for different playstyles.
So beam range perk changed or buffed (still think sticking orb damage in there does the job cleanly by just mildly buffing her primary and secondary at the expense of locking her out of her useful self sustain flanking perk.)
But I maintain that 4 turrets should hold the same 30 second cooldown that 3 turrets do, or it strictly is not an uptime buff and only a “once per life you gotta deal with 4 instead of 3” buff. After they are broken she will never ever find herself getting all 4 back up again unless she dies or her team team kills and the enemy takes 40 seconds to return (not happening babe). That or she places them in useless sports where nobody needs to break them and thus doesn’t get value anyway.