Mercys Super Jump, The Definitive Post

Just stop here, you know i am right, stop the continuation of this.

It is a bug, done deal.

Litterally see the clipping in the clip, which means her crouching animation (Feet) are in the ground at the moment.

You clearly have issues understanding, that you are wrong, i am right and that you should stop arguing a ridiculous point. SJ is a bug, whether it should be made a feature or not is up to the Dev team and many of us like clarification.

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It’s emergent behavior. There’s a difference. Coding tends to be very particular about these sorts of things. And again:

And here is where my knowledge is useful…

the parts aren’t intentional either, well, at least not one of them, you see, what triggers superjump is a feature of the engine with crouch (why it’s there is a different question but from the beta times, this has been an exploit for many characters)

Regular crouch is supposed to lower your position to -1 on the Y axis and when you release it you go back to 0, this effectively adds 1m to your position (from -1 to 0)

What happens with Superjump is that skills are able to be queued BEFORE the addition to your position happens, that’s why if you crouch jump you can acquire more height than if you just jump

So, as GA begins it’s bugged animation, your position is currently -1 and when you reach the end the crouch release +1 occurs and moves you upwards, if during that little height gain you press space, then bunny hop activates and launches you 15m in the direction you were moving to

I feel like I’ve explained this better before but I hope this makes sense to you as well!

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Quite simple, jumping is a feature (slingshotting) that works as intended now. Didn´t over a year ago. Crouching in GA is not and produced the bug, that haves an effect you don´t wan´t.

And again, emergent behavior isn´t at all the same as outright clipping through floors, you friend said it himself, emergent behavior is bugs, they label them differently now please stop wasting my time anymore. This is getting annoying.

What I mean by that is that on their own, they are completely intentional.

GA on its own is completely intentional. It is a part of her kit.

Crouch is completely intentional.

Jump is completely intentional.

You can do any one of those separately, on their own, without any other button presses, and they will work as they should. It’s only when they are combined that they create the unintended interactions that result with Super Jump.

That’s what I mean when I said that the parts that make up Super Jump are intentional. And that’s usually how emergent behaviors work. The parts are intentional and are all parts of the game, but the sum is what is unintentional.

I’m pretty sure you could always crouch in GA? Just crouching in GA alone won’t produce the bug, anyways. Those are only two parts of the larger sum.

The clipping through floors is an animation issue, like I said. I am sure they could fix the animation issues while keeping super jump.

And my friend said that both emergent behaviors and bugs are unintentional, but everything that a bug interacts with is buggy. The things that emergent behaviors interact with aren’t buggy.

Those small changes is what makes it different from just a regular bug. They’re both unintentional, but how they interact with the rest of the game is what determines what they are labeled as. And just because it’s unintentional, it doesn’t necessarily mean it needs to be fixed. There are plenty of unintentional results in other games that ended up being kept in and more or less became icons in those games. Like how Civilization makes Gandhi super aggressive.

And no part of the interactions between them are natural neither do they function that way. It isn´t just SJ that is bugged as HIGE says, the seperate interactions are bugged, when you do it with GA.

Again i am just gonna link how Emergence is trait from Biology and science mostly. It is just wrongfull to assume that it is applicable in this case. The emergent behavior could be upward momentum, but if you introduce ground clipping and more you cannot call it emergent behavior, it doesn´t even behave as it should dependent on the rules established in the fictive universe…

It is like a creature and another creature being bred and suddenly is able to move faster than light. Not an emergent behavior, that is a fault that shouldn´t be possible (ofc assuming FTL is not possible, but you should see the problem at hand).

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no sorry, I think I didn’t explained it right, the fact that skills are being queued before crouch release adds to your position is an unintended feature

it’s not crouch, it’s not GA, it’s not jump, it’s crouch release, the mechanic itself has spaghetti code in it and the result is what we see

So what you said of the parts being intentional is not true, skills aren’t supposed to be queued before crouch release and the proof of this is that when you simply crouch, wait for the animation to finish and then GA, you cannot superjump, because skills cancel crouch release unless you do the explot and queue them

Do you think there would be a way to fix the crouch release without affecting everything else? Because that’s the main issue, I think. I believe they tried to patch it out at one point, but it ended up affecting Bunny Hop too much so they just reverted the bug fix and it never made it onto the patch notes. SJ just ended up being more trouble than it’s worth to fix, and they haven’t touched it since.

I think it isn’t patcheable without an overhaul to the crouch system maybe? probably they need to re-rig animations which makes it a huge task as well but even then… I think there is something about crouch that makes it impossible to patch but I haven’t yet figured out why…

My best guess is that in order for crouch to not be janky, the engine cannot simply lower your position, the animation takes a bit of time before you reach -1 and it’s during that time that crouch is open to the exploit, so how would anyone fix this? increase the speed of crouch? that would make it janky either way

I do think there IS a way but it would be specific to Mercy, you see, bunny hop is basically an impulse added while GA is active, if you press jump while GA is active you literally “push” Mercy 15m in the direction she’s moving, this is basically what was added when they reworked her but before…

before, GA was a conservation of momentum that required right timing for the Mercy player, before, you had to wait until Mercy basically touched the floor and if you jumped then, your momentum from GA was kept and you moved forward (a lot less than 15m too btw)

So… if they remove bunny hop as an impulse, they would patch out superjump but would increase the skill requirement of bunny hop ten fold…

Okay, that’s what I figured. Once you mentioned the crouch release, I figured it would take a huge overhaul. It’s more of a fundamental problem, but since Mercy is the only one with momentum-based mobility that can utilize crouch, she is the only one that can actually use it. There is always the option of just disabling GA while crouched, but I feel that would just make it a bit clunky.

So it’s either do a complete overhaul of the entire crouch mechanic to fix one specific interaction, or make bunny hop ten times harder. Either way, I don’t really see why they would fix it, other than to appease the masses. From a programmer’s standpoint, the ways they do have to fix it either hurt another mechanic that is intended, or it’s just more work than it’s worth. I don’t even know how they would overhaul the crouch mechanic.

I personally don’t think SJ needs too much fixing other than the animation clipping, but if the devs do want to fix it, they are in a tight spot. If they don’t want to touch Bunny Hop, then they would need to change how crouch works for every hero just to fix one interaction. Those are really the only two options I see.

You know what is funny? that doesn’t work either! I tried that on the workshop and you can still superjump! because crouch isn’t considered actual “crouch” until you are at -1 and since the exploit is done while you’re mid animation you can still GA :x

I think the only aspect that matters is transparency, you can’t really stumble upon superjump on your own and new players probably perceive Mercy very differently than those who sit down and hunt for that kind of information, I would like it if was made into a feature that was accessible to everyone and not just youtube/reddit/forums junkies like us lol

the worst part of it all is that superjump is the most noticeable one but personally I feel like Winston’s interaction with it is much worse, he can basically erase his womp noise when landing from a jetpack jump which has crazy implications if you think about it… so, fixing it is worth it but at this point I think it’s probably impossible

Winston’s variation in his jump comes to mind. As I’ve said previously, it’s up to the player to find new ways to utilise heroes. Not the devs. Now, I’m not too keen on repeating this so try getting it through your head or don’t expect a reply from me.

No they’re not. I went through the patch notes and the developer directory and I couldn’t find anything in relation to them actively highlighting every single hero function in the game. You’re either being disingenuous or misusing evidence.

Because you keep saying “no” to the main arguments without good reasoning. At this point, the most I can do is call out BS in your own response. In this case, it was a clear contradiction but you want to pass it of as “reaching” because you really have nothing to say to excuse your own incompetence. :no_mouth:

Are you even reading what I write? You literally just repeated what I said. Again, it’s very dumb to assume everything is a bug until proven otherwise. Only the inverse would make any sort of logical sense.

Additionally, it seems that you’re still comparing Superjump to insane, game-breaking bugs. :roll_eyes: Like, when are you going to understand that you can’t remotely group the two together when their degrees of impact are drastically different?

Are you dense? As soon as people started noticing the changes in her movement and GA velocity, everyone started experimenting and found out how to repeat things like BHop. BHop itself existed for quite a while after Mercy’s rework but the term was only coined a few months afterwards. Same with Superjump. It’s existed for ages. It only just got coined later on. Now, if you can’t tell the difference between an already existing function and a function that was just given a name, I can’t help ya.

That and, I never said Superjump was explicitly addressed. Again, it’s pretty dumb to assume this when my whole bullet point is arguing that they’re intentionally being ambiguous. :man_facepalming:t5:

How is racism and homophobia remotely relevant to my point regarding breaking Overwatch’s official rules by abusing a bug? Tf? You just ended up waffling your point.

I mean, you can’t really call it a battle when one side can’t even write their point without a dozen holes in their grammar; effectively making it 100% times harder to read.

:man_shrugging:t4:

It’s almost like I linked the two and gave an explanation for why. :thinking: It’s almost like using these garbage rhetorics is completely pointless. I honestly can’t.

Strawman? I literally never said this.

No it doesn’t. As many have told you beforehand, it would only need addressing if it was a bug. Again, nothing is logical about doing the opposite of this (reasons for which I’ve explained above. You need to start reading them)

What exactly are we animation lol? You’d think the wings would be enough for a character who can simply fly. :face_with_raised_eyebrow:

Again, ground clipping is not a mandatory step to use Superjump so even if this does happen, there’s no point in fixing it since it’s not consistent. Also, don’t try to fix something that doesn’t need fixing and from what I can tell, the only way to fix the ground clipping is to change Mercy’s crouch mechanics. Now, this is something I’m severely doubting is going to happen since it would destroy any semblance of consistency in their game.

This is the only thing I can somewhat agree with. But again, it’s not necessary either if the function of Superjump is working fine.

As I’ve said previously, most aren’t aware of it and don’t know when to use it correctly. Mercy’s effectively utilising this tech puts them above those who don’t, in terms of skill, since you’re increasing your survivability. Also, it’s not exactly that easy to spam and if you are spamming it, you’re probably just going to die since vertical jumps are arguable more predictable than her straight line GA flight.

More like any hero that can reliably do ranged damage. That covers a large portion of our hero roster lol.

How is it free? You literally have to do steps to use the ability. :man_facepalming:t5: That and, it’s not always going to be effective. To reiterate, a vertical jump is very easy to track and if you struggle to do so, that’s a problem with your skill, not Superjump.

Another BS rhetoric. Man, you’re really bad at debating…

Horrible analogy. Superjump is not anything like a bug that negates Mercy’s Res CT.

Which I already addressed. When I say “rhetoricals” I’m talking about how you keep dismissing my points with nothing more than “no”.

The burden of proof is on you since you’re the one making the claim that it’s a bug. :face_with_raised_eyebrow: What don’t you understand about that?

I’m saying that clipping through the floors isn’t a requirement? And your linked post literally proves this. It’s not about the floor, it’s about Mercy’s crouch and how it interferes with GA’s movement. The only way to fix something like this is to rework crouch for the entire hero roster.

They don´t have to single out every single one of them, when they say movement keeping, through animation space cancellation is intentional for soldier, it is the same for moira and the rest. Just like the damage and knock back you recieve from an explosion is also a game mechanic that is intentional and can be used for increased velocity.

So it is normal for a bird to fly without flapping the wings ? Ok, nice argument buddy.

Linked you videos showing it stop lying move on.

having to go back on your arguments classic.

A tech that can be recreated 100% of the time without failure, which it easily can, is not a skillfull…

Yeah and you remove yourself from the huge part that can, Widow is the only one reliably able to oneshot you.

Hows is it free ?
She is supposed to need teammates to fly to, to get up there, not use a bug to fly up to highgrounds herself, that she otherwise can´t reach.

No you are the one making bogus claims, you barely know what a debate is that is for sure.

No exactly that is why your terrible comparisons are completely irrelevant.

Cause you are saying “no i don´t like facts”

Come with proof.

OMG for the tenth time learn some logic and read. A bug is anything unintentional. SJ Isn´t intentional that is clearly deduced through loads of evidence now and all you have to say otherwise is an OWL mercy guide aka not something of the developers intention.

We already proved to you it goes through the ground, velocity and accel is messed up and has no animation for a supposed “Tech”.

just no, stop making up claims you clearly do not understand. This is so blatantly you trying to just throw stuff out there…

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Omg are we really going back and forth between “super jump is/is not a bug?”

God I love/hate this forum sometimes. There’s always somethin

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Just because ‘anyone can pull it off’ does not mean it is not an unintended use of the heros kit. Therefore, an exploitable bug.

Just because it’s ‘good’ does not mean it’s not a bug. Just because the devs are ‘apparently’ aware of it, does not mean it is not a bug. Just because people like it does not mean it is not a bug and exempt from removal.

It is a bug. The devs have cited before that they have to remove any bug in the game, no matter how benign it may seem, because even a benign bug may have unintended consequences when paired with other things as, since it was not designed to be a part of the game, other aspects of the game might not be able to be tweaked around it.

Lucio had a ‘bug’ also in the ‘Superboost’. Since Overwatch came out, that had always been thought as a part of his kit; Lucio can wallride, and can go fast, so it made sense. There were tons of videos describing how to do this, and utilizing it heavily in rollouts. Blizzard featured some of these videos on their official Twitter.

And yet, with zero warning (and no one complaining about it, as no one thought it was a bug at all), it was removed from the game. Blizzard did not even say they changed anything about Lucio; it wasn’t even on the PTR. It was just gone, which gutted his momentum entirely. This was when Mercy Meta was starting up in earnest, so it wasn’t even that Lucio was particularly good or needed a nerf, and he was never given Superboost, or anything reworked to be like Superboost, back truly. When Lucio players mentioned it on the forums, only then were they told that it was a ‘bug that players were exploiting’, which is why it was removed. (Of course, the longer story is not the case here, but that was the reasoning at the time).

So yes, Superjump is a bug. And it does not matter if Blizz has turned a blind eye towards it. They’ve said they have to remove bugs; if it’s something they want Mercy to have as part of her kit, by all means and add something like that reasonable. But don’t be an idiot and try to claim that it’s not a bug being exploited when it is.

Exactly.

Let’s just highlight this real quick since it’s real important:

This is essentially the crux of my argument; they don’t need to explicitly say that it isn’t a bug for it to not be a bug.

Because Mercy’s Valkyrie suit really does function the same way as a pigeon. Come back to me when you actually see Mercy flapping her wings at all in-game and in cinematics.

I stand by my previous point, they don’t need to add a specific animation for it if it’s consistent with how GA glide and GA floating works.

Are you dense? What makes you think showing a video where Mercy is clipping through the floor proves that Superjump requires you to go into the floor? Maybe play Mercy for a bit before discussing her? It’s clear you have no idea as to how her kit works.

And I think I already said this but I’ll say it again since it clearly has fallen into deaf ears:

Stop responding with rhetorics.

:man_facepalming:t5: Please stop this clownery. You’re the one who brought up this argument; regarding the increased speed of GA. Before that, I had not commented on it at all. I didn’t go back on any of my arguments rofl.

  1. You can flop a Superjump
  2. It’s not always 100% recreational. As I’ve mentioned, there’s different distances that can be travelled based on where you decide to Superjump from and then there’s using Superjump to Res certain players. All in all, a good variation of Superjumps that require different techniques to pull of and demands the player to be aware of the game. Pretty skilful to me.

Also, following this logic, no tech in the game is skilful, in your eyes, since almost every tech in the game, as of now, can be 100% reproduced.

Are we really surprised that this the argument you decide to use though?

Nope XD

This is irrelevant since Mercy is going to be in the air for more than a second. Widow would only be considered the most reliable counter if Mercy’s Superjump was incredibly short and quick. Fortunately, this is not the case and almost every ranged hero in the game can output enough damage within the time Mercy is Superjumping to kill said Mercy. I would go through the maths but I cba to explain it to someone who’s core argument is already bad. :man_shrugging:t4:

She still needs teammates to fly. Stop moving as if teammates suddenly don’t exist just because Mercy can elevate herself over them for a few seconds.

Firstly, I’ve already explained why it isn’t a bug. You simply reiterating your same garbage point without anymore rebuttals isn’t going to change that. Secondly, that’s the whole point of Superjump; to reach distances that otherwise can’t be reached. However, in turn this requires the Mercy player to be vulnerable for a certain amount of time. Medium/High Risk (mostly dependant on rank) = Medium Reward.

You need to state why this is a problem rather than stating what it literally is.

The irony is real here. You’re reply to me calling you out for using rhetorics is…

drumroll

Another rhetoric.

:rofl:

I redirect you to this:

I explained why my analogy is relevant though? Since the context doesn’t change the use of the phrase, “innocent until proven guilty”. Again, stop being illogical and assuming that everything in the game is a bug unless stated otherwise.

[Citation Needed]

As of now, all I see is worthless conjecture.

As I’ve said, for this to be the case, you literally need to acknowledge it. Hence why we have the “Known Bugs List”. It’s main purpose is literally to tell the masses what bugs they are aware of and are actual bugs*.

Right now, you labelling Superjump as a bug is as significant as someone labelling Winston jump variations as a bug because it’s not explicitly stated by the devs as a part of his kit.

You: states muh opinionz

Also You: *FaCtS!!!111


:thinking::face_with_hand_over_mouth:

The only evidence you have is an explanation of what Superjump is; which ironically supports my stance. :upside_down_face:

Proof that you haven’t been reading what I’ve been writing.

I’ve definitely stated more than just the OWL tutorial (which is still a valid point that you’re dismissing with a rhetoric due to your personal opinion on what OWL is).

  • Never said it doesn’t go through the floor. Read please. I said that clipping through the floors isn’t a necessary requirement of Superjump. As mentioned in the post you previously linked, Superjump has to do with the way crouch is designed in this game and how it’s effecting GA.

  • Velocity is just a matter of whether you think it’s alright or not. Personally, I think it should probably change but that’s just my opinion. This whole ordeal (point regarding velocity) is subjective at best.

Techs don’t need animations. Given how you just used a scare quote, I can tell you don’t even know what a tech is. Maybe google it or do some sort of research on YouTube?

Don’t get upset at me for explaining what Superjump is. :roll_eyes:

You mean that you can use the superjump and nobody is going to shoot at you. Cause there are no hitscan GM players able to hit a mercy on the air slow falling down.
Im sorry with your generalization, the superjump WAS a bug, the issue that it remains as it is cause it had not really a big impact on the gameplay the balance and give her another thing on her (right now) nerfed and severed kit.

By the way I consider that if you check the 2,44% pickratio in GM… you will see how the potential of her kit is definitely an advantage…(overbuff statistics 2,44% GM, 3,72% masters…Moira sits at 13% in both categories).

Please move on, it was a bug but it doesnt matter…like if you want to say it was intentional or whatever… there are several issues pretty much concerninc about OW gameplay right now, in my modest and surely wrong opinion.

Now if you have a prejudice about the character, i will say that you can continue your crusade but after the nerfs and the (justified hate) of the moth meta… maybe is time to move on .

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Things like this is why you lose faith in other humans. Please take a look at yourself.

@Topic. It’s obviously a bug. They might choose to make it official or patch it out XX time in the future. Some bugs exist for a long time(Moira healing through shields, Zarya/Sym tick rate, etc) only to be fixed when most people thought it was just standard because it’s been in the game for so long.

I don’t think it’s abusable or reportable, but people should not be surprised at all if it’s fixed in the future.

But the tech either needs to be there (Which it isn´t, since the real tech was actually implemented and the other was a bug on top of the already bugged Slingshot, that gotfixed).

There is no mechanic in the game that allows for animation bugs, ground clipping, more than intended velocity etc.

Please follow the convo…

It isn´t GA is continuos, SJ stops and gives her higher accel and velocity than you otherwise can with it. Also you are flying vertically with a horizontal hitbox animation. Yup. why not just make all jumps in game have a horizontal laying down animation then i guess ?

Are you dense ? Holy hell you are so delusional the video is straight up evidence of how SJ interacts on flat ground with another target, you clip into the ground on every single try…

GET A FREAKING GRIP, YOU DENSE IMBECILE…

You just did and now you continue to, you just acknowleged that the velocity and accel is not okay, isn´t normal aka it is a bug.

Haha look at me, making up points for skill, sure buddy. That is why we have people recreating it 100% without fail for 100 times in a row. Wow what a hard and skillfull tech. I can give you several high ranked Mercy players that call SJ cheap and easy.

Coming from someone saying that a many heroes have the DPS to kill a mercy falling in the air. Yeah buddy, whos arguments are bad with mister 100% accuracy over here. But sure go ahead and think you still have an argument i already proved several times over with workshop ingame stats how it is functioning outside of the games intentions.

Attacking an argument that wasn´t made, not surprising, you had to cut the quote short to make this bogus fallacy.

She needs teammates on the location she wants to go to. Quite simple.

No you haven´t not a single ingame function can link to 100% intentional behavior. Ground clipping, Animations, velocity and accel. All are not working as intended and you know it… Drop the act buddy you are just screaming like a small baby.

You need to read a dictionary so bad it is insane.

You don´t get it. Small no brain folks like you, just do not understand what a bug is. It is as i told you many times over a universal and defined word for anything in any game, it transcends genres and has always existed. Their definition quite litterally showcases how all of the faulty interactions of SJ make it a bug. Otherwise. Clipping through the floor, changing velocity and Accel of movement abilities should be functional game mechanics. Or the queueing of the Crouch that is needed to even perform the bug, that you cannot recreate in any other circumstance in the game.

I got logic and facts on my side all you got is “YOU HAVE TO PROVE IT”, no i am not the one saying “GOD IS REAL”. Bugs is an established thing, all i need is to showcase how it is a bug and i did many times over, then by the definition of the word i am right. Until the functionalities are applicable in the game otherwise or SJ is addressed it can only be a bug.

Look at the videos multiple times again, this is getting annoying having to babysit your borderline mentally dense butt…

AGAIN THIS IS IRRELEVANT BUGS CAN BE OUTSIDE OF A LIST, THAT IS WHAT UNINTENTIONAL MEANS. YOU DONT HAVE TO ACKNOWLEDGE SOMETHING YOU WERENT ALREADY PLANNING TO DO. YOU ARE LITTERALLY SO DENSE YOU CANNOT COMPREHEND THE MEANING OF THE WORD UNINTENTIONAL.

Sure then prove it, does he glitch out the ground, model or anything else or is the jump functioning properly in the game and simply increasing height and reversing damage.

And you know what ? Yeah they did fix his super jump with the momentum changes.

Yeah my opinion, sure

Where is your sources ?

Oh yeah i know, no where cause all you do is litterally hit your keyboard randomly as seen from your rhetoric accusations and borderline inept and illogical brain functionalities.

Is it not factually correct, that the OWL and OW Team isn´t at all linked ?

I would like some source showcasing they are linked seeing as they are two distinct teams and not in cooperation with each other on their seperate projects.

The only rhetoric here, is litterally you calling rhetoric on every sentence you see, cause surprise surprise, you probably learned it this week in elementary school.

Crouch isn´t designed to be queued and has to be queued to work with SJ, check the posts again, people that tested the games mechanics can actually just prove you wrong over and over again. Please just shush child, accept that you are so lost.

Oh right bugs are now opinion based, because you find them to not be severe.

Please kid leave the forums and the game, the game really could use some time off, from guys like you.

yeah right like the rest of your completely bogus claims. The workshop data from the ingame client itself proves you wrong. The videos themselves proves, how inaccurate your explanation is and still you have the audacity to sit here and be an arrogant child.

PLease be quiet and leave me alone, you are so horrible outmatched in debates and all you have done is falsely throwing labels around, while adding nothing of value to the discussion at hand. You are on the muted list for sure, what a waste of time.

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No matter the issue at hand, it doesn´t matter that moira is more problematic (She isn´t, stats from before this meta showed her far worse than now), all things and issues needs addressing sure some should take priority but all should be seen in the end. Just like we shouldn´t leave F-Tier heroes in the dumpster for years without addressing their issues, because other issues are more impact full.