Your waifu is trash and old news. Last time she was relevant was Season 3.
This is by no means unique to Mercy. The community has, at large, made fun of many heroes. Look at Genji mains and what they’ve had to endure. Do you think Genji mains are going to be arguing “OMFG ITS SO FUN TO PLAY GENJI RN!!!”??? No. As far as unfun goes, it’s probably as unfun to play Genji as it is to play Mercy rn.
The forum dwelling Mercy mains martyr themselves and feed this victimization complex tbh. Yeah, no one asked for this specific rework, but don’t act like people didn’t want mass rez gone.
Ascribing chracteristics to a group, like all Mercy mains are victimized and are being attacked without cause is ridiculous. Just like saying all Mercy mains pulled hide and rez etc. We’re not dealing with black and white, it is grey.
Because that is how the game is designed. If damage:healing was 1:1 then the entire game would revolve around holding the first point for as long as possible basically. Spawn distance wouldn’t be as much of a factor, as you’d just 1:1 erase any damage you receive outside of hard dive type focus.
Healing can never be 1:1 with damage in this game. It’d break the game.
stupidly designed =/= overpowered
Would be worse because she’d pull off rez constantly.
I don’t remember what Genji mains had to endure tbh, I wasn’t a frequent forum goer then. At least they have a wider pool of DPS heroes to play, assuming someone who plays Genji gravitates to the DPS class.
Mercy mains have gotten the large piece of the mocking pie and, from what I’ve seen, it’s always someone obnoxious with big opinions mocking them who crawls back to his hole when he gets challenged.
I don’t understand the point of your last paragraph well but I’ll disagree on the black and white thing. Everything can be right or wrong, nothing in between. 1+1=2, you’re either right or wrong. Your fridge either works and keeps things cool or it doesn’t. Your car either doesn’t have the check engine light on or it does and you risk damage while driving if you don’t check it out.
How was it stupidly designed then? Actually, don’t answer that. Titanium can explain it better.
because it made dying > staying alive with low hp , stupid stupid stupid , an ability shouldn’t reward death.
Thats your perspective, which within the paragraph before this one you admitted was subject to what you know, and that there is limitations to what you know, etc. For everyone 1 person that can share a story like you did, I can find one that perceived things differently.
Mercy is not unique, or deserving of anything, when it comes to balance changes. Mercy mains feel persecuted? Like they’re being attacked by the community? So have torb mains, Sombra mains, Bastion mains, all sorts of mains. Nothing is unique to Mercy. Not everyone gets to benefit from 6 months of being the best choice though.
If you are going to try and leverage peoples sympathy toward how Mercy mains have been targetted, you have to be considerate of how much so many other hero mains have been targetted just as hard as you. I doubt many Mercy mains/one tricks have been falsely reported to the point of being suspended regularly.
Nothing is perfect.
Sorry but that isn’t the design of Resurrect’s fault but rather incompetent Mercy players. If you use a reason like that to say the design was stupid I could easily just say Transcendance is stupidly designed because some Zen’s would hide and wait for the enemy team to use ultimates.
Please. Mass Rez had fundamental design problems. It’s unfortunate, but it was there. Regardless of if it was effective, or OP, or anything like that.
But the problem boypig stated wasn’t a design problem. It was just a problem of bad player’s misusing her ultimate
Where do you draw the line between “by design” and “oh just those silly kids playing poorly”?
Same line of reasoning applies to Brigitte.
Imo, mass rez had a very definite and problematic design flaw in that 1 button press = 1-5 people being rezzed. Therefore, as MISERABLE as having to deal with this Mercy rework has been, I think a 1 button press to 1 rez ratio/mechanic/framework/paradigm, is the healthiest approach to the rez mechanic within this game.
It was BY NO MEANS simply an “omfg unfun to play against whaaaa” reason, there were many legitimately worthy of consideration reasons as to why it was changed from a 1:1-5, to a 1:1 type mechanic.
Don’t get me started on comparing DPS ults to Mass Rez. Not an angle worth playing in consideration to what I outlined above.
your replay has nothing to do with what Iv’e said lol.
debunk this or accept the truth,rez makes
dying > staying alive with low hp true,which is a very bad thing,as an ability shouldn’t reward death.
Except it didn’t because purposefully letting your team die is not encouraged by the ultimate at all and is a problem with the person that uses the ultimate.
People will try to use things to their full potential all the time,and if letting your winston with 50 hp die only to instantly bring him back with full hp is a way to unlock full potential then people will do it.
By the nature of the ult operating on 1 button press = 1-5 people brought back from the dead, there is an incentive to allow as many to die within a certain space, within a certain period of time. The 1:1 ratio is, fundamentally, far less problematic as it doesn’t even allow an open door to the gaming of the mechanic that came with a 1:1-5.
Throwing subjective situations does nothing to resolve that fundamental issue. For every compelling subjective anecdote that you can come up with, I can create another. Futile exercise.
Sorry but a 1:5 ability that’s earned is much better than a 1:1 that’s not earned. That’s just my opinion though since that I what we are doing after all. Giving our opinions.
Titanium explains it well
Surely the negative impacts of letting your team die would make such a reason to wait for your team die obsolete.
I don’t agree with that at all. And you have given me no reason to agree with it. Ults have passive charge, and Mercy has a VERY easy time charging her ult compared to Zen or Ana etc outside of VERY specific situations.
1 button press : 1 rez = the healthiest rez has been in this game. Tempo rez has always been the way to truly play it, and now with limited tempo rez ability + so much else more with Valk, there is a huge value there.
As much as there have been demands for Mass Rez being put back into the game, there have been very little reasons offered as to why it was healthier outside of appealing to pick rate in pro/gm scenes, etc. The very thing some of them will argue against given a different subject.
Nah. 1:1 is worth pursing, and may lead to a decent level of Mercy. 1:1-5 was very gamey, exploitative. Rez on E as is might not be the answer, resource meter, etc etc. But no, mass rez is not something, imho, that needs to be considered at all at this point.
I see what you mean.
The difference is that other heroes have been targeted because their heroes are trash tier and the insults had to do with how much their heroes are useful.
Mercy mains have been targeted with personal attacks. “Brainless”, “no skill retards”, “victims”, “martyrs” like you said in a previous post of yours.
Torb threads I’ve seen revolved around “welp, stop playing torb”.
I can’t take responsibility for these various subgroups labeling mains of another hero as mindless or anything like that. People, on average, are stupid.
Everyone has received personal attacks, etc, been insulted for what they play. Just how online gaming is.
None of that really has anything to do with the balancing of a kit though. We have to ignore it tbh. It’s irrelevant.