Mercy's rework over-complicated a simple solution


#1

Mercy 1.0 could have been reworked much better than she did. In my opinion, they should have given mass rez the nerfs it needed to eliminate unhealthy playstyles, and given Mercy an E to compensate.

Fixing mass rez

Do a “carrot and stick” approach to eliminating unhealthy playstyles with mass rez. Pressure and incentivise players to use their ult for tempo rezzing.

The stick would be a LoS limitation and free-moving cast time. Flying in at the end of a fight wouldn’t work anymore, because Mercy would get killed or stunned out of rez during the cast.

The carrot would be a burst heal for living allies and Mercy at the end of the cast (around 150hp) instead of giving Mercy invulnerability. Now that she doesn’t have to wait until teammates are dead to use her ult, Mercy can focus on using her ult to keep the fight going, instead of re-starting it after it’s already over.


Putting in a new E

Mercy needs more to do than just beams and rez, but her options for an E abilty are very limited. There’s an E proposal at the bottom of this, but I’d still recommend reading the in-between to understand the reasoning behind it.

Mobility on E is already out, because of the “Mercy needs more to do in a fight” part and the concern that giving Mercy any more mobility than she already has would be overkill. This is assuming that the bunnyhop is kept, and the superjump is made official like the bunnyhop was (crouch before using GA to go vertical instead of horizontal when you bunnyhop).

Damage dealing abilites contradict Mercy’s character design, and crowd control (boops and stuns) are out; simply because we already have too much of it in the game.

There’s also the concern that an E would make Mercy op in the low elos, since she’s already so reliable down there with her consistent healing. So we need something that is weak in the low elos, but strong in the high elos.

The second part is really important, because old Mercy was actually a trash pick in the high elos - they could predict and play around mass rez pretty easily, and that was the only value Mercy has ever brought to a fight in that level of play. She needs something that would compensate for rez being weaker the higher you climb.

A straightforward answer to the question would be an ability that relies on things that low ranks don’t have, but high ranks do: aim, and team coordination.

I’d really like a skillshot for Mercy: it would give new players a transferable skill when they branch out to other heroes, and it provides an interesting skill curve.

When a new player starts out with Mercy, her value will come from her consistent healing and moblity. Hitting the skillshot won’t matter at this beginning point, because it’s effects are designed to be weak in a disorganized setting. But by the time the new player start hitting it reliably, they’ve climbed to an elo where doing so is very important.

This is what I had in mind:

Pacify
Fired like Ana’s sleep dart
4 second duration, 10 second cooldown
Reduces an enemy’s damage output by 20-30%

“Violence isn’t the answer!” Mercy pleads with the enemy to consider talking it out instead of fighting, causing them to feel conflicted and pull their punches for a short period of time.

The exact numbers are up for debate.


Alright, my last try [This will probably get deleted]
#2

This… Just feels like Titanium’s thread but shorter.


#3

That’s because it is


#4

me


#5

Titanium’s thread is a masterfully written thesis on the state of Mercy and her relationship with both the game and its playerbase, in an exquisitely detailed timeline covering the entire life of the game.

My op is little more than summing up the “rework suggestion” part and changing a few mechanical details about Pacify that I disagree with. I wanted it to be more of a skillshot, so I made a post in which it is. I also wanted a big detailed explanation on why it’s needed, so I included that, too.

For those who are interested in Titanium’s theisis, you can find it here.


#6

That thread is so good that it’s worth repeating few times. :slight_smile:


#8

Spam: This post is an advertisement, or vandalism. It is not useful or relevant to the current topic.

According to Blizzard atleast. :confused:


#9

I dunno, the current topic is “Mercy is boring to play and her playerbase has hated the rework since it was first announced. Can we please rework her again.”

As long as Mercy’s boring and her playerbase hates her rework, complaining about Mercy will be relevant.


#10

It’s essentially a duplicate thread, which violates the CoC. It proposes the exact same changes that OP even worked on to help Titanium compile. Repetition like this over and over is a connotative definition of spam.


#11

It would only be a duplicate thread if I copypasta’d. I did not.


#12

Not necessarily:
Creating Duplicate Threads
This category includes:

Creating threads about existing topics
Creating a separate thread about an existing topic for further discussion in more than one forum
If a player is found to have participated in such actions, he/she will:

Be given a temporary ban from the forums, depending upon severity


#13

Then why aren’t people being banned for spam when they complain about longstanding bugs?


#14

I wouldn’t label it as spam on the forums though since there’s a different definition of that. With that in mind, only moderators are allowed to determine whether something is:

Edit: replace are allowed to with can.


#15

Don’t ask me, homie. :woman_shrugging: The previous threads on it aren’t being bumped? Have been dead for a while? Are infrequent enough that it’s fine? Idk. I don’t really bother reporting it


#16

In all seriousness though, even when someone posts something actually new about Mercy, someone would complain about spam anyway.

And all the complaining about spam has become spam by itself.

And no one has realised that best way to kill topics is as simple as to not reply to them. Replying only bumps them back to top and gives them more attention.


#17

Yup. Darth’s giving this thread a ton of attention and bumps right now, so I’m happy.


#18

I think the Pacify can just remove Primary , secondary shots for duration. Can use other skills or Ult.

And I like this post cause it sounds more reasonable then just revert she is unfun~. But We dont really know if this would be OP too until we try however.


#19

It is but shorter, probably because people complained it was too long