That’s the thing though.
That’s just a more clear indication that trying to fix queue times with Tanks and Supports they follow the MOBA/RPG design archetypes, is a bad idea, and won’t get results.
That designing Tanks to be more like “Heavies” from the Class Based Shooter genre, is more you entice FPS oriented players to play Tank.
I view it as designing Tanks, as if they came from an FPS game.