Mercy's Rez window should be smaller

Are you for real? Didn’t you just play OW classic to see how “fun” it was back in the day to unload three ults in a combo and wipe the enemy team just for a hiding Mercy to fly in and Q everyone back?

Okay, what do I do as Ram other than punch?

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You missed that by like 12 seasons ago xD

i played it. it was a big move, worthy of an ult. if you’ve ever played yu gi oh you’d know such things can happen.

You only need 1 ultimate to wipe a team. 2 tops.

How is your team unnecessarily vomiting 3+ ults into the enemy team Mercy’s fault.

Should the enemy just not get to punish poor ult economy? how is it any different to throwing 3+ ults into Beat or Trans and accomplishing even less?

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yeah you’re right, we should lengthen the cooldown and to compensate, it can res multiple people, maybe as an ultimate!! i’m joking, but seriously, if the cooldown got any longer it’d probably be used three times a game.

I wouldn’t mind this, but given how long the CD is and that mercy is very vulnerable during res, you’d have to offer some kind of compensation buff like a shorter/instant cast time or a cooldown reduction.

I get disliking res, it can be very frustrating to play against undoubtedly, but mercy hasn’t been very good(let alone meta)for longer than a week or two since the LAUNCH of ow2. nerfing a rarely used ability on an already weak hero without compensating elsewhere is absurd.

It should only be used 3 times a game. Bringing someone back from the dead at full health is an ultimate-level ability.

That’s why I’ve been pushing for Mass revive.

From my experience, unless your whole party gets wiped at once, you’ll rarely be able to rez all 5 people. But rezing like 3 or 2 was something that I saw often

So how about instead of complaining about the ability, offer an alternative one altogether. Res is already used 2-3 times per ten minutes in high ranks because it’s so challenging to actually get the res off without valk, and some games you won’t be able to use it at all. People didn’t like res as an ultimate, people don’t like it now, and saying that it should be made even more inconsistent is not a solution.

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That’s the base cooldown.

If you perform any jump input during GA (slingshot or superjump), get get an additional 1s “hidden” cooldown added to that.

So 95% of the time, the cooldown is at 2.5s

What even is that question?
Ram deels more than enough damage to kill Mercy during those 1.75s and even if she does happen to get off the rez, there is a 90% chance she will die right after it, if she was already rezzing close enough to pummel range.

No it is not.

Currently Mercy rezzes 4 times per 10 mins and you don’t see her being a must pick for having a “ultimate level” ability.

If you want rez capped to three times per round, you’d 100% have to make it instant to compensate and it would still not be enough to make her busted.

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I do not see any of these suggestions for changes to Mercy as good ones

I greatly prefer that rez remain as it is than any of these changes be deployed - a power so very so risky to use that it is generally only used 3-4 times a match, when it could be used 20 or more times

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You only need to guard the body for around 7 seconds. And not even that if you can see the mercy elsewhere.
That’s why pinging her is important when you or someone else has secured a kill.
That way you can be sure she’s not within rez range or sneaking up to the body.

Rez should bring back someone with 250 HP or 50% max health, whichever is higher. Then, they need to buff several aspects of Resurrect to make it feel much better to use. Buff the cast time, cooldown, distance to interrupt mid-cast, movement speed, cast time during ult, etc.

Current Rez is amazing if you’re able to Rez the Tank, weaker than other Support abilities when you Rez a DPS or Support, and feels bad for the Mercy player to use because of all the severe limitations placed on the ability. That’s why something like I suggested in the sentences above should be done.

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That‘s definitely something I could get behind.

Rez in OW2 is just not made for the fast paced gameplay with one less tank.
Clearly indicated that Mercy‘s average rezzes per 10 min went down by 2 (I think).

Rez is too slow for OW2 and yet people believe they struggle against it more, even tho it happens less than ever? :sob:

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If you can’t counter a Mercy trying to pull off a rez, baring in mind she has to be within 5m of the soul, takes longer to cast it than Hanzo does his damn Ultimate, and has to drag herself across the floor as her only means of self defence whilst doing so, then that’s on you.

Man, it’s a good thing Mercy doesn’t have a team.