Micro Missiles should kill 150 hp characters

Why is it that micromissiles, for as awkward and difficult they are to use, can’t kill a tracer standing still.

The ability carries no threat. It’s function as it stands is maybe you’ll get 50 damage from it if you’re lucky. It’s there only for minuscule damage. There’s no greater mechanics to it which is such a shame since there’s quite a lot that could be done to them to make them good.

Loosing 4 second Dm was not worth micromissiles having their damage gutted afterwards. The original damage, despite being enough to kill a 200 hp character on their own at the time, which is admittedly a lot, was at least a shift of power that was acceptable for loosing 50% of Dm and it’s range after goats. Now Dva has neither the damage nor original DM capabilities.

Micro missiles continue to be the sore thumb in Dva’s kit. Some type of buff really is needed come 5v5 in OW2. I know the devs said they could’ve “given her more missiles” and decided not to at least for now. I think there’s other ways they can be changed to give some power back while still having counterplay.

Micro Missiles need to be able to break the 150 hp point. Revert either partially or in full the damage nerf that was made to explosion damage of the missiles to start. Just so we know, their explosion damage per rocket sits at 2 damage. That’s comically low for a 8 second cooldown ability. Whatever to make them do above 150 damage total but not above or at 200.

My second change would be to completely re-do the way the ability fires. I’ve harped on this before but Missiles need tracking to be considered missiles. There’s debate on definitions but either way, the ability itself needs some level of tracking to be impactful. Their speed is too slow to use them even at close-medium range without having to overcompensate your aim. This creates the issue of having hit scan primary fire not meshing well with projectiles as the two need different aiming types. You can argue that MM weren’t intended to be used at anything but point blank ranges but then why is it that they do self damage at that distance? There’s every incentive to use them at point blank range as it guarantees the ability to have value. Of course, this makes a visual mess on your own screen that’s jarring while hurting yourself. I’d much rather use them strategically at range to pressure a single character off high ground but since they know that MM won’t do enough damage to kill them the majority of the time, a lot of dps will just stand there and eat the damage only for their healers to bring them right back to full. At that range, you’re lucky if even a third of the missiles hit. All I’m saying is that the lack of consistency combined with the lack of damage makes for an ability that is only useful in one type of scenario (point blank) and using them like that is counter intuitive to the self damage you have to take.

The ability is a mess. Add tracking, extra damage, faster speeds, anything. Whatever can make MM not suck. With there being only one tank in ow2, I see no reason why they shouldn’t receive changes. A full rework of the ability would be welcomed.

  • any changes made to Dva should only be for overwatch 2. This isn’t referencing the live game for changes.
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You can use your primary fire whilst using micro misiles. You can also use defense matrix whilst using micro misiles. You see where I’m going with this? It’s extra damage.

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And she is still arguably the best tank atm even if her missiles are not some amazing ability. They still do their job, and she can still kill a target very quickly when flying into them with missiles and m1.

Maybe they are changing it for ow2, but currently they certainly dont need buffs without her getting nerfs elsewhere. And I doubt they would make any big changes before ow2.

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Thanks for that info. Never knew.

Any changes would be for overwatch 2, yes.

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Micro missiles is a huge burst damage for D.Va or a easy one shot combo for squishies. For example you see a McCree/Hanzo/Widow standing relatively still. Boost up to them micro missile + primary fire = they instantly die without much aim required. You can also burst tanks so fast, if you save them.

Think of micro missiles as a one shot combo like roadhog’s hook than just random spam damage from range. My D.Va gameplay went from barely plat to diamond by saving micromissiles until I actually needed them to kill target up close

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The entire point of my post is that they should be used in more ways than pointblank.
Obviously the current optimal way to use them is with fusion cannons at close range. They could be so much more but instead they remain a basic and boring/counter intuitive ability.

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in OW2… sure.

Right now?

No.

Exactly.

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Dva mains :roll_eyes:

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Yeah how dare I argue for Dva buffs in 5v5. That wouldn’t make sense would it.

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I’m no D.va main but I do occasionally play her.

Micro missiles + primary fire has literally just instant ended duels vs heroes with low mobility. They may not deal tons of damage but they’re great for opportune chip, mine ult building, and flat extra dps while firing.

At least in Gold. Lmao.

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Wait, you’re 3800 and never knew this?!? :smirk:

maybe in overwatch 2 they can make her micro missiles homing missiles. or in the pve mode. a bit of auto tracking

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Lol yep had no idea XD
Maybe now that I do I’ll hit GM

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Can’t be any stronger or balance starts falling apart. Nerfing boop damage by just 25 at the height of the dive meta went a long way toward making slow characters playable again.

I believe this will hold in OW2. Ramming+missile+DM is free uncounterable damage against a good chunk of the roster.

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Still annoys me how they’re not properly called rockets since they have no guidance system

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This is my main issue with them.

At least let me rename them “Mini Rockets”.

Also, I want the rockets to look like bees in Dva’s B.va and June bug skin. Imagine shooting bees from the mech. Much better amirite?

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dva has a 5m drop off on her m1 and a 10m range on dm. She ahs boosters so that she can manage her effective range, that is a HUGE part of her skillset. Why would she need a long or mid range tool? LMAO

why take away one of the only weaknesses she has. Missiles being best at close range is literally a non issue because youre only effective in close range anyway

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Like, the whole thing is that they’re effective on approach so you can just boost into someone, melee them as you land, and chuff-chuff them with a couple of glitter cannon shots at point blank for a pick.

Being able to deal 150 damage from range with (or even without) a semi-tracking projectile means you can basically be fat Roadhog with way better support potential since DM is the best defensive skill in the game.

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For the same reason Winston is getting a new ranged ability. Off tanks need to have capabilities beyond directly in front of themselves

They’re meant to be used as extra damage, rather than insane damage by themselves.

Her primary fire does 141 DPS, Add on micro missiles 77DPS and she’s doing 218 DPS. Obviously she isn’t going to land 100% accuracy, but the point still stands, that they’re supposed to be used as extra damage rather than damage by themselves.

Balancing around missiles by themselves would be absurdly overpowered, plus, d.va is already one of the stronger tanks in the game.

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