I see a lot of people upset with her current iteration, and many think the problem lies with Resurrect. I really don’t see it as a problem.
I think its fine as an ability and not ultimate. I main Mercy a lot, but I never played hide and seek during mass Rez. It was too risky and rarely ever paid off. I used it to tempo rez 2-3 heroes and always got more value instead of a sweet 5-man. I would just GA from target to target, ping-pong heal the entire team until Mass rez was up. Than I’d tell my team to play risky. Our dps/tanks would dive in to get a pick. If they made a mistake, I’d swoop in and rez 2-3 players. This was OP, and needed to go.
When they changed it, I was happy. As an ability, I think it’s much easier to balance Resurrect instead of the Mass Rez ultimate. First, resurrecting someone is a risky play. Not because you put yourself at risk. If your team is good, they provide cover while you rez. It’s risky because you have to stop healing. So many times I’d rez someone, but only to have someone else die. The trade-off for resurrecting a teammate is the rest of your team is left vulnerable. I never rez until my team is fully healed first.
Mass Resurrect didn’t’ have that risk. If it was up, I’d never be afraid to use it. It didn’t matter how many heroes I could get, there was never a risk of using it. Using it efficiently didn’t even matter, because I was getting it quite fast. Next team fight I’d have it back up. All abilities, even ultimates, need a risk/reward aspect to keep the game balanced, and Mass Resurrect didn’t have that. It was all reward.
I see a lot of people say “Mercy doesn’t earn that res” and that is ridiculous. We don’t earn anything. We have tools at our disposal, and each tool comes with inherent risks and rewards.
Resurrect is fine on E. It requires deep decision-making, and needs coordination from your team. However, I wouldn’t be against adding 5-10 seconds to the cooldown instead of the nerf to her healing.