Even with 100% accuracy her primary fire struggles with being better than her lock-on. That is without accounting armor. And you wil never have 100% accuracy. There’s no way you can hold on to enemy for every single of the 20 ticks each second.
Orbs are better than before, to an extended, but when comparing it to every single DPS out there, then this might actually be the worst projectile based attack in the DPS category.
We just had torb rework because he was too reliant on his turret. They are better than before, but seriously, they shouldn’t really make her relly on them. This might make her just as “skilless” as before.
Teleporter is a gimmick. Annoying to place, unreliable.
And she is a DPS with support ult. Nuff said.
This isn’t a matter of git gud. This is a matter of skill requirement not equaling reward.
I was patient with this rework as I hoped that despite me hating every single of its change, it would actually take her out F tier. But it didn’t happen, and my fav character was killed. Why would I git gud?
Look at my Sym rework analysis, this way you can understand what the hell is wrong with her.
I seriously cannot explain it more thoroughly.