It is a myth that was spread by pros who disliked the idea of Mercy having a powerful ultimate. It’s ironic how this was what they were complaining about but end up getting a worse version of Mercy that’s even more powerful than old Mercy.
This is the important bit. And you are right. That reworked opened whole can of worms that can’t be put back. Now people are asking entire heroes to be removed, pretty much on daily basis.
The way they handled all the Mercy feedback increased toxicity even more, with megathread, they showed lot of people that it’s simply not okay to talk about Mercy, while simultaneously they showed that they are ignoring all feedback. This is not entirely true, because i have seen them listen feedback, but now people have idea that they wont listen. So they are angry about that now.
And do i even need to mention what they caused by nerfing Sombra quickly on march? They are handing people all the reasons to be angry and frustrated. No wonder people are like that.
Also, when Hanzo rework was announced, and i heard scatter was going to be removed, i immediately knew people were going to hate new Hanzo. Just wanted to mention this again somewhere.
I provided a link with guides and tips from Masters playing Mercy the way she had to be played. But it’s good to know the only informed opinions are on this forum, from Mercy mains asking for a revert.
I didn’t say noobs, I said bad Mercy’s. There are bad players at every rank, and Mercy enabled that with her SR glitch (mass ressing gave massive amounts of SR on a win and decreased the SR lost on a loss so that it would take 2 or 3 losses for a win).
As for the “numbers with no proof” I shouldn’t have to prove how bad the numbers were for mass res because they are presented (with proof) in every post about mass res. If you don’t believe that statistic then you must not have read very many posts about mass res. The only statistic I didn’t have proof for was about how many people used mass res, and just judging by how people talk about it on forums, 80-85% sounds about accurate. I know that I never once used that tactic and I had pretty good res stats. Unfortunately, the res nerf (as I like to call it) tanked those numbers so I can’t prove it anymore. I do know that I had res up for every team fight and only got a 4 or 5 man res maybe 4 times in a 2 month period. I didn’t hold on to res when I could save 2 or 3 teammates and turn the fight around.
Yeah I dont think I ever even got a 5 person rez. It was usually 2-3, like the tanks that would dive in first or whoever. It was nice because you could make the call that you knew a person was going to die , stop healing them and boost the guy beside you, get the kill and then rez the dead bait. It was SO hard to get a 5 man rez or even 4 man. Theyd all have to be bronze and looking at a health pack somewhere. Now all you do is fly around and alternate between damage and healing and then when almost everyone is dead take out your gun and help clean up. Meh, it’s alright either way.
You would have to bank pretty hard on them getting wiped in a Grav to be sure to get the sick x5… if the enemies didn’t have Grav the deaths would often be staggered or physically too far apart.
best res I ever had, and I only managed this one time. I got killed first on Hollywood attack first point (way to go enemy team, you were smart, but too slow) and when I got back all 5 of my teammates were dead and within close range of the small room hiding behind the car between spawn and the point. I got the res off just in time to get all 5 of them, my teammates went nuts. I don’t think I could pull that off a second time, the timing was just too perfect. If the enemy team had killed me just 2 seconds later or been 2 seconds faster at killing my team I would have missed it.
I did a total of three x5 rezzes. Two were the result of Graviton, one was just a general ult-spam. The Grav was expected in both cases, so I stayed back out of reach (in one of the cases there was a Genji who actually stopped attacking me so he could get in on the “killing every sitting duck” instead of making sure I couldn’t rez them again). The other one was me healing from cover, waiting out the Dragon that cut me off from my team, and then virtually flying into a Rocket Barrage to secure the x5.
I had a decent amount of x4 rezzes, but most were in general 2-3.
Exactly. It would literally require perfect timing, not just from Mercy, but the enemy killing everyone inside a small window of time. It was a statistical improbability that this would not only work, but work more than once.